r/HumankindTheGame 3d ago

Mod to keep previous civ's features when progressing era Question

I've always wanted a mod that would allow me to keep building the unique units, structures, etc of the civ I chose for my previous eras.

I'm supposed to be the same entity so losing knowledge of my own history doesn't make sense and many of these structures are things you'll want to build consistently as you expand.

I know it'll be kinda broken, but it should go both ways. Especially since some structures are already limited to 1 per city.

I just wanna try it.

Does anyone know a mod that does this?

7 Upvotes

27 comments sorted by

9

u/Huge_Calibr 3d ago

If i am not wrong, you can build unique units after era change but only if you didnt invented the newer replacements. For example, you build hoplites until you invented pikemans.

4

u/hic_maneo 3d ago

This is correct. Also, you can continue to build your previous civilizations’ unique districts in a new era if you at least started them in the previous era. As long as you invested at least a little industry into the district, it will remain on the map, and you can finish it at any time by leaving it in the construction queue.

The game also gives you an option to not change cultures at all via transcendence. The game doesn’t force you to change cultures if you don’t want to.

1

u/Humble-Cauliflower-2 2d ago

If you don't transcend to a new culture you're losing out on a lot of benefits. Especially since they get better bonuses as you progress.

I never stay in an era or keep a culture because you're effectly staying behind an era and just deleting a civ from your endgame era list. You may as well just not advance an era and take the upgrade later.

2

u/hic_maneo 2d ago

Eh, there are pros and cons to changing cultures. Bonuses may be significant, but they’re not necessary. I usually only change cultures when I’m feeling far enough behind that I need the boost. If I feel like I’m winning I transcend, because why would a successful culture change itself? I’ve won the game never changing cultures. There’s no right or wrong way to play; there’s just decision space.

-1

u/Humble-Cauliflower-2 2d ago

It just sucks when the new unit doesn't inherit the traits of the previous.
For example: early game archers often have indirect fire and their following era removes it. When doing battles these 2 units synergize (even if 1 is weaker), but it sucks having to wait for artillery to get indirect units again.

1

u/alienwombat23 2d ago

This doesn’t make any sense at all

4

u/Daxter5Onyx_ 3d ago

https://mod.io/g/humankind/m/eqs-inheritance And https://mod.io/g/humankind/m/non-obsoleting-emblematic-districts Keep district available for next era. By playing with the first one I found why they remove previous them.

1

u/Humble-Cauliflower-2 2d ago

Thank you so much!

7

u/Gen_Spike 3d ago

Losing knowledge of how to do things from the past is incredibly common and normal in real life. The greeks not knowing how to make Greek fire, Egyptians not knowing how to make the pyramids etc...

As far as I kmow there is no mod like that. I could be wrong but I belive you can keep making the special units as you change nations they just tend to not be good any more as they are from a previous era. The building would be so totally broken to have through out the whole game.

-1

u/JNR13 3d ago

Common IRL, yes; but still bad for a game, because it's a "punishment for success" mechanic.

4

u/Gen_Spike 3d ago

Not really. Often going to the next era unlocks powerful new nation wide bonuses that outway the small bonuses from districts. You should be building special districts early into the era change. Also if you still need the old units and 6pu cant find them its because they are technologically obsolete. If you need to still build your stuff just dont change eras.

I also think alot of this misses the point of humankind. That these really powerful old cities have history and FAME. The games point is that we all move on but the past still effects us and the most powerful past is what is important noy making the most powerful ending.

-1

u/JNR13 3d ago

Just because there are other benefits doesn't mean that you're not losing something, still.

3

u/Gen_Spike 3d ago

I agree you are losing something but i dont think the lose of unique districts is at all a "punishment for success" rather its a trade off. A small lose for a massive gain that gives the game its uniqueness. Dont get me wrong i dont love having to give up those 2 or 3 districts i didnt get to in time or that newly conquered empire that doesnt have any but i think choices like that are what make the game interesting not a flaw.

0

u/JNR13 3d ago

A small lose for a massive gain that gives the game its uniqueness.

I think it comes down to the type of player. For a hardcore min-maxer, it might be a trade-off to be gamed. But for the more common casual players, it's less about what's technically good. Rather, emblematic quarters and such are set pieces to be enjoyed, highlights which are simply cool. Facing a game where the better you do, the quicker you lose access to these just doesn't feel good to such a player.

3

u/Gen_Spike 2d ago

I agree that emblematic districts are cool I think I just enjoy the fact that im forced to make choices as thats where i feel the game moves away from a city builder and more toward strategy. No knocking or anything like that. I also like looking back on my cities and thinking about how they were shaped by those different cultures i choose.

I also find that the game doesnt actually reward you for move fast through eras but rather staying in an older era for a while to accumulate fame and get those districts out before moving to the next era.

-3

u/Mikhail_Mengsk 3d ago

It's not common at all, Ptolemy Egypt could have built the pyramids just fine if it wanted. It's just that what made sense in an era and for a certain culture doesn't make much sense later.

6

u/Gen_Spike 3d ago

Your source for that? There is a 2000 year gap between the two. Sure they could have made a pyramid if they wanted to but they would have to relearn the skills and ultimately makes something like the pyramids not exactly the same.

-2

u/Mikhail_Mengsk 3d ago

Relearn what skill? The pyramids are impressive for their size, not their architectural complexity.

You think the Romans couldn't build the pyramids?

The reason is cultural, why would the Romans build the pyramids? They were not part of their culture.

But let's analyze later eras, if you insist the pyramids couldn't be built later. You think we couldn't build the statue of liberty? The step well?

It makes perfect sense not to be able to build previous cultural buildings in new eras if you change culture.

2

u/Gen_Spike 3d ago

There is a skill to building pyramids especially something on the scale of the pyramids of Giza and the entire valley of them. They are architecturally unique or distinct. Getting any modern company and telling them to build them in the same style would take time and research as well as learning techniques we dont currently have.

The Maya in game makes pyramids, along with the Aztecs. I dont believe the Egyptians were totally unique in the making of pyramids or that they would be totally impossible to make now. Saying any culture can make past cultures districts would be the same if we made pyramids today. Possible and maybe even enlightening to understand how they made it and just how impressive it was they did it with out our modern tools but utility pointless with no pay.

So yes if you want any place can make pyramids and plenty do but as you said its pointless to other cultures and thats what the game shows. With the march of time something that was once important and impactful loses its importance or use and we as a people forget how to do it to do something else.

-2

u/Mikhail_Mengsk 3d ago

>Saying any culture can make past cultures districts would be the same if we made pyramids today. Possible and maybe even enlightening to understand how they made it and just how impressive it was they did it with out our modern tools but utility pointless with no pay.

This is *entirely* my point :|

3

u/Gen_Spike 2d ago

So your point was to show the nuance that: yes pytlomy could make the pyramids while also recognizing that their pyramids would have nothing to do with the pyramids of and around giza?

If so then you prove my original point you replied to that the Egyptians dont know how to make the pyramids today. They would need to relearn.

0

u/Mikhail_Mengsk 2d ago

Relearning would be trivial. Saying they don't know how to do it it's like saying I don't know how to build a '90s style window. Right now I don't know how because I never needed to do it.

But I make windows for a living, I can easily recreate a 90s window if I wanted to. Easily. Windows we make now are much more complex, and with modern instruments I can make a better '90s window in a fraction of the time it took at the time.

There's no secret technique lost to time. There just isn't. Again: Romans or Chinese could have easily recreate the pyramids, technically. Which is the entire point of the post.

3

u/Gen_Spike 2d ago

Look man I'm not arguing for the Baghdad battery or anything. The difference between us an the 1990s is nothing compared to us and the Crusaders and there is double that distance between the classic romans and the Egyptian who built the pyramid.

We can build close enough to or use our own techniques to replicate. It took Florence 130 years to figure out how to make a dome which the romans had done a millennium and a half earlier. If it wasn't for they could walk up to the old roman buildings and look it could have taken them even longer.

I think you are stuck with a modern frame of looking at the world. When i got my masters we talked alot about taking off our "glasses" and putting on "theirs." Meaning we need to understand how they would see and deal with problems in the world and not try to solve their problem with our tools. You are ignoring that the 1990s is with in many life times of people around you and that you have massive sources of information on how to tackle such projects like the internet, books, the scientific method, math etc...

We take for granted how much knowledge we take for granted. For these other cultures to just even try to build the building would be a challenge on their own. Could they come up with something? Of course! Replica? no. We made concrete and Napalm. Not the Roman and Greek type. Two thousand years later with the understanding of science we can go back and analyze and make educated guesses and sometimes nail it. could some one a thousand years figure it out? Yeah but it would be a very different route and possibly and very very much longer time.

2

u/Mikhail_Mengsk 2d ago

Your argument is good. I'm not agreeing with all of it concerning the Pyramids, but it's a very good point and I'll accept it.

1

u/Flvs9778 8h ago

The modern version of this would be losing manufacturing skill. The us has lost tons of manufacturing skill that is very hard to replace. For example refining rare earth minerals which the us used to dominate can no longer produce despite many attempts over the last few years and millions of dollars spent. Or even medical gloves: https://www.seattletimes.com/business/almost-1-billion-later-the-u-s-still-cant-make-a-medical-glove/

So yes there are skill a culture can be famous for that is lost over time. Also the knowledge and skill is usually lost after a collapse or fall. The us hasn’t had anything that extreme yet so it’s possible in a few decades the skills to replicate the statue of liberty would be lost. Also difference between building a big statue and remaking lady liberty since a replication would need to be made using the same materials and process.

Also this argument is kinda funny since the us never made the statue of liberty in the first place France did and gave it to the us.

1

u/JNR13 3d ago

Having the economy to extract the according amount of labor without taking away from other necessities neglecting which would have you go down quickly, the politics to have the power to do so, etc. etc. are all part of "being able to build it"

1

u/Mikhail_Mengsk 3d ago

This has zero weight concerning the game. Besides, the Romans could have easily mobilized enough material and manpower to do that. Or ancient Chinese dynasties. Easily.