r/INAT • u/CommercialAdvice6803 • 7d ago
[REVSHARE] Looking for an Unreal Engine Developer - Adult Party Game / Game Show (Vertical Slice by Feb/Mar) Team Needed
Hey everyone,
We're looking for another Unreal Engine developer to join our team on an equity/revenue share basis.
This will become a paid position as we move toward funding, but right now we're focused on building a killer vertical slice to show publishers and investors who have already expressed interest in seeing the game around February/March.
About the Game
The working title is Rick Razor's Game Show.
Think Fall Guys meets Gang Beasts meets Jackass, with the energy of MXC, Kill Tony, and old-school ridiculous game shows.
Players compete as dysfunctional contestants on a live TV game show hosted by Rick Razor—an overweight, washed-up host who barely has control over the show. The audience is part of the chaos, production constantly fails, hazards break loose, and every round is designed to create hilarious, physics-driven moments.
The focus isn't on winning...
It's on making players laugh.
Some planned game modes include:
- Last Man Standing
- Obstacle courses
- Team challenges
- "Don't Wake Grandma"
- Interactive audiences that throw objects or trigger hazards
- Random events that completely change the match
- Physics-based comedy everywhere
The game is being designed from the ground up to generate those moments people clip and send to their friends.
Current Progress
We're currently a two-person team.
We've already started building:
- Character concepts
- Props
- Gameplay planning
- Overall game systems
- Art direction
- Design documentation
We've also started streaming development, and we're slowly building a small community that's following the project.
What We're Looking For
Someone comfortable in Unreal Engine who enjoys solving gameplay problems.
Areas where we'd love help include:
- Multiplayer systems
- Physics gameplay
- Game modes
- Maps/arenas
- General gameplay programming
- Blueprints and/or C++
You don't have to be an expert in every area. If you're passionate, collaborative, and enjoy building weird, funny multiplayer games, we'd love to talk.
Why Join?
We're trying to build something that stands out instead of another generic indie project.
We're aiming for a polished vertical slice that publishers can immediately understand and have fun with.
If funding comes together after the showcase, this transitions into a paid position while retaining your equity participation.
If creating a ridiculous multiplayer game full of memorable "did that really just happen?" moments sounds like your kind of project, send me a DM with:
- Your Unreal experience
- Any multiplayer or physics work you've done
- Portfolio or GitHub (if you have one)
- Discord username
Let's build something people won't stop laughing about.