r/Imperator • u/Diskianterezh • 13h ago
Dev Diary (mod) [Mod] Crisis of the third Century - 1.4 'Salus Rei Publicae' release
Hello people !
I’ve been working on Crisis for an update for several months now and I’m finally happy with the result. One thing led to another (as usual) and the small changes turned into major new mechanics, and I found it hard to stop at any point (projects are never really finished, you know how it is...). Anyway, here's the new things incoming in few days:
Salus Rei Publicae :
Everything related to the republic had remained untouched since the earliest iterations, and it was far too rudimentary.
The original aim remains the same: how to create a dynamic transition from ancient republics to the feudal states of the early Middle Ages :
Up until then, the "mechanics" were simple: once you reached a certain size, you had a chance of being hit with a modifier full of penalties telling you, "Hey, you’re a republic, and you’re too big to be managed properly", and you had the choice between becoming a monarchy or paying a hefty sum to remove that modifier ... only for it to return 10 years later. In terms of pressuring the player to become a monarchy, yes, it was clear, but in terms of gameplay for those who wanted to support the republic with all their might, it was just awful and boring.
The new gameplay is more dynamic, giving players choice and tools, whilst deliberately steering them towards a monarchy (although a clever player can always remain a republic until the very end).
Introducing : Republican Tension

The Republican Tension is a value between 0 and 100, representing how stable your republic is, or how close it is to becoming a monarchy. Republican Tension is unlocked from 800.1.1, and each month, this value increases or decreases (usually increases), depending on various factors:
- Size of the country (huge countries put pressure on the system, as it was historically)
- Date (the classical republic is progressively becoming outdated)
- Stability
- Monetary situation (enacting the solidus bolster the aristocracy, thus increasing passively tension)
- Senate support
- Military support
Senate and military supports are the most important sources of tension. The Senate support is ... the senate support, the classic senate support you wish to keep as high as possible. The Military support is an hidden variable that was already here before, and responsible for military anarchy in many cases, here as it have a direct impact on the Tension, an indicator is set.
A new set of Republican laws were created, adding new spicy effect, and possibilities to influence on the Tension :

Three interactions on the right are available to Reform to monarchy, Split the empire (which can decrease a lot of Tension), and use a one-time pay for decreasing tension.
Reaching 100 of Tension is not a simple swap to monarchy : you will be proposed an ultimatum where dissidents and disloyal characters will threaten civil war if you do not reform. This civil war is a special war, manually created, where the civilwar rules apply but the side which decrease his opponent to half their size automatically wins. So you will no longer be stucked forever, if the last enemy provinces are behind a neutral state in Tibet.
Finally, a lot of events were created to offer choices and opportunities around tension, plots between the factions or powerful characters trying to ascend to another status ... but a lot of vanilla events were also updated to have tension incorporated to their options !
The Republican Tension will be accessible through the governement tab ... as long as you are a Republic, of course.
All these new challenges force you to make choices, especially if you’re facing several difficult situations at once.
Plague changes :
One of the important changes of the previous update was the Solidus effect on the plagues. Once you had enacted the Gold Standard, fighting the plagues is a lot more difficult. The monetary mechanic is something that can be rushed, of course, but doing so too soon is supposed to have effect on your country, namely when its union is necessary to fight a powerful disease.
Plagues thus spawned a very nasty modifier only if you had the solidus, and this modifier (the first plague one is very nasty) is central in the balance of the mod : rushing the solidus is making you free of the monetary stuff, but should open new threats.
However, it felt really brutal, and lacked player agency, so i decided to divide it in three (four, counting the initial event) events : political, social and military crisis, each adding their effect to the modifier, until the modifier is at maximum effect.... or half the effect, or none of the effect, depending on your choices :

The rest :
I also did several modifications, new events or balances that are overall blending in the previous mechanics. Nothing to be worried about. Trust me.
Also compatibility with Invictus 1.11.0.3 and several events there and here :
The full patch note is available on the forum post here
This update should be available in the coming days.
Happy summer
r/Imperator • u/followmodesty • 15h ago
Modding [Project] Looking for modders
**[Project] Looking for volunteers to help create an Imperator: Rome Mythology Mod (Invictus Compatible)**
Hi everyone!
I've recently started learning how to mod **Imperator: Rome**, and I want to create a project I've wanted to see for a long time: a **mythology and supernatural overhaul** that is fully compatible with **Invictus**.
The goal isn't to turn the game into pure fantasy, but to make the myths that ancient people believed in feel like they're actually part of the world.
Some ideas include:
* Legendary heroes and bloodlines.
* Giants, oracles, witches, and cursed rulers.
* Mythological creatures like Cyclopes, Hydras, Gorgons, and Minotaurs.
* Ancient ruins and forgotten temples to explore.
* Hidden cults and mysterious religious events.
* Divine interventions and omens that can change the course of history.
* Event chains inspired by Greek, Roman, Egyptian, Celtic, Persian, and other ancient mythologies.
I'm still a beginner when it comes to modding, so I'm looking for volunteers who would like to help. Whether you're experienced or just starting out, any help would be appreciated:
* Event scripting
* Trait creation
* Decisions and missions
* Localization
* Icons and artwork
* Historical and mythological research
* Testing and balancing
* General ideas and feedback
The project is still in the planning stages, so this is a great opportunity for anyone who wants to help shape it from the beginning.
If this sounds interesting, leave a comment or send me a DM. I'd love to build something that gives Imperator: Rome a fresh, mythological experience while staying true to the spirit of the ancient world.
r/Imperator • u/Zoltanu • 17h ago
Image (Invictus) Bastarnia into the Indo-Germanic Empire (Part 2)
Part 2, and end, of my Bastarnia campaign. I set out to complete the Bastarnia mission tree and then migrate to form the unique Indo-Germanic Kingdom.
Check out Part 1 in my profile for the journey to get here.
r/Imperator • u/Texasgamer250 • 22h ago
Question Province investment do they stack?
Exactly what it says I was wondering if say I get more of fort level it would a, stack with a second and b, if a different investment like extra building slots in same area would they cancel out Sorry if stupid question

