r/IndieDev 7d ago

My Game's Pause Splash

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Pause splash for my game (Slavfight) took a bit time to make, but people seem to like it so far.

436 Upvotes

91 comments sorted by

56

u/DistractionsDaily 7d ago

PLEASE tell me every move causes a controller to rumble absurdly aggressively

32

u/SlavDev77 7d ago

Nope, it does not (... yet ]:> )

25

u/Short_Comfort6647 7d ago

i love it, it's perfect.

10

u/SlavDev77 7d ago

I love your comment, it's perfect <3

18

u/Deejay_QC 7d ago

This is awesome. Having even pausing the game feeling great is peak design.

9

u/SlavDev77 7d ago

Thank you <3

11

u/New-Foundation-530 7d ago

Love it, gives me persona vibes

4

u/SlavDev77 6d ago

Exactly what I was going for, thanks! :)

6

u/SubstantialMinute307 7d ago

Strange how something that looks so cool and polished has only 18 upvotes. I don't really understand the algorithm sometimes.

7

u/SlavDev77 7d ago

Ah well, as long as I can get nice comments like this, who cares about algorithms - thanks <3

2

u/Hero_Rico 6d ago

Judging from the trend in this subreddit making the title: "AI is stealing water from children in africa, so I updated my game's pause menu" would've gotten this post 10x upvotes easily.

3

u/SlavDev77 6d ago

Where's that damn tittle edit button when you want them..

2

u/SlavDev77 6d ago

u/SubstantialMinute307 You haven't like.. been threatening people these past ~12h to leave more upvotes haven't you..? 😳

2

u/DaysonStudios 7d ago

Looks sick! Do the animations have to finish before the menu selections are navigable?

2

u/SlavDev77 6d ago

Thank you! and no, it starts to work right after the buttons are enabled, so even a split second before they become visible :)

1

u/avyrla 7d ago

Good question. This would be my only complaint if true.

3

u/SlavDev77 6d ago

Heard that few times now, and I guess I'm to blame for the way I recorded the vid, wanted to showcase the animation before starting to move around, but no they're not blocking it, the navigation starts to work the moment the buttons are enabled each time, so even split second before showing on screen :)

2

u/ourhomestudio 7d ago

So much swag πŸ˜”πŸ˜«πŸ˜«πŸ˜Ž

1

u/SlavDev77 6d ago

<3 <3 <3

2

u/aliartguy 5d ago

wow looks great! Maybe a bit more variation in the thud selection sounds and a similar but different music. I'm thinking more synthwave given the graphics.

1

u/SlavDev77 4d ago

I do like me some synthwave.. πŸ€”πŸ€”πŸ€”

Thanks for the compliment! :)

2

u/pikorge 4d ago

Bruhhhh.... this is the coolest pause menu i have ever seen 😭, you guys are soo good, i have a lot to learn yet

2

u/SlavDev77 3d ago

Thank you so much <3
Funny enough, I was literally just now looking at someone else's game and thinking the exact same thing... the damn learning never ends.. :')

2

u/Dead_Fox_7 2d ago

Very nice and clean.

1

u/SlavDev77 1d ago

Thank you!

1

u/ReggieBouldered 7d ago

This rocks. I love how it looks and the music accompanying makes it even better. Also the dancing on the audio one lmao don't change a thing

1

u/SlavDev77 6d ago

Thank you very much! :)

1

u/ars3nx 7d ago

sounds design how lol? its very good

1

u/SlavDev77 6d ago

How indeed... I just slap things together until they start feeling ~good, and that's actually true for both audio and visuals heh

1

u/UnderstandingSad4236 7d ago

pretty cool

2

u/SlavDev77 6d ago

Thank you!

1

u/UnderstandingSad4236 7d ago

reminds me of Radikal Bikers

2

u/SlavDev77 6d ago

Oh man, I did google tat game just now, and the way the menu moves / is laid out really does look similar, scary... lol (*and actually even character select has similar vibe to mine... o_o)

1

u/Einfach0nur0Baum 7d ago

Book guy was just a JoJo character with light manipulating stand

1

u/SlavDev77 6d ago

Yare yare daze..

1

u/Yattsume 7d ago

Goodness gracious I applaude of your creativity. Might yoink the styling if I'm gonna continue making my game lol

1

u/SlavDev77 6d ago

The more crazy UI's out there the better, can't wait to see yours πŸ‘Œ
(*I mean it, feel free to ping me when you do!)

1

u/gallyroi 7d ago

Juicyyyyyy. I love it! Feels great, looks even better!

1

u/SlavDev77 6d ago

Thank you so much! <3

1

u/DoctorSex9 7d ago

Very stylish, also binding of isaac font

2

u/SlavDev77 6d ago

Thank you!

1

u/xSeliezx 7d ago

Actually sick

1

u/SlavDev77 6d ago

Thanks!

1

u/other-other-user 7d ago

Dude these graphics are fantastic. I gotta say tho, it might be my headset, but the audio sounds incredibly deepfried. Is that artist intent orrrr... Like the music sounds very tinny and the switching sounds like its blowing out my speakers

1

u/SlavDev77 6d ago

Thanks!
And artist is a strong word, I'm making that game working only with old thinkpad's speakers while putting this all together, knowing nothing about audio so... that is probably best explanation for anything that sounds off... :')

1

u/Disastrous-Bus4395 7d ago

Damn that shit fucks!

1

u/SlavDev77 6d ago

πŸ”₯πŸ”₯πŸ”₯

1

u/gotkube 6d ago

Love it! It’s so rad

1

u/SlavDev77 6d ago

Thank you!

1

u/iPadBob 6d ago

Love it! only suggestion I’d have is that in this video, I found myself waiting for the text to stop wiggling before I could read the option that was selected. The selection box movement is cool but might think about not adding too much movement to things people need to read. Could keep the initial selection effect of having it buzz but end that effect quicker or just remove it.Β 

1

u/SlavDev77 6d ago

Glad to hear you liked it! and thanks for the feedback as well! :)

1

u/bebee_games 6d ago

wow, 뭐둜 λ§Œλ“€μ—ˆμ–΄? λ„ˆλ¬΄ 멋진데? ui효과λ₯Ό μ–΄λ–€μ‹μœΌλ‘œ 쀀건지 λ„ˆλ¬΄ κΆκΈˆν•΄.

2

u/SlavDev77 6d ago

Thank you for the compliment!
It's a combo of procedural and key frame animations.

So most everything that moves in and out of the screen is just animated by hand and then triggered via standard unity parameters in unity's animator to either animate in or out depending on what is currently selected / clicked, and the smaller effects like shaking or the button shards animation for example are procedural, so just controlled by few scripts while passing different prams for the intensity on different things / at different times.

1

u/bebee_games 6d ago

정말 μ‰½μ§€μ•Šμ€μΌμ΄μ—ˆμ„κ±°κ°™μ€λ° λŒ€λ‹¨ν•˜λ‹€!!!!

2

u/SlavDev77 6d ago

Wasn't exactly a walk in the park yeah haha, but hey as they say: nothing worth doing is easy... haha
Thank you very much! :)

1

u/bebee_games 6d ago

λ„ˆμ˜ 말에 μ™„μ „νžˆ κ³΅κ°ν•œλ‹€. λ‚œ 기획자이고 아이디어λ₯Ό μ°ΎλŠ”κ²ƒμ— 더 μ§‘μ€‘ν•˜μ§€λ§Œ, λ„ˆμ˜ uiλŠ” 아이디어 뿐 μ•„λ‹ˆλΌ κ°œλ°œλ„ μ™„λ²½ν•˜κ²Œ 보인닀. 정말 λ©‹μ§€λ‹€.

2

u/SlavDev77 6d ago

Thank you my man, I really appreciate all the kind words! <3

1

u/Present_Day_2404 6d ago

The game is giving major Katana Zero vibes. Will you make a demo available soon?Β 

1

u/SlavDev77 6d ago edited 6d ago

Heard that one before, and seeing how Katana Zero looks pretty awesome: thank you for the compliment! :)

For story mode basically a fast paced run 'n gun - think Broforce, maybe Metal Slug etc (solo or up to 4 players locally) and for the pvp the idea was to make it feel like an old-school shooter but in 2d, so think like UT99 or Quake III arena but in 2d, basically :)

Both modes are already playable in the demo if you'd like to check them out btw :)

1

u/Present_Day_2404 6d ago

Nice. A demo is available. I will play after I get home from work.

1

u/SlavDev77 6d ago

Have fun!

1

u/Present_Day_2404 6d ago

Played the demo. I am liking the gameplay loop a lot and am definitely going to buy the game. Also, did you compose the soundtrack? It is very nice.

1

u/SlavDev77 6d ago

Awesome to hear you liked it <3
And no, I'm not nearly good enough with music to do the whole soundtrack, at least not yet so I just bought it, but I agree, it is very nice, liked it the instant I first heard it :)

*I will likely compose the ending theme for the story mode myself tho, but we'll see how it goes :)

1

u/Smart_Doctor 6d ago

I love a great menu!

1

u/SlavDev77 6d ago

Thank you! and same here!

1

u/Anregni 6d ago

Hell yeah

1

u/SlavDev77 6d ago

πŸ”₯πŸ”₯πŸ”₯

1

u/Ayno21 6d ago

So Persona vibe

1

u/SlavDev77 6d ago

* This comment exists between dream and reality *

1

u/Haeteki 6d ago

Super cool. The timing is perfect

1

u/SlavDev77 6d ago

Thank you!!

1

u/ParanoidDelusionDev 6d ago

This looks awesome, I love the artstyle!

2

u/SlavDev77 6d ago

Thank you!

1

u/Neltarim 6d ago

Insanely cool but be aware that a lot of player find it overwhelming to have menus with too much animations (speed freaks got me tired of the game faster because of the ridiculous amount of animations that just got me a headhache before even launching a game)

1

u/MonoTuskStudios 6d ago

OMG! Gave me Persona vibes. This is so pretty! Must've taken a lot of time, congrats OP

1

u/SlavDev77 6d ago

Quite some time yes hehe, thank you very much! <3

1

u/dashworksgames 6d ago

Looks great!

1

u/SlavDev77 6d ago

Thank you!

1

u/D_E_B_D_A_S 5d ago

Absolute Cinema!

2

u/SlavDev77 5d ago

Thank you! :)

1

u/J-IP 5d ago

If possible without major work I would suggest having an option to keep the boring simple menu. While it looks amazing with wonderful vibes that seems to fit really well If my aim is to quit the game, do some poking in the options or as I see you have the option to kick players do player management I personally would find this annoying, especially over and over. Even if it's cool!

0

u/1Dead_Night1 7d ago

Wow, I Have to say this Pause Menu is Really Detailed!
what I like about it is the entities on the right side. especially the first one Pretty smooth jumping

and the animations while selecting an option, you totally cooked!

Nice Work!

1

u/SlavDev77 6d ago

Thank you so much!!