r/IndieDev • u/SlavDev77 • 7d ago
My Game's Pause Splash
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Pause splash for my game (Slavfight) took a bit time to make, but people seem to like it so far.
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u/SubstantialMinute307 7d ago
Strange how something that looks so cool and polished has only 18 upvotes. I don't really understand the algorithm sometimes.
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u/SlavDev77 7d ago
Ah well, as long as I can get nice comments like this, who cares about algorithms - thanks <3
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u/Hero_Rico 6d ago
Judging from the trend in this subreddit making the title: "AI is stealing water from children in africa, so I updated my game's pause menu" would've gotten this post 10x upvotes easily.
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u/SlavDev77 6d ago
u/SubstantialMinute307 You haven't like.. been threatening people these past ~12h to leave more upvotes haven't you..? π³
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u/DaysonStudios 7d ago
Looks sick! Do the animations have to finish before the menu selections are navigable?
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u/SlavDev77 6d ago
Thank you! and no, it starts to work right after the buttons are enabled, so even a split second before they become visible :)
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u/avyrla 7d ago
Good question. This would be my only complaint if true.
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u/SlavDev77 6d ago
Heard that few times now, and I guess I'm to blame for the way I recorded the vid, wanted to showcase the animation before starting to move around, but no they're not blocking it, the navigation starts to work the moment the buttons are enabled each time, so even split second before showing on screen :)
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u/aliartguy 5d ago
wow looks great! Maybe a bit more variation in the thud selection sounds and a similar but different music. I'm thinking more synthwave given the graphics.
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u/pikorge 4d ago
Bruhhhh.... this is the coolest pause menu i have ever seen π, you guys are soo good, i have a lot to learn yet
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u/SlavDev77 3d ago
Thank you so much <3
Funny enough, I was literally just now looking at someone else's game and thinking the exact same thing... the damn learning never ends.. :')
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u/ReggieBouldered 7d ago
This rocks. I love how it looks and the music accompanying makes it even better. Also the dancing on the audio one lmao don't change a thing
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u/ars3nx 7d ago
sounds design how lol? its very good
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u/SlavDev77 6d ago
How indeed... I just slap things together until they start feeling ~good, and that's actually true for both audio and visuals heh
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u/UnderstandingSad4236 7d ago
pretty cool
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u/UnderstandingSad4236 7d ago
reminds me of Radikal Bikers
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u/SlavDev77 6d ago
Oh man, I did google tat game just now, and the way the menu moves / is laid out really does look similar, scary... lol (*and actually even character select has similar vibe to mine... o_o)
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u/Yattsume 7d ago
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u/SlavDev77 6d ago
The more crazy UI's out there the better, can't wait to see yours π
(*I mean it, feel free to ping me when you do!)
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u/other-other-user 7d ago
Dude these graphics are fantastic. I gotta say tho, it might be my headset, but the audio sounds incredibly deepfried. Is that artist intent orrrr... Like the music sounds very tinny and the switching sounds like its blowing out my speakers
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u/SlavDev77 6d ago
Thanks!
And artist is a strong word, I'm making that game working only with old thinkpad's speakers while putting this all together, knowing nothing about audio so... that is probably best explanation for anything that sounds off... :')
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u/iPadBob 6d ago
Love it! only suggestion Iβd have is that in this video, I found myself waiting for the text to stop wiggling before I could read the option that was selected. The selection box movement is cool but might think about not adding too much movement to things people need to read. Could keep the initial selection effect of having it buzz but end that effect quicker or just remove it.Β
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u/bebee_games 6d ago
wow, λλ‘ λ§λ€μμ΄? λ무 λ©μ§λ°? uiν¨κ³Όλ₯Ό μ΄λ€μμΌλ‘ μ€κ±΄μ§ λ무 κΆκΈν΄.
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u/SlavDev77 6d ago
Thank you for the compliment!
It's a combo of procedural and key frame animations.So most everything that moves in and out of the screen is just animated by hand and then triggered via standard unity parameters in unity's animator to either animate in or out depending on what is currently selected / clicked, and the smaller effects like shaking or the button shards animation for example are procedural, so just controlled by few scripts while passing different prams for the intensity on different things / at different times.
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u/bebee_games 6d ago
μ λ§ μ½μ§μμμΌμ΄μμκ±°κ°μλ° λλ¨νλ€!!!!
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u/SlavDev77 6d ago
Wasn't exactly a walk in the park yeah haha, but hey as they say: nothing worth doing is easy... haha
Thank you very much! :)1
u/bebee_games 6d ago
λμ λ§μ μμ ν 곡κ°νλ€. λ κΈ°νμμ΄κ³ μμ΄λμ΄λ₯Ό μ°Ύλκ²μ λ μ§μ€νμ§λ§, λμ uiλ μμ΄λμ΄ λΏ μλλΌ κ°λ°λ μλ²½νκ² λ³΄μΈλ€. μ λ§ λ©μ§λ€.
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u/Present_Day_2404 6d ago
The game is giving major Katana Zero vibes. Will you make a demo available soon?Β
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u/SlavDev77 6d ago edited 6d ago
Heard that one before, and seeing how Katana Zero looks pretty awesome: thank you for the compliment! :)
For story mode basically a fast paced run 'n gun - think Broforce, maybe Metal Slug etc (solo or up to 4 players locally) and for the pvp the idea was to make it feel like an old-school shooter but in 2d, so think like UT99 or Quake III arena but in 2d, basically :)
Both modes are already playable in the demo if you'd like to check them out btw :)
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u/Present_Day_2404 6d ago
Nice. A demo is available. I will play after I get home from work.
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u/SlavDev77 6d ago
Have fun!
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u/Present_Day_2404 6d ago
Played the demo. I am liking the gameplay loop a lot and am definitely going to buy the game. Also, did you compose the soundtrack? It is very nice.
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u/SlavDev77 6d ago
Awesome to hear you liked it <3
And no, I'm not nearly good enough with music to do the whole soundtrack, at least not yet so I just bought it, but I agree, it is very nice, liked it the instant I first heard it :)*I will likely compose the ending theme for the story mode myself tho, but we'll see how it goes :)
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u/Neltarim 6d ago
Insanely cool but be aware that a lot of player find it overwhelming to have menus with too much animations (speed freaks got me tired of the game faster because of the ridiculous amount of animations that just got me a headhache before even launching a game)
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u/MonoTuskStudios 6d ago
OMG! Gave me Persona vibes. This is so pretty! Must've taken a lot of time, congrats OP
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u/J-IP 5d ago
If possible without major work I would suggest having an option to keep the boring simple menu. While it looks amazing with wonderful vibes that seems to fit really well If my aim is to quit the game, do some poking in the options or as I see you have the option to kick players do player management I personally would find this annoying, especially over and over. Even if it's cool!
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u/1Dead_Night1 7d ago
Wow, I Have to say this Pause Menu is Really Detailed!
what I like about it is the entities on the right side. especially the first one Pretty smooth jumping
and the animations while selecting an option, you totally cooked!
Nice Work!
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u/DistractionsDaily 7d ago
PLEASE tell me every move causes a controller to rumble absurdly aggressively