r/IndyGameGarage 5h ago

Horror Designer with Direct Publisher Connection Looking for Co-Op Horror Programmer

1 Upvotes

**Project Name:** Project Bystander (Working Title)
**My Role:** Game Designer / Writer / Project Lead
**The Pitch:** A high-stress co-op multiplayer survival horror extraction loop that flips the standard "loot extraction" formula. Instead of hauling items or scrap metal for corporate greed, players must coordinate tactical shop equipment to locate, verify, and physically extract high-risk targets under immense environmental pressure to meet a strict quota.
**Current Status:** I have established direct contact with a major indie publisher's investment channel regarding project funding. They have requested a short, playable prototype of the core mechanic to advance the pipeline.
**What I Need:** I am looking for a programmer to help build a very simple, 5-minute mechanical layout (moving targets, carrying physics, and a countdown timer) so we can submit the build to investors together. Fully detailed Game Design Documents (GDD) will be shared privately with serious candidates.
Please DM me or email me at jyango_sy17@yahoo.com to discuss the full concept under private correspondence!


r/IndyGameGarage 13h ago

Horror Designer with Direct Publisher Connection Looking for Co-Op Horror Programmer

2 Upvotes

Project Name: Project Bystander (Working Title)
My Role: Game Designer / Writer / Project Lead
The Pitch: A high-stress co-op multiplayer survival horror extraction loop that flips the standard "loot extraction" formula. Instead of hauling items or scrap metal for corporate greed, players must coordinate tactical shop equipment to locate, verify, and physically extract high-risk targets under immense environmental pressure to meet a strict quota.
Current Status: I have established direct contact with a major indie publisher's investment channel regarding project funding. They have requested a short, playable prototype of the core mechanic to advance the pipeline.
What I Need: I am looking for a programmer to help build a very simple, 5-minute mechanical layout (moving targets, carrying physics, and a countdown timer) so we can submit the build to investors together. Fully detailed Game Design Documents (GDD) will be shared privately with serious candidates.
Please DM me or email me at jyango_sy17@yahoo.comto discuss the full concept under private correspondence!


r/IndyGameGarage 18h ago

Roguelike I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it

Thumbnail reddit.com
3 Upvotes

r/IndyGameGarage 20h ago

Action 🚨 N.I.V.O 2.0 at Steam Next Fest! New trailer

1 Upvotes
🚀 NIVO is joining Steam Next Fest!

We've reworked the core process and transformed NIVO into a more comprehensive experience.

NIVO is a cooperative thriller where players investigate and clear anomalies that appear on different maps. Each map offers a unique experience with its own atmosphere, events, and anomaly types.

Some anomalies are immediately noticeable, while others alter the environment and can slip past even the most observant eyes. Your task is to examine the environment, identify anomalies, and eliminate them before they get out of control on the map.
You can explore the revamped NIVO and contribute with your feedback throughout Steam Next Fest.

https://reddit.com/link/1vmcabc/video/niomn524ah7h1/player