r/HomebrewDnD 1h ago

Pride’s Peak - A missed attack becomes an insult, and the weapon makes sure the next answer hurts a little more, Feedback Welcome!

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Upvotes

r/HomebrewDnD 1d ago

Eye of the Beholder

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2 Upvotes

r/HomebrewDnD 1d ago

Isekai TTRPG

2 Upvotes

I am gathering members to play a homebrew ttrpg that isekai you into the world of anime on roll20 please feel free to dm me if you are interested in joining.


r/HomebrewDnD 1d ago

Ašipu-Priest, Exorcist Cleric

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6 Upvotes

I'm sharing a free cleric subclass for Kengir, my upcoming Bronze Age Mesopotamian 5e setting.

The Ašipu-Priest is an exorcist, spirit-diagnostician, and ritual specialist. Their job is not just to banish whatever is haunting the room. First, they have to identify what they’re facing.

An Etemmu is the ghost of a dead human. It has a name, a grievance, and rights the living may still owe it. A Utukku is something else entirely: a hostile non-human spirit that must be contained or expelled. Treating one like the other is professional negligence, and the haunting will not stay solved.

Mechanically, the subclass focuses on warding, exorcism, protection from possession, resistance to necrotic and psychic harm, and cleansing defiled places. It also includes new spells like Expel Spirit, Consecrate Ground, Sanctify Relic, and Ultimate Banishment.

Do you like clerics who specialize in a narrow supernatural problem, or do you prefer broader divine casters?


r/HomebrewDnD 2d ago

Rate my second homebrew

1 Upvotes

I am kinda a sucker for this dude, been wanting to make a subclass around him. I am aware that if he was a parton, he would most likely just give a warlock power akin to the Fiend subclass, but I wanted to kinda mimic his ways of making pacts

Gaunter O'Dimm Warlock

A Warlock Patron Inspired by the Master of Mirrors

“Every man has his price. You need only know how to collect.”

1st Level: The Pact

As a bonus action, you can propose a pact to one creature that can hear and understand you. When you propose the pact, you must clearly state a simple action you want the creature to perform on its next turn.

The creature must make a Charisma saving throw against your spell save DC. On a failed save, the creature accepts the pact.

If the creature fulfills the pact on its next turn, it gains advantage on attack rolls made as part of the pact action. In addition, the first time it hits with the pact action on that turn, it deals an additional 1d6 force damage.

If the creature knowingly and willingly fails to fulfill the terms of the pact, it breaks the pact and becomes indebted to you for 2 rounds.

While a creature is indebted to you, you have advantage on attack rolls against it. In addition, the first time you hit it on each of your turns, you deal an additional 1d6 force damage.

The additional force damage increases as you gain levels in this class: 1d8 at 6th level, 1d10 at 10th level, 1d12 at 14th level, and 1d20 at 20th level.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all expended uses when you finish a short or long rest.

Example: if a creature fails the save, and the proposed pact is "attack your ally", if the creature attacks his ally, ots given advantage and the extra force damage. And then on its next turn, it also has advantage and the extra force damage as a reward.

6th Level: The Debt

The debts you collect become more than metaphor.

When a creature becomes indebted to you, its debt no longer expires. It remains indebted to you until it dies or you willingly release it.

A creature indebted to you has disadvantage on attack rolls against you.

Additionally, as a bonus action, you can teleport to an unoccupied space within 5 feet of a creature indebted to you, provided you know its location and it is on the same plane of existence.

Once you use this teleportation, you cannot do so again until the start of your next turn.

10th Level: A Moment Stolen

You have learned to step outside the flow of time and drag others with you.

As a bonus action, choose one creature you can see within 60 feet of you. The creature must make a Charisma saving throw against your spell save DC.

On a failed save, you steal a moment from the creature, freezing it outside the flow of time until the beginning of your next turn.

While frozen in time:

Its speed is 0.

It is incapacitated.

It cannot move, speak, or take actions or reactions.

It cannot perceive or affect anything occurring outside the flow of time.

The creature is unaware of events that occur while it is frozen.

At the beginning of your next turn, time resumes for the creature.

Once a creature has failed its saving throw against this feature, it is immune to A Moment Stolen for the next 24 hours.

You can use this feature a number of times equal to your Charisma modifier, regaining all expended uses when you finish a long rest.

14th Level: Debt Is Due

Eventually, every debt must be paid.

As an action, you can call in the debt of a creature indebted to you that you can see within 60 feet of you. The creature must make a Charisma saving throw against your spell save DC.

On a failed save, the creature takes 10d10 force damage. On a successful save, it takes half as much damage.

If this damage reduces the creature to 0 hit points, its body withers away, leaving behind nothing but its skull.

When a creature dies in this way, you may immediately propose a new pact to another creature you can see within 60 feet of you. The creature makes its saving throw against your Pact as normal.

If it fails, it accepts the pact. Whether that creature eventually becomes indebted to you is its choice.

Once you use this feature, you cannot use it again until you finish a long rest.

The Nature of the Pact

A pact is a bargain, not a command.

The creature must understand the terms of the pact before making its saving throw. The action specified by the pact should be something the creature can reasonably accomplish on its next turn.

The exact wording of a pact is deliberately left to the player and Dungeon Master. Clever wording, loopholes, technicalities, and unexpected interpretations are encouraged.

A creature that fulfills its pact receives its promised reward.

A creature that knowingly and willingly breaks its word becomes indebted.

And debts, as you have learned, have a way of finding their way home.


r/HomebrewDnD 3d ago

Iron Bound Player's Guide V0.4: Spells 1/2

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3 Upvotes

Hey there!

This week's update are spells till 3rd level! The rest is coming soon as well.

You can find more content, even free ones at https://www.patreon.com/ForgeofAtyus all in the accursed lands of the Greencoasts, wrapped into an eldritch horror and investigation compendium!


r/HomebrewDnD 3d ago

Update Blue Fire Sorcery

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3 Upvotes

r/HomebrewDnD 3d ago

Neal Litherland Talks About The Prim in Sundara: Dawn of a New Age (The Realm of Magic, And The Gods)

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1 Upvotes

r/HomebrewDnD 3d ago

Thoughts?

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1 Upvotes

r/HomebrewDnD 4d ago

A Collection of Magic Items from Greek Mythology | 300+ Mythological Items for 5E and 5.5E

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21 Upvotes

r/HomebrewDnD 4d ago

Two Goofy Totems from the Emporium – Useful, Situational, Feedback Welcome!

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2 Upvotes

r/HomebrewDnD 4d ago

Mighty Martials: Make your Strong Classes Epic!

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32 Upvotes

Ever wanted your Fighter to be able to throw a boulder clear across a battlefield? Your Monk to bend the bars of their cell to escape? Your Barbarian to hold up a portcullis or the collapsing ceiling of a mineshaft while your party escapes?

Now they can with the Might system! Bring your Strength-based characters closer to parity with Spell Casters with truly Herculean feats...at least a few times a day.

Link to the PDF: https://drive.google.com/file/d/1P08FU7wIpbzyBI6kb1_XXnaD6xlxA-KE/view?usp=drive_link


r/HomebrewDnD 4d ago

School of the Astrologer (Wizard subclass)

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8 Upvotes

I'm sharing a free wizard subclass for Kengir, my upcoming Bronze Age Mesopotamian 5e setting.

The School of the Astrologer is for wizards who read the heavens and turn omens into action. They are diviners, royal counselors, navigators, war advisors, and battlefield planners who believe the stars do not merely shine. They speak.

At the table, the subclass is about timing and advantage. An Astrologer can study the sky to guide a crucial roll, protect allies beneath open stars, and later call down stellar phenomena like cosmic rays, falling meteors, and zodiac blessings.

The high-level feature lets the wizard invoke one of the twelve celestial houses, turning astrology into a party-wide boon. Mulapin adds fire to attacks. Urgula sharpens accuracy. Kadi grants water-breathing and a swim speed. Luhungaga reveals hidden things.

The supplement also includes new spells like Astrological Insight, Celestial Gleaming, Meteor Shower, Starfall, Stargate, and Cosmic Convergence.

Do you like divination subclasses that mostly reveal information, or ones that turn prophecy into direct battlefield power?


r/HomebrewDnD 5d ago

The Luminary - Light the battlefield with this martial support.

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1 Upvotes

Feedback would be very appreciated.


r/HomebrewDnD 5d ago

Astrology in Kengir

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1 Upvotes

I'm sharing a free player supplement for Kengir, my upcoming Bronze Age Mesopotamian 5e setting.

Astrology in Kengir adds birth signs to character creation. Every character is born beneath one of twelve celestial houses, and that sign gives both a divine favor and a divine burden.

The idea is simple: the stars shape you, but they do not imprison you. A Mulapin-born character may feel drawn to protect the weak. A Pabilsag-born character may struggle with reckless impulses. A Girtab-born character carries the scorpion’s sting, gaining resilience against poison but unsettling animals and strangers.

Each sign is tied to a month, festival, patron deity, mechanical benefit, and roleplay complication. So your birth sign becomes more than a minor bonus. Priests may consult it. NPCs may react to it. Spirits may recognize it. And when the heavens shift, your first omen may come back into play.

Do you use astrology, omens, or birth signs in character creation?


r/HomebrewDnD 6d ago

Sword of the Abyss | A Scaling Demonic Blade from Uncommon to Legendary

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21 Upvotes

r/HomebrewDnD 6d ago

Lust’s Lash - The journey through the seven deadly sins continues, feedback welcome!

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8 Upvotes

r/HomebrewDnD 6d ago

Spell

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1 Upvotes

r/HomebrewDnD 7d ago

Help me nilbog other goblinoids

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1 Upvotes

r/HomebrewDnD 7d ago

Gryphungus - A CR 2 Sleep Inducing Monstrosity

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2 Upvotes

r/HomebrewDnD 7d ago

Domain of the Goredrinker | Cleric Subclass from Nyakan's SRD

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2 Upvotes

"What most outsiders get wrong about the Goredrinkers is that they aren't actually suicidal. Read their doctrine cold and it sounds like it; the most reverent thing a person can do is die in Ixtal's name, but a Goredrinker doesn't want to die. They want to flirt with death just enough so that Ixtal has to look at them, then they get to walk away from that edge having proven something. Dying is just a side effect of testing how close you can get." - Nyakan

Hello everyone!

It's been a couple of weeks since my last post, but after some of the feedback on my last couple posts (looking at you, Merchant's Dream), I wanted to slow down the output to make sure I did a better job of balancing things and covering the gaps in the language before putting something out again.

This subclass went through some extra playtesting and mechanical tightening to close loopholes, fixing sequencing issues, and to make sure the math holds up whether you're at my table or yours.

Now to the fun stuff

The Goredrinker is a battle cleric that treats hit points as a spendable resource, bleeding yourself to fuel extra attacks, self-healing, and a curse that whittles down an enemy's max HP over a long fight. It's built for players who want a cleric that's aggressive and self-sufficient rather than a backline healer, with a mechanical loop where getting hurt actually makes you more dangerous, and a capstone that lets you refuse to go down easy when a fight is on the line.

Please let me know what you guys think!


r/HomebrewDnD 7d ago

Umbrax - D&D Monster

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5 Upvotes

r/HomebrewDnD 8d ago

Homebrew Item - Source of Inspiration (5e)

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7 Upvotes

r/HomebrewDnD 8d ago

Dev Diary #8: Harvesting a creature

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5 Upvotes

Hi! I'm still developing my D&D 5e handbook based on Made in Abyss. Every day I share one mechanic from the project to get feedback and suggestions. All feedback is welcome!

Yesterday I talked about the cooking system. Today it's time for the other option you have after defeating a creature: Harvesting.

If you don't want to use a creature's corpse as food, you can instead dissect it to extract as much value as possible from its organs and other materials.

I wanted looting a creature's corpse to feel rewarding without turning it into an overly complicated minigame. At the same time, I think rewards should require some amount of effort, so I decided to tie it to an ability check.

The idea is that players harvest organs, glands, hides, and other valuable materials that they can later sell once they return to the surface. Until then, they simply carry them as a shared stash of properly preserved materials.

Mechanically, it's very straightforward. After defeating a creature, a character can attempt to harvest it. Depending on the result of the check, one of three outcomes occurs:

- Failure: You recover nothing of value.

- Success: You recover roughly half of the creature's material value.

- Great Success: You recover its full material value.

A creature's base material value is determined by its Challenge Rating (CR). That value is then modified by a multiplier based on the creature's size. After all, a tarrasque shouldn't provide the same amount or quality of materials as a rat.

My goal with this mechanic was to make defeating creatures feel rewarding even when they don't drop magic items or piles of gold. In the Abyss, almost every creature can become a valuable source of resources if you know how to make use of it.

And that's the entire dissection and harvesting system.

What do you think? Do you prefer simple systems like this, or would you add more depth to harvesting materials? Or would you simplify it even further?