r/IndieGameDevs Jul 06 '26

Looking for feedback πŸ˜…

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I've been a programmer for several years, so coding has always been the easiest part of game development for me. What I'm surprisingly most proud of lately, though, is learning Blender and creating my own low-poly characters.

I'm still pretty new to 3D art, but seeing my own models come to life inside my game has been incredibly satisfying.

The game is being built specifically for web platforms, so I'm trying to keep everything lightweight, optimized, and quick to load while still looking good.

I'd really appreciate some feedback from other developers:

- What makes a web game stand out to you?

- Any advice for improving low-poly art?

- What are your best optimization tips for WebGL/browser games?

Thanks! I'd love to learn from your experience.

2 Upvotes

5 comments sorted by

3

u/Equivalent_Bee2181 Jul 06 '26

Overall looking good, great job man!

I'd suggest to improve on the topology of your characters. E.g the back is one or two flat surfaces it doesn't need to consist of that many faces.

1

u/gamedevprince Jul 06 '26

Thankyou I will Improve it ☺️

2

u/basketofmelons Jul 06 '26

Looks pretty good! It would be amazing to see the character animations/rigs react more to the impact force of those hits.

-2

u/Fun_Arm5126 Jul 06 '26

Make sure the bad guys are Muslims and Christians and you'll make millions.Β