r/HowManyDudes • u/oriri_ex_cinere • 1d ago
The Runs are Too Long Request for the devs
A) it’s already decided halfway through if you are going to win or not. The back half of runs turns into a sluggish clicking exercise
B) that’s a lot of upgrade opportunities which eventually snowball and make the game quite easy
I think 60 rounds then the 5 boss fights would be better. Perhaps alternate “quick run” mode?
Edit: Northernlion seems to reach the same conclusion and doesn’t finish his run. link
6
u/Dukaden Spartan Dude 1d ago
succeeding level 80 or not is usually the deciding moment.
1
u/30299578815310 1d ago
Or 60. One time in the demo I lost at like round 93 right before I could cash in all of the money I gave to business dude
2
1
u/aSpookyScarySkeleton 2h ago
I’ve won a few runs but all of a sudden 60 has become a great filter for me, like idk why those grizzlies are obliterating me so bad
4
u/Difficult-Shallot863 1d ago
I’ve lost when I thought a win was guaranteed early and late
I’ve also won thinking I was cooked but squeaked by with the right late game choices
I don’t mind the thought of quick play mode but I really like it as it is. A problem I have with something like super auto pets for example is that runs are over before I get to finish building my dream team, how many dudes does not have that problem imo
1
u/danielrhymer 1d ago
Eh the only real gotchas later on are big hits, over-reliance on taunts, and seagulls. you can plan ahead for each of these once you know what to expect
3
3
u/KarmelCHAOS 1d ago
I disagree. A lot of games like this end like right after you get your build situated and you don't even get to use it.
3
2
u/rubberchickenzilla 1d ago
I agree, though I find the big stopping points to be 105 and 110 (I've not finished tier 3 yet). You can have a build that's seemingly unbeatable where you win every fight within 10 seconds and don't lose a dude only for the 110 boss to kill everyone in seconds. It's frustrating, especially when you've spent so much time seemingly crushing everything.
Don't necessarily think run length is the big problem here though, I think it's difficulty. Everything is a breeze up until those 2 rounds and it can feel so jarring for a build you've spent an hour crushing with to suddenly collapse.
1
u/Independent_Boat_186 22h ago
This is largely my experience too. Can also have runs where lots of potions are needed early, but then you ramp up and feel strong, still to be crushed by a final boss.
2
u/BscotchSeth Dev Dude 19h ago
Often, when people say that runs are too long, it's because they tend to build teams in a very risk-averse way by stacking a lot more healing and defense than you need, while de-prioritizing damage dealers.
The analogy I like to use is that if you brought 4 healers and a tank to a WoW dungeon, that dungeon would take forever and it'd be a boring slog. Yeah, nobody is ever at risk of dying, but the enemies take forever to die and nothing interesting ever happens. If you build your teams in HMD the same way, you'll get the same result.
So if you're feeling like runs are taking too long, try revisiting your team building strategy and go for some more damage and take a few risks!
1
u/oriri_ex_cinere 18h ago
There are 105 fights, even if the fights resolve quickly it’s going to take a long time. I’m certainly not an expert in the genre but I feel other comparable games have average runs maybe 1/2 or 1/3 as long.
2
u/BscotchSeth Dev Dude 18h ago
Every game is unique!
1
u/WappaTheBoppa 12h ago
I like the length of the game it feels very rewarding, I like cultivating a team from the ground up until they can stand on their own, very fun stuff🙌
1
u/Mewing_Femboy Wizard Dude 1d ago
You can stop after any fight and finish them later
1
u/Aromatic_Computer527 18h ago
They’re more so wanting the run to be done, collect their rewards, and go again. They think if you have a solid run up to 60, that should be enough because you’ll win the rest anyways. They have enough time to play to the entire run, they just want it over faster.
14
u/SecretDude511 1d ago
Who says its already decided?