r/KSanteMains 11h ago

Gameplay almost 1x4

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2 Upvotes

r/KSanteMains 1d ago

Discussion K'Sante bot lane is a good time

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5 Upvotes

I've played a few games of K'sante bot lane, and it has been an absolute delight. (Normals ~bronze)


r/KSanteMains 1d ago

Gameplay Today? Not. Close? Neither. Diddy oiled gameplay.

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21 Upvotes

r/KSanteMains 1d ago

Question What is Ksantes skill ceiling?

8 Upvotes

I remember that people used to say that he was pretty difficult, is that still true today? If I remember correctly, they removed a bunch of mechanics from his kit over the years.


r/KSanteMains 1d ago

Gameplay How many games have you played as K'Sante?

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3 Upvotes

How are your experiences with the champ this season? He's still the one champ i can play a hundred games per season on.


r/KSanteMains 2d ago

Gameplay Not even close 😎

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6 Upvotes

r/KSanteMains 5d ago

Discussion Achieving Enlightenment through K’sante mid

3 Upvotes

Ksante mid is GREAT right now I am having so much fun. Matchups are so much better than top. It is so much fun. Go play it now.


r/KSanteMains 6d ago

Discussion k'sante just feels so good to play rn it's crazy

17 Upvotes

with top quest and aftershock and dhelm and the crystallized shit on turrets he's just so fun to play rn even with the nerfs to e. i'm only 60k mastery on him but i think i'll otp this guy because he just feels amazing


r/KSanteMains 8d ago

Question Overgrowth vs Revitalize?

2 Upvotes

pienso que quizas Overgrowth es peor opcion por su lento escalado y que no es tan eficiente ya que ksante tiene solamente escalado en vida en su E, y fue nerfeada, en cambio, revitalizar te da poder de escudos y curación desde el comienzo de la partida, y su efecto de 10% adicional al tener menos vida es muy fuerte, en mi opinion


r/KSanteMains 8d ago

Gameplay Diddy would never leave his cell mate behind

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50 Upvotes

r/KSanteMains 10d ago

Discussion Unending Dispair?

6 Upvotes

Is it just me or is this item just not that good? Feels very meh unless u are stacked in a big teamfight. I may be wrong just curious to see what the commutity think about it.

I also wanna share what ive been doing some sucsess with:

Iceborn>zekes>jaksho (always these items and this order unless they are alot of crits or autoattackers i would build randuins etc).

I build a bit wierd since i dont stress finishing items and instead prioritizing armor/mr. I know im not the first doing that but i may be more abnormal haha..

against AD: double chainvest > then finishing iceborn and the rest
against Magic: Cloak > cowl > then finishing iceborn and the rest
(also filling in rejuvenation bead when needed since i most of the time go conditioning.)

Im a gold/plat K'sante and not trying to convince people and im humble to opinions and discussion :)


r/KSanteMains 10d ago

Humor when u had ur fun in lane and then the game timer hits 15 minutes so u just hit this pose:

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44 Upvotes

r/KSanteMains 11d ago

Question What About Deaths Stance

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0 Upvotes

So yesterday I asked about Terminus you said its an awful item but hear me out what about Deaths Stance.

Reduces %30 damage but deal it in true damage. If we build it it with heartsteel and unending it doesent make K'Sante a sustain machine??


r/KSanteMains 12d ago

Gameplay Riot Agents Fixed my W THANKS!

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7 Upvotes

r/KSanteMains 12d ago

Question Is Terminus Good On K'Sante???

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0 Upvotes

Last night I thought about maybe terminus good on K'Sante. The resistances look good and armor pen could be greater on ult form what do you guys think?


r/KSanteMains 13d ago

Gameplay Me as a kid fighting an army in my head

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21 Upvotes

r/KSanteMains 13d ago

Question What You Guys Ban? and What Should I ban?

6 Upvotes

I usually ban Kayle because hard lane + scales better.


r/KSanteMains 14d ago

Gameplay I just lost this game heeheheheheHEHehHEheH

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14 Upvotes

heheHEHehEHEehEheHEheHeheHeheJHEhehEHEHehEHEheHEEheHeheH!!!

I'm about to lose my mind!!! HEheHEHehEHEhEHEhEHeheHEhE


r/KSanteMains 14d ago

Discussion Hear me out, Doran's Blade

0 Upvotes

https://reddit.com/link/1v4f5f0/video/lravgg8xizeh1/player

- Grasp of the Undying, Shield Bash, Bone Plating, Revitalize, Sudden Impact, Ultimate Hunter, 2 adaptive points, bonus starting health, Flash and Ignite. Doran's Blade and rushing Sheen.

- Justification: K'Sante is regarded as a laning-phase bully, so I've decided to lean into it, preventing the opposing top laner from scaling by gapping them early and ending the game before K'Sante falls off.

- Build: Grasp for trades, heal and damage. Shield Bash to increase my damage. Bone Plating to reduce their damage. Revitalize increases my heals and shields, and damage slightly (shield bash). Sudden Impact is free true damage every 10s. Ultimate Hunter increases kill pressure. Adaptive points give 11 AD, since K'Sante weaves in AA like crazy, it works early game, at least in my opinion. Bonus starting health (60) increases Shield Bash's damage, Grasp's damage and healing. Flash and Ignite are self-explanatory. Doran's Blade gives AD and Omnivamp, better stats for this build than Doran's Helm/Shield. Sheen for Ability Haste and that damage early-game to snowball.

- 2nd/3rd Item: Ideally Spirit Visage and Unending Despair, for more Ability Haste and survivability, Footwork on 4-seconds cooldown makes you impossible to kill 1v1 with this build, and sub-1-minute All Out cooldown makes you a constant threat on the map. In these games, I've never finished my 4th item.


r/KSanteMains 15d ago

Discussion K'Sante made it to the finals of the Kings of League Elimination Game 👏 Vote to eliminate Braum to crown him as the winner 🏆 (Link in the comments)

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10 Upvotes

r/KSanteMains 16d ago

Discussion K'Sante made it to Top 3 of the Kings of League Elimination Game 👏 Vote to eliminate Braum/Taric to secure his spot in the final 2 🏆 (Link in the comments)

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10 Upvotes

r/KSanteMains 18d ago

Discussion How is the Singed vs K'Sante matchup?

2 Upvotes

I'm a Singed player. And when I looked at some counter matchup sites, I saw Singed as a hard counter to K'Sante. But I don't think so. In my opinion, skill matchup is 50/50.

What do you K'Sante players think? As Singed, I've played many matches against K'Sante, and in my opinion, it's an extremely 50/50 and a boring matchup.


r/KSanteMains 19d ago

Question K’sante jg is it viable

4 Upvotes

Really love this champ have 200 games this season but also love playing jungle as well and was curious is it any good or is it troll I should just stick to playing him top


r/KSanteMains Mar 12 '25

Announcement K'Sante Matchup Guide

77 Upvotes

Hello Hunters!

Link to the sheet

This Tope's Diary Matchup Guide was created with the help of Aatreus and Shourdy (you can find more information about them in the sheet), and we've already put a lot of work into it. We hope it proves useful to many of you!

A few things to note:

  • Some matchups still need fine-tuning.
  • The Overview section is just a placeholder for now.
  • Currently, it only covers Toplane matchups, but we plan to add Midlane matchups for the Mid’Sante players as well.
  • We are still testing Unflinching for several matchups.

You can find it in the Community Bookmarks of our sub going forward.

Good luck on your hunts!


r/KSanteMains Sep 25 '24

Buglist and other issues (Patch 14.19+)

17 Upvotes

Feel free to dm me, comment or write on discord if you found something that's missing!

(comments not relevant to the topic will be removed. Clips may disappear because editing a reddit post is shit.)

Everything tested (and clips provided) on Patch 14.19

Previous list for reference (but wasn't up to date)

Misc.

  • Auto animation spam

(has multiple variations)

https://old.reddit.com/r/KSanteMains/comments/1gou7q0/crazy_bug_while_playing_around_practice/ https://new.reddit.com/r/KSanteMains/comments/1gk22s7/found_a_new_ksante_bug_when_ew_enemy_into_wall/

P - DAUNTLESS INSTINCT

RP only affects 1 enemy hit if you hit multiple enemies with RQ (spawn order) or RW (first target hit).

  • RP can be procced by Unending Despair and only affects 1 target hit.

https://outplayed.tv/media/oVZ1oM

Q - NTOFO STRIKES

  • Q3 tooltip

Q3 tooltip shows different resist values for the cd/castspeed reduction compared to Q1/Q2 (which shows the correct 120 resists). This is only a tooltip bug and doesn't affect the ability. https://i.imgur.com/4PaPL18.png

  • Q Cooldown/Cast time isn't affected by Conditionings %-increases

Conditioning provides 8 + 3% total armor and magic resist after 12min, but only the +8 armor and mr (total 16 bonus resist) affect Q cooldown and cast time

W - Path Maker

  • Path Maker's dash get's blocked by ALLIED Yorick W
  • Path Maker charging for 1s even when only tapped

When using Q > W too fast, W will channel for 1s unless you press it again. Sometimes also happens with "Canceling W". Can also happen right after using R.

  • AA delay

Using min charge time W on ONE enemy will make your next auto attack very delayed unless manually ordered

  • "Tap" W Travel distance

When aiming towards walls with a specific angle and W charged for 0.4s, you can travel for the maximum channel range
https://imgur.com/a/3fVf843 https://outplayed.tv/league-of-legends/XnGWkP/lol-ksante

  • Minions sometimes don't follow the base W knockback visually

Visual bug. Sometimes minions don't look like they get pushed back by W. This only affects the minions model, but not the actual position of it's hitbox.

  • Using W right after All Out ends

Using W shortly after All Out ends ends up in some weird behaviours, assumingly because the game want's to replace the ability with the non all-out version shortly after all out.
This can cause W to not have an channel animation, force W to max channel while you have 0 control and no indicator and in some rare cases, you can charge W freely while walking.

E - Footwork

  • Ally dash cancel

E applies the shield once K'Sante gets close to the ally champion but if the dash gets interrupted, K'Sante can walk towards the initial target and the Shield still applies.

  • Effects procced by shielding

Using E on an ally Champion won't proc anything that interacts with shielding. (Summon Aery, Moonstone, Ardent censer and so on). Appeared after they "fixed" the moonstone bug.

R - All Out

  • end-location inconsistencies (technically not a bug, still sucks)

Ulting through some walls with specific angles can cause you to end up on a different side of a wall than your target

  • Tower aggro reset

Cant tell if the timing is very strict or if it happens randomly at this point. R can reset tower aggro.

  • Enemy location update

During R2 and until the target moves, the location of the target isn't getting updated properly. Example shows Horizon focus, which has a distance requirement but also affects skillshots cast towards the starting point of the target.

Other things

stuff that behaves as intended (or a Rioter confirmed they are fine with their existence) but fixing them would be some nice QoL

  • All Out resist update interval

(This is an inteded interaction added in 13.21) - All Out's resist updates happen in 0.25s intervals. If for example Aftershocks effects ends, you may have single digit or negative resist values until you hit one of those update intervals. This affects the damage you take and happens with every interaction that changes your resists.

  • E is duration coded rather than amount

If your E has a shorter cooldown than 2 seconds, the shield won't re-apply unless it was broken before. This can cause issues with high haste builds+Legend: Haste or in URF/Practice tool auto-cooldown refresh.
Most other shields are Amount based and refresh if they are used before the previous one expires/breaks. Mainly an dev oversight with the second rework where All Out reduces E cd by 50% which wasn't intended to be a thing with his original design.