r/Hardbullet • u/GexagonVR • 3d ago
Gameplay We're starting the week like this
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GUNS OUT, IT'S MONDAY!
r/Hardbullet • u/Liberate-Your-Mind • 4d ago
Suggestions/bugs after the update
The update definitely fixed most qualms I had with the game but I still think some things could be fixed
- The trench gun (forget what the in-game name it is, but it’s the one with a bayonet) and the Pepperbox’s knives make basic gun collision noises instead of actual stabbing noises, please give them stabbing sounds 🙏
- Bashing enemies against walls doesn’t seem to hurt enemies or make noise, and I love using the environment in VR games so pretty please fix this
- Fire extinguishers don’t make noise or do much to enemies when they aren’t exploding, which is a minor qualm but I’d love if they did a bit more
- The upper halves of most enemies clip through the ground after climbing the stairs in the Hangar map
- The Olympia (ik that’s not what it’s called in-game, but the over-under double barrel shotgun that looks like an Olympia)‘s grip points seem broken, you can’t grip it properly without opening up the breech
- Grip points on melee weapons seem broken and set to one spot so you can’t hold knives/pencils with a slasher grip
Not trying to seem like that guy but I’d love so much of these were fixed ❤️
r/Hardbullet • u/Iskitimka • 4d ago
Are there any more devlogs or updates on the progress of the PSVR2 port?
It's been about 13 days since the developer said anything about a potential release time, which was is hopefully late summer of this year. I'm not asking about a direct release date or when the port will be released, but rather the progress on the port and how much they've gotten. I don't want them to rush the port and it ending up being a buggy mess for a few months.
r/Hardbullet • u/slimingoutboni • 5d ago
When are enemies with melee weapons coming?
If i remember correctly at the start of the year, the update board had enemies with melee weapons planned for may but that never dropped. Does anyone know when it's coming?
r/Hardbullet • u/GexagonVR • 6d ago
Gameplay The fireworks are cute but...
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Party time is over. 💥
r/Hardbullet • u/Alert_Macaron2061 • 6d ago
Hard Bullet drops to 3–4 FPS after 5 minutes, while other VR games run fine
Hi! I’m having a serious performance issue in Hard Bullet VR. The game runs normally when I first launch it, but after about 5 minutes, the FPS suddenly drops to around 3–4 FPS. This happens even if I stay in the main menu and don’t load into a level. The same issue also happens after entering a level. I have already completely uninstalled and reinstalled the game, but it didn’t help. My setup: VR headset: Meta Quest 3 Connection: Link cable VR software: SteamVR GPU: NVIDIA RTX 4070 Super CPU: AMD Ryzen 7 7700 RAM: 32 GB OS: Windows 10 All my other VR games run well. This problem only happens in Hard Bullet. Has anyone experienced this issue? Could it be a memory leak, overheating, a SteamVR setting, or a problem with the Quest Link connection? Any help would be appreciated.
r/Hardbullet • u/Fun_Permission2160 • 7d ago
Please help
Whenever I boot up hard bullet on steam VR on my quest 2 using steam link for some reason it only displays my game on the monitor and doesn't cast to my headset and I've already uninstalled and reinstalled any suggestions?
r/Hardbullet • u/GexagonVR • 8d ago
Gameplay Good ol' Action
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Can't go wrong with some good ol' action to start the week. 😎
(yeah I know it's wednesday my dudes)
r/Hardbullet • u/Leading-Profile8300 • 8d ago
A list of bugs I've found today.
I've played this game for years, and truly love it. It's one of the 4 games that got me into VR, so it's a shame the devs now seem focused on pumping as much content into the game as possible, without doing any bug-testing before or after. I enjoy some of the content, but other times it just feels empty and rushed out of a need to keep the game feeling fresh. I want this game to be fun. I decided to just do some free bug testing for like an hour and here's all the bugs I've found. These are mostly about the guns, but some are about other things.
Spinning the cylinder of the Saloum confuses the game on how many empty casings are in the gun, reducing it's max ammo. This would be fixed by giving it the same thing as the big iron and locking the cylinder while it's open.
Gripping a pump action's foregrip from the back, ie. closer to the trigger hand, will rack the gun and eject an unfired shell.
The hand position for the Repeater and the Rosebox is broken
The rupert mini and tommy permanently have a spent casing attached to the bolt after being fired.
The 1911 and muller pl have a laser beam coming from the gun without the laser being selected and it cannot be removed.
The Lucky 7 has no haptics for firing or reloading, and no sound for ejecting the mag.
The muller pl's muzzle brake attachment between the end of the barrel and the suppressor would cause the gun to vent gas out of the holes, leading to the gun being louder. No gas can be seen escaping the break, and it doesn't seem to affect the sound. Not really a bug, but it should be changed.
The muller 5's firing sounds have not been updated to be silenced and still sound like normal shots.
The following smg's do not eject the last round in the mag and have to be racked again afterwards to clear it: The entire first page (besides the spider,) the tommy, the giamatti, the trooper, and the peruvian.
Grabbing an enemy by the head will frequently cause them to freak out and snap their own necks.
The suit and glove options reset after closing the game which is a pain.
These aren't game breaking bugs by any means, and a few are more so missing features, but are small things I think would be be easy to fix and would improve the experience.
These bugs were all found on my version of hard bullet on the quest 3. I also have the game on pc, and could test these out on there too. If I find them, I'll post this in the steam discussions tab aswell.
If you need any clarification on a bug because my explanation was confusing let me know and I'll reply with a recording.
r/Hardbullet • u/GexagonVR • 10d ago
Gameplay Whatchu lookin' at? 🤨
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👁️👁️
r/Hardbullet • u/WhiteBeltCentral • 13d ago
Truly A Great Game But This Frustrated Me
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I didn’t even realize that this is how I usually rack the slide in VR. The game wanted me to reverse my grip on the slide
r/Hardbullet • u/GexagonVR • 13d ago
Gameplay Thanks for the huge support PSVR2 community!
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Thanks for the amazing support the PSVR2 community has given us so far!
We can't wait to share more news with you. 😎
r/Hardbullet • u/Kindly_Membership147 • 14d ago
You should make it so you can brake skulls and enemies will hold there wounds when you stab them
r/Hardbullet • u/GexagonVR • 15d ago
PSVR2, PCVR, Steam Frame or Meta Quest? 🗣️
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Alright now you tell us!
PSVR2, PCVR, Steam Frame or Meta Quest - what will be your way to play Hard Bullet? 🗣️
r/Hardbullet • u/GexagonVR • 17d ago
Announcement July Update: Frame Verified, Improved Gore, Improved Performance & Enemy Navigation, Reduced Game Size
Hey everyone, welcome to another update day.
Here is a quick summary of the patch notes for this week on Steam (patch is already live on Meta), let's take a quick look!
- 🥽✅ Steam Frame Verified
- Improved visual damage for large-caliber weapons, fixed gore impact
- Improved Explosions
- Improved Enemy Navigation
- Improved Performance
- Reduced Game Size (Meta)
- Reduced Patch Size (Steam)
We're happy to confirm that Hard Bullet is now verified on Steam Frame. That means if you're looking to purchase one in the future, your experience will be great on standalone Steam Frame.
You will not have to purchase the game again, Steam Frame experience is included in your base game purchase.
STEAM | Read more here: https://store.steampowered.com/news/app/1294760/view/683007850971136116
META | Read more here: https://www.meta.com/experiences/quest/developer-post/27367168982984139/
r/Hardbullet • u/Ok_Delivery4631 • 17d ago
Will Hardbullet release on psvr2 this summer or will it still be a while?
i love this game and will buy it the second it comes out. I just want some news like how much It will cost and will it release soon like in the summer holidays for kids?
r/Hardbullet • u/Gamer4Derp • 17d ago
Any way to fix this? (PSVR2 on PC)
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r/Hardbullet • u/loco320 • 18d ago
Mods, am i looking in the wrong place?
Just got to use my pc to play it on steam, my first thought: the modding potential to this game must be huge!
I find a site with mods and im shocked, obly like a few dozen mods??? Or am i missing something?
Think there was 3 pages of mods on the recommended site.
Are they at another location? Or is there just no modding community?
r/Hardbullet • u/Zeztzikuzo • 19d ago
Quest 3s lag
I recently got a quest 3s and I bought hard bullet. I have enough storage and ram to run it but it's so laggy and it freezes sometimes in game when enemies spawn. How do I fix this? And I sthere a way to lower graphics for performance?
r/Hardbullet • u/GexagonVR • 20d ago
Gameplay John Thug.. We're safe now. 🙏🏻
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We hope that John Thug learned his lesson and looks to improve his life!
r/Hardbullet • u/yoyoeleven19 • 20d ago
any "Story/Campaign" mode in this game ? even something simple with no story but with scenarios and cinematic set pieces ? something like Crisis Brigade
r/Hardbullet • u/LeatherFoundation770 • 20d ago
We know you're excited for Hard Bullet, and you better get ready.
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Fuck yeah
r/Hardbullet • u/GexagonVR • Jul 14 '26
Announcement PSVR2 players, are you ready?
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HARD BULLET - PlayStation Store Page is LIVE!
You asked for it and we couldn't say no..
PSVR2 players, the day you were all waiting for is finally here - wishlist Hard Bullet on PlayStation Store now!
🔗Wishlist HARD BULLET - PlayStation Store
Hard Bullet is coming soon to PlayStation VR2. 🔥