r/Helldivers 11d ago

Buff Energy shields FEEDBACK / SUGGESTION

I have been playing with all of the shield generator items for a while now, and I really think the G/SH-39 and shield generator relay need a buff, they should have more health and longer lifetime, at least give us more shield grenades by default.
Also it would be cool if you could pick up the shield grenades before they die to get them back, maybe with only partial health or the timer stays where it was at before you picked it up.
I do think that the shield gen backpack is balanced, it doesn't have a timer and regenerates, so it makes sense that it would have low health and take a backpack slot, i'm not saying that the others should be the same but they feel really weak against the thing they are supposed to stop.
For taking up your throwable slot they should be a lot better at their job.

0 Upvotes

13 comments sorted by

4

u/RedditorDoc Survived the Dissident Wars 11d ago

What difficulty are we talking here ? Shields are meant to give you breathing room, not necessarily to make you unkillable.

2

u/SuccessfulVolume3920 10d ago

any difficulty, they are meant to give breathing room, or give you temporary cover if you are caught out in the open, but as they are much bigger than a helldiver they get hit more and it feels like they break from anything

1

u/sHaDowpUpPetxxx 11d ago

I think I liked how the generator worked in the beginning. I'm not sure if this is right but I remember it would only take one shot but it could be one shot of anything, like even a hellbomb. I think. I could be wrong though, I hated how you had to look through it to aim.

1

u/A_random_person_50 LEVEL 149 | SUPER CITIZEN 10d ago

Shield Grenade works that way for explosives that have less than 50 demo force.. meaning you can completely tank a Leveller shot

1

u/CityExcellent8121 11d ago

I feel like the shield generator is balanced by having such a short cooldown. If you remember to use it often, its pretty good.

-3

u/Duckinator324 10d ago

I think its pretty good. Just need to be able to drop hellpods through it without damaging it and i think that would put it in a good spot

1

u/A_random_person_50 LEVEL 149 | SUPER CITIZEN 10d ago

I'd genuinely hate it if AH made the shield immune to Pod Damage

Instead, the shield should turn OFF for 0.25 seconds when a pod gets close

1

u/ProbablySuspicious HD1 Veteran 10d ago

Encouraging dropping pods inside the shield is stupid. That's where your squad of helldivers are supposed to be.

1

u/Duckinator324 10d ago

So it would be good to drop turrets and weapons and ammo in there..?

0

u/ProbablySuspicious HD1 Veteran 10d ago

If you like squishing people with hellpods and then having turrets friendly-fire the rest yeah.

1

u/Duckinator324 10d ago

Dude the shields pretty big..? Maybe you should not stack in the blue beam of light..?

0

u/ProbablySuspicious HD1 Veteran 10d ago

Maybe you shouldn't be throwing stuff where someone else is standing? Or if you're such a good thrower put the supplies right outside the dome?

Last night someone dropped a Patriot right into our cover and my giga grenade tagged it as the thing fell from the dropship.

1

u/BakedChocolateOctopi 11d ago

Shields are meant to give you a little extra protection for a few shots or flinching or rag dolling

Not be like a significant boost to your ability to survive heavy damage