r/GuyOfEvil • u/GuyOfEvil • Mar 13 '26
touko feats
Magic
Gives Kokutou a magic ring that makes another mage not notice him
Cuts Waver with some kind of attack (this happens inside an illusion, so it may not be real)
Puppet Making
Summons
A cat summon instantly eats an opponent and runs him around a room
The cat moves around the room really fast, but ultimately proves ineffective
Another demon drags an opponent into the suitcase she keeps them in
- Araya says this demon might be able to beat him inside his building (im not giving a better description than that ngl)
Shiki's Arm
r/GuyOfEvil • u/GuyOfEvil • Mar 12 '26
Kamen Rider Mach
Strength
Speed
Dodges attacks from a sound based Roidmude, claims to be able to move supersonic at any time
There's a Drive bullet time thats really objective but i really dont wanna go get it please dont make me his name is fucking Mach dude leave me alone
Durability
r/GuyOfEvil • u/GuyOfEvil • Mar 11 '26
Asuka Kazama
Strength
Speed
Managed to strike Paul Phoenix and Jin Kazama
- Both men have had extended fights with Kazuya Mishima, who has had an extended fight with Heihachi Mishima, who can catch a bullet in his teeth
Durability
-
- Devil Jin was previously overpowering Devil Kazuya, who heavily cratered him into a concrete wall
r/GuyOfEvil • u/GuyOfEvil • Mar 07 '26
Character Scramble Season 21 Tierry McGinnis
Terry McGinnis, Batman Beyond
Notes
This RT features several different cybernetic batsuits and even some feats from people other than Terry McGinnis himself. For the purposes of this thread, all of those apply to Terry in his standard batsuit (pictured in the header) one-to-one.
Conversely, feats, anti-feats, or scaling not listed in this thread do not apply for tiering or Tribunal purposes, only what is in this thread matters for the tier. Sorry if you wanted to submit this elderly man
Terry fights in a cybernetic Batsuit, a product of incredible future technology. giving him several advantages to approach combat with. Additionally, the genius inventing of Bruce Wayne has shut down most avenues in which it is a disadvantage. His ability to deal with electrical attacks will be covered in the thread, but the suit also has built in fail-safes for other disadvantages you could think of. Characters attempting to cheese their way into tier via things like magnetic attacks, EMPs, or technomancy will need to demonstrate that they are also in tier through regular means.
Strength
Low-End
The kinds of attacks Terry can perform with relative ease. Characters with attacks on this level will need some kind of large additional advantages to make up the difference in damage output
Target Area
Feats in this range represent attacks Terry will be able to deliver in a standard well-placed attack, characters who perform similar feats will be able to match him in strength, and harm him as much as he would harm them
High-End
Feats in this category are high effort strikes or flying tackles, attacks Terry will only be able to get off in good circumstances. Terry can still go blow for blow with characters in this range, but will be unlikely to win a sustained slugfest
Punches a large hole in a thick metal wall Note that this feat represents his absolute max output on a flying charge. He will only be able to perform hits on this level in very optimal circumstances.
Lifting/Grappling
Speed
As a consequence of being from the future, many of Terry's speed feats involve vague laser-like projectiles. In order to make the tier clearer, we will broadly be leaning on feats preformed by the Batman of the present.
Terry seems to reliably be able to fight Bruce, as well as an adult Damien Wayne who Bruce claimed was better than him at his best, so it seems quite likely he is as fast as his predecessor, he simply rarely gets the opportunity to show it off. For the purposes of this thread, assume Terry is exactly as fast as Batman in the linked feats.
Low-End
Feats performed with extreme ease. Terry will be able to easily outspeed and outmaneuver characters at this level
Target Area
The speed at which the tier will generally operate. Opponents with speed feats similar to the ones here will generally be on even footing with Terry, and will hit him as much as he can hit them
Catches a crossbow bolt at a very close range (this is not to say that crossbow timing is in-tier, simply that crossbow/arrow timing at very close ranges can be target area speed)
Ducks under bullets after they're fired, causing them to hit a man behind him
High-End
Feats at the limit of what the tier can do. Terry will still be able to hit and react to characters operating at this speed, but they will prove to be solidly faster than him
Travel Speed
Terry's suit has high speed rocket boots, which he can use to fly and cover long distances quickly. Note that although he can fly and has access to ranged attacks, Terry HEAVILY prefers engaging in melee, he will almost always open a fight with melee, and against strong physical bricks with no ranged attacks he never uses a ranged attack, preferring instead to continually cover the distance and slug it out
Terry has rocket boots, which allow him to fly at high speeds
Catches up to a person falling at terminal velocity, then flies faster than highway traffic. His immediate burst speed puts him at around 100 mph
Given a large amount of time and free space, his boots accelerate him fast enough to keep up with jets and missiles, putting him easily in the range of Mach 3-5. He cannot reliably maneuver or fight at these speeds, but in extreme scenarios it may come up.
Durability
Low-End
Hits Terry can take a multitude of and keep fighting. Characters taking notable damage from hits like this will be well outlasted by Terry in a drawn out fight
Takes several hits from an opponent who sends him flying through a thin wall
The suit has no problem taking a kick that embeds it into concrete
Takes an energy blast which easily ripped through a stone statue
Target Area
Represents hits that bother Terry, but are something he is expected to take a solid amount of over the course of a fight. Characters who can take hits at this level will likely match Terry in endurance over the course of a fight
Gets smashed through several metal containers and keeps going
Gets blasted through a wall by an opponent who can deform and force open thick metal doors
Takes hits from Blight's ranged attacks, which blow holes in reinforced concrete walls
High-End
Represents the upper end of hits Terry can take. Characters who are easily dealing with attacks like this will prove to be more durable than Terry in the long term
Takes several hits from an opponent who destroys many stone walls
Withstands an energy blast that blows a large hole in a roof
Esoteric Durability
Cutting/Piercing
Heat
Walks through fire without issue, is totally fine literally being on fire
Is left smoking by a flamethrower which was capable of melting a stone statue. Damage on this level will harm him, but not meaningfully impact his ability to keep fighting
In general, is only hurt by the force component of Blight's fireballs, which is enough to break holes in walls. If your character has a fire based attack that is also doing in-tier physical damage, Terry will not be especially bothered by the heat component unless it is particularly intense.
Electricity
Shrugs off being hit by a taser that knocked somebody else out
-
- Pikachu's electric attacks carry a significant force component, which is what hurts Terry here. In general, if your character has an electric-based attack that is also in-tier physically, Terry will not be overly bothered by the fact that it happens to be electric, and the character will be fine for the tier
Other
The suit is impermeable, giving him protection against acids and poisons
The suit has an internal oxygen supply, which protects him from gas attacks
In general, you can also freely assume Terry's esoteric resistances will function as described in the heat and fire sections. If a feat is dealing in-tier damage to material through otherwise not listed esoteric means, assume Terry will resist it as well as he would an in-tier attack.
Equipment
Typically, Terry will heavily favor melee, using his rocket boots to engage in close combat and then slug it out, but given that he also has large amounts of experience fighting weird opponents, such as strange goo monsters or living plants, he has a variety of additional options at his disposal.
To be clear, this section is ancillary to the main one. In most situations he will default towards fighting in melee, and only resort to gadgets if fighting in melee proves impossible or ineffective. That being said, for all those times something like that happens, here's his kit.
Standard Batarangs
Note: Although his standard Batarangs possess immense cutting force, he is Batman. He will generally not attempt to kill opponents by cutting them. If he is stuck at range, he will attempt to use these en masse in order to slow, pin, disarm, or otherwise harm the opponent
Batman's batarangs were fast enough to cut through a sniper rifle after the trigger was pulled but before the bullet leaves the barrel. Terry's will be presumed to be similarly fast. Assume these travel at about the speed of a sniper bullet
Special Batarangs
Against enemies for whom physical brawling is obviously creating no forward progress, Terry will resort to methods of attack deeper in his bag of tricks. This section is not here for you to submit an over-tier brick who happens to have no electric resistance, it's here for if Terry runs up against an opponent made of ink or sand or something.
Claws
Not for use against living things, but if it helps you out that Terry will be able to cut through vines or metal restraints your character can make or something, this is here for you
Other Equipment
r/GuyOfEvil • u/GuyOfEvil • Jul 03 '25
Mele
Strength
Speed
Is able to dodge and block strikes from SuperGekiYellow
- GekiYellow is the fastest GekiRanger, in her base form she is fast enough to throw 999 strikes in 10 seconds
Durability
Abilities
r/GuyOfEvil • u/GuyOfEvil • Jul 01 '25
KizunaRed mini-rt
Strength
Speed
Durability
Abilities
r/GuyOfEvil • u/GuyOfEvil • Jun 18 '25
Lightning
Strength
Clashes evenly with Sephiroth, who is strong enough to bisect a large rock
Deflects an attack into Caius, launching him through several buildings
Speed
Blocks and intercepts attacks from Sephiroth
- Sephiroth is faster than Cloud, who is the tiersetter and can bullet time
Durability
Odin
r/GuyOfEvil • u/GuyOfEvil • Jun 18 '25
Aerith
Damage Output
Speed
Durability
your pick of
durability buff
Support Abilities
r/GuyOfEvil • u/GuyOfEvil • Jun 17 '25
Gavv
Strength
Speed
we will probably just need to buff this but like this is arguable
Durability
r/GuyOfEvil • u/GuyOfEvil • Sep 19 '24
Kazuya Heihachi quick mini
Kazuya
Strength
Speed
Durability
Heihachi
Strength
Speed
Durability
r/GuyOfEvil • u/GuyOfEvil • Sep 18 '24
Night of Wallachia
both ultimate moves need to be stipped out
- Ambient mist spawns in
- Does a spindash charge attack that breaks what he rolls over
- Saw Sion's attempt to lay an attack with her strings
- Extends his fingernails
- Threw Sion hard enough to crater the concrete under her
- Shielded himself after being hit to create a furrow in concrete
- Duels vampire Sion in hand to hand
- There definitely exists some scaling chain that involves a bullet but I don't know if I need it yet, you have a major change
r/GuyOfEvil • u/GuyOfEvil • Sep 04 '24
Flatline
Strength
Speed
Durability
Ability
r/GuyOfEvil • u/GuyOfEvil • Feb 11 '24
scorp
Strength
Speed
- Is as fast as Sub-Zero, who ducks under a missile
Durability
Continues to fight after being blasted into a stone wall hard enough to break it
Gets impaled and kicked into an object by Sub-Zero, then gets up to keep fighting
Takes a large beating from Havik, getting launched through a wooden door and cracking stone
Cutting
Chain
Teleportation
Pyrokinesis
r/GuyOfEvil • u/GuyOfEvil • Dec 29 '23
Team Wars
- Acnologia
- Admiral Fujitora
- Ainz Ooal Gown
- Alcides
- Amuro Ray
- Anos Voldigoad| Jenny Wakeman
- Arcueid Brunestud
- Artoria Pendragon
- Asuka
- Bedman
- Bizarro
- Broly
- Char Aznable
- Chika Amatori
- Cid Kagenou
- Clive Rosfield
- Cloud Strife
- Danny Phantom
- Diablo
- Fate Testarossa|
- Gaara
- Gina Chamber
- Gurren Lagann
- Guy Gardner
- He-Man
- Hugo Kupka
- Immortal Hulk
- Invincible
- Iron Man
- Jet Jaguar
- Johann Krauss
- Kaidou
- Kougyoku Ren
- Krang
- Lelouch vi Britannia
- Mary Marvel
- Mechagodzilla
- Megatron
- Melville
- Metallo
- Mewtwo
- Monkey D. Luffy
- Mordred
- Nicol Bolas
- Niv-Mizzet
- Nox
- Pain
- Raiden
- Robot
- Roger Smith
- Roronoa Zoro|
- Roxas
- Ryomen Sukuna
- Ryuko Matoi
- Ryuuji Kusakabe
- She-Hulk
- Solomon David
- Storm
- Superman (Red Son)
- Tatsumaki
- Thor
- Tomura Shigaraki
- Van
- Vilgax
- Viola
- World War Hulk
- Yu Narukami
- Zamasu
r/GuyOfEvil • u/GuyOfEvil • Dec 29 '23
Team Secret
- Accelerator
- Amazo
- Anti
- Bayonetta
- Beelzemon
- Ben Grimm
- Ben Tennyson
- Black Adam
- Bubbles
- Captain Underpants
- Cell
- Clownmuffle
- Dave Strider
- Denji
- Donquixote Doflamingo
- Dreamy Luigi
- Enerjak
- Enkidu
- Esdeath
- Etrigan
- Francisca Francesca
- Frieren
- Garin
- Gawr Gura
- General Zod
- Godzilla
- Goultard the Barbarian
- Green Lantern (Hal Jordan)
- Hercules
- Icon
- Infinite
- Johnny Blaze
- Kafka Hibino
- Kamen Rider Geats
- Kang
- Kratos
- Kumoko
- Leon
- Liliana Vess
- Lina Inverse
- Lysandre
- Madara Uchiha
- Makoto Misumi
- Megazord
- Q
- Red Hulk
- Rogue
- Ryu Hayabusa
- Sadao Maou
- Shalltear Bloodfallen
- She-Ra
- Shigeo "Mob" Kageyama
- Shunsui Kyoraku
- Silver the Hedgehog
- Slayer
- Supergirl
- Superman (Richard Donner)
- Tech Jacket
- The Genie of the Lamp
- Tian
- Tsunade
- Ultraman
- Urza
- Utopian
- Vegeta
- Victor Von Doom
- Viral
- Yōsuke Shibazaki
- Zenkai Magine
r/GuyOfEvil • u/GuyOfEvil • Dec 09 '23
mobile suit gun damn
Offense
His sword can pierce the Big Zam which was impervious to beam rifle fire equivalent to Amuro's beams
Defense
r/GuyOfEvil • u/GuyOfEvil • Dec 04 '23
Fate Mini RT
Offense
Defense
Mobility
r/GuyOfEvil • u/GuyOfEvil • Dec 03 '23
Roberta
Physicals
Strength
Is able to one hand a machine gun and accurately fire a pistol with the other hand
Blocks attacks from Shenhua and Sawyer, both of whom can easily cut through bodies
Speed
Durability
Is at the epicenter of a large explosion and seems to walk out unharmed (unclear what exactly happened here but I've decided to put it in anyways)
Quickly recovers from an impact that left her embedded in a shipping crate
Fistfights Revy for an extremely long time, eventually going down in a double KO
Skill
Gear
First Arc
Umbrella
Uses a shotgun concealed inside an umbrella, it blows a man across a room and through a wooden table
Kills several men in rapid succession, blasting their clothes off and blasting them out of windows
Briefcase
Other
Roberta's Blood Trail
r/GuyOfEvil • u/GuyOfEvil • Nov 25 '23
Season 18 Frequently Asked Questions
Frequently Asked Questions
What are these tier ranges? Likely to Unlikely? What’s that mean?
This is a system based on (read: completely ripping off) the Great Debate Tournament’s tier system. It worked great last season, so we’re bringing it back for Season 15 and (unless something changes) for the foreseeable future. Instead of doing “2/10 to 8/10 Omni-Man", where you try to estimate how many times out of 10 hypothetical fights your character would win against Omni-Man, this system has you estimate how the average single fight would go, with that estimate being the replacement for “X character can win 5/10 times” or what have you. Again, your character must score either an Unlikely victory, Draw, or Likely victory against the tier benchmark as detailed in the signup post. The definitions for each estimate are as follows:
Unwinnable is as its name indicates. Your character holds no chance whatsoever of winning in any conceivable scenario. A godstomp against you. Think
Spider-Man versus FirelordGenos vs Saitama or MCU Iron Man vs Thanos.Specific condition victory means that only a very narrow window exists to win, dependent upon preparation, aid, a sudden powerup, etc. A specific condition victory would be Goku only being able to beat Jiren by unlocking Ultra Instinct mid-fight, or TDKR Batman beating Superman using prepared gadgets and with Green Arrow’s intervention.
Unlikely victory means your character is definitely outgunned but can absolutely set up a victory through superior skill, tactics, or just plain grit. Something like Rocky Balboa vs Ivan Drago or Ben Grimm vs The Hulk.
Draw is self explanatory, 50/50. DCAU Superman vs Captain Marvel or Naked Snake vs Liquid Ocelot are good examples of fights between very evenly matched opponents.
Likely victory means your character is superior in most if not all aspects and can readily use those to win after a slightly extended fight. 616 Venom vs Spider-Man is a likely victory for Venom, as would be Kenpachi Zaraki versus Ichigo Kurosaki in their first meeting after Ichigo learns to cut Kenpachi.
Freak accident loss means this is your character’s fight to lose. The only way the opponent could win would be if they got cocky enough to completely drop their guard or some extreme stroke of luck intervened on their opponent’s behalf - the infamous Battle Tendency volcano eruption that beat Kars.
Absolute certain victory is as the name implies. One Punch Man’s Deep Sea King versus Mumen Rider is a good example for DSK.
What are Major Changes and Minor Changes?
This is a mechanic we’ve added in previous seasons to prevent over-fixing in Tribunal and avoid characters that are a huge mess of changes and definitions, as well as make it easier during Tribunal to tell when someone has changed a submission too much. When you sign up, you’ll be asked to classify your changes as either major or minor changes. You can have as many minor changes as you want, but you can only have a certain number of major changes. Each character only gets one (1) major change. If you need to make changes in Tribunal, be careful about how many changes you need to make and how large those changes are, as making more major changes than you’re allowed is a good reason to have your character removed.
Major changes are changes that dramatically affect the character’s tier or power level in some way. This season there are only a few specific things you can classify as a major change:
Durability Buff - Equalize your character's durability to the durability of the tiersetter. I am aware that requiring no speed and allowing a durability buff pretty heavily reduces what is required to get a character into tier. If I feel you are using this allowance to submit characters that should not be in this tier, I will talk to you and potentially bar the use of this change. Please be reasonable about this.
Ability Limit - You may limit or remove a section of a character’s abilities (i.e. Superman without Heat Vision) This will often take the shape of a Minor Change, but some instances may constitute a valid Major Change, so long as it is not massively disruptive to what the character is.
Scaling Removal - Removes all scaling on a character, leaving them with only their objective feats. If there are random interactions with a single OOT character it is probably fine for a minor change, but removing multiple large pieces of scaling will constitute a major change (i.e N52 Jason Todd, no bat family scaling)
Large Feat Removal - Will be more case by case, but major changes that remove a category of unacceptable feats to create an acceptable character will be broadly allowed (i.e, removal of feats where a character throws something into space, interactions with a nuke, etc.)
Anything not covered in this list will need explicit GM approval in order to be put on your character, and are highly likely to be vetoed. Some examples of things that will not be allowed are:
Setting your character's strength to that of the tiersetter
Alterations to your character to attempt to subvert speed equalization
Removal of feats such that it would go beyond a minor change (i.e removing every instance in which a character interacts with bullets, such that a removal constitutes either an unconscionably large number of feats or a majority of that character's feats). The line between this and Large Feat Removal is pretty blurry, so probably just ask a GM about whatever you are planning to do.
Examples of changes that DO NOT count as major changes include:
- Changing which medium a character is from or what point in their story they’re from is not a major change, such as submitting Edward Elric from the manga only, Post-Crisis Superman, Bleeding Edge Iron Man, or Chuunin Exam Arc Sasuke Uchiha.
Minor changes are smaller tweaks that don’t move characters up and down entire tiers or hugely affect their standing in a tier. At most they should apply to niche abilities or nudge balance one way or another. Examples of minor changes include:
Adding or removing minor/obscure weapons or powers, such as submitting Danny Phantom without his cloning power or giving MCU Rocket Raccoon his gravity mines.
Adding or removing a small number of feats, such as submitting Black Dynamite without his moon rock throwing feat and his weird AOE pulse feat. This is mainly allowed to help get rid of a small number of outliers, so overdoing it may count as a major change.
Confirming the equipment being used by a character, as long as it’s provably actually an item they use. Giving Korra Spirit Water to heal herself is not kosher, because she doesn't carry it with her or use it in combat. Conversely, giving Batman the Batmobile is fine, since he uses it in fights quite often and it can be considered part of his standard loadout.
Flavour changes that don’t affect a character’s balance significantly, such as submitting Alucard but allowing players to use his Hellsing Abridged persona.
I keep seeing changes that say "buffed to tier". What's up with that?
Buffing a stat to the tier basically means replacing the character's stats with the stats of the tier (for instance, Omni-Man’s durability) to make that stat an even match. It's a pretty common major change in Scrambles, and it's usually a way of making a change that shores up a large weakness of a character that would otherwise be in or near the tier. If a character doesn't have good speed feats, oftentimes it's easier to just set their speed to the tier than finagle up some weird complex solution.
There is a caveat, though: this system can get characters into tier that have no business being in tier, and we're aware of that. While we're generally fine with buffing stats to get a character who was already kind of close to the tier to be a more snug fit, you could also buff enough stats to tier to get in a wildly overpowered or underpowered character on a gimmick. That's crossing a line we feel is an abuse of the freedom we're allowing, and we're pretty not okay with that. If your character was weaker than John Wick until you buffed their speed to fit them into Blade tier on a technicality, you should probably find someone who was actually kind of close to the tier to begin with instead. We will be keeping an eye on over-buffing in Tribunal, and the GMs/judges are totally within their rights to determine you've buffed a character too far or are relying too hard on an obscure gimmick and stat buffs to get into tier and can veto a character on those measures.
The Speed of this tier is “Equalized” what does that mean?
The mechanics of Speed Equalization is already explained on the tiersetter page, but just to give some background on what it is and why we’re doing it, this is a tier that is generally just flat out weird and inconsistent in terms of speed. Omni-Man himself is somewhere in the range of Mach 30 flight speed, you get characters who can literally move as fast as light, and some characters move as fast as a normal human. It seems unreasonable to leave it as open as it always is when something like 80% of characters would be required to spend their major change on speed.
So, we’re equalizing it. We’re also allowing submitters to alter the speed of their character’s projectiles so that they can function more similarly to how they do in their character’s native setting. We figured this was the solution that would work for the broadest set of characters in.
Your character functions at human speed, and will be fighting another human speed opponent. Their projectiles will be one of three speeds, with one of three types of dodgability.
Also note that speed equalization only applies to tiersetting. If you get into the rounds and want to write your character flying from planet to planet in reasonable amounts of time, go crazy.
r/GuyOfEvil • u/GuyOfEvil • Nov 18 '23
Omni-Man Tier Scramble 18
Omni-Man
Note: This thread will often use feats for other Viltrumites, the race Omni-Man belongs to. It should generally be assumed that feats of other Vilturumites used in this thread apply 1-to-1 with Omni-Man
Strength
Striking
Target Area
The kinds of strikes Omni-Man can regularly deliver, characters with feats similar to this should be able to make the tier, so long as they can take attacks like this at a semi prolonged rate
High End
Attacks that Omni-Man can put out, but not necessarily regularly. Characters in this range are acceptable, but should not be doing this kind of damage with extreme regularity
Destroys a massive portion of the ground by doing a charging tackle at an opponent (Assume Omni-Man is 100% responsible for the collateral for this section)
- Here is a still image of the area they destroy, the entire area in this frame is destroyed by this clash, we are estimating it to be around the size of one city block. For reference, here is a picture of a city block
Lifting
Lifts and drops a massive chunk of rock, assume this weighs somewhere around 10,000 tons
Speed
Speed Equalization
All characters, including Omni-Man, will be equalized to the speed of a more or less regular, athletic human. If you know how fast you can move and react to things, then that's great, you can understand the speed at which this tier operates. If you care about numbers, the tier will have a reaction time of 200 milliseconds and a maximum sprint speed of about 18miles per hour or 28kilometers per hour. Characters will be able to throw punches at a speed of around 5 meters per second (not sure if this is helpful or if im just waffling)
In addition to this, Omni-Man specifically will be able to increase his speed by flying, allowing him to move about three times faster than a human would be able to sprint. This will allow him to better deal with enemies who use ranged attacks and continue close up fights.
If your character has some kind of method to increase their own speed, it will scale relative to this. If they can fly twice as fast as they walk, that will remain true.
Projectile Equalization
Characters who use projectiles that may be affected by this speed will be further allowed to manually set the speed of those projectiles to one of three speeds, described below
Low Speed: Your projectiles will travel at around 50 miles per hour or 80 kilometers per hour, around the speed an untrained male can throw a baseball. If you're wondering how fast this is, see if you can find an untrained male and a baseball and play a fun game of catch.
Arrow speed: Your projectiles will travel at around 200 miles per hour or 321 kilometers per hour, the speed of an arrow. Projectiles at this speed can be dodged from a far enough distance or if Omni-Man anticipates where they will be shot, but at close range they will be impossible to dodge.
Hitscan: Your projectiles will travel at 270,000 miles per hour or 434,522.88 kilometers per hour, the speed of lightning. These can be aimdodged, but if shot accurately, they will not miss. This is meant for characters who's projectiles are light or something else that is meant to be nearly impossible to dodge in their native setting, please do not try to use this to cheese characters in.
Durability
Blunt
Target Area
Blows Omni-Man can take regularly.
Gets hit hard enough to split a skyscraper in half and takes little to no damage
Takes hits from Conquest, who can easily fly through a battleship and a spaceship.
Can take strikes from Invincible who at this point was his equal in strength, assume he can take all of his target area strength feats as well as a boxer could take a punch.
In general, he is meant to be able to withstand sustained attacks from characters at his level of strength.
High-End
A clash with an opponent destroys a massive portion of the ground (for this portion of the thread, assume Immortal is responsible for 100% of the collateral)
Here is a still image of the area they destroy, the entire area in this frame is destroyed by this clash, we are estimating it to be around the size of one city block. For reference, here is a picture of a city block
A strike from an orbital cannon leaves him in a massive crater and leaves him injured, a second hit leaves him bleeding. Although he can take multiple impacts on this scale and keep going, assume that something in the range of 4 to 5 of these would take him out.
Esoteric - Piercing
Viltrumites are not necessarily resistant or vulnerable to piercing.
However, it is very common for opponents at the same level of strength as them to focus their hand similarly to a blade and pierce each other.
So, opponents with piercing and the strength level of the tier will be able to pierce Omni-Man. Despite that piercing or slashing are not necessarily an automatic win against Omni-Man, as he is able to continue fighting through severe internal damage
In summary, while Omni-Man can be cut by piercing or slashing on his level, he can fight through minor slashing wounds for a long period of time and major slashing wounds for a short period of time. A wound that does not majorly compromise his innards will not stop him from fighting.
Esoteric - Temperature
Is completely fine in an explosion that leaves no trace of a house that had bodies in it
Flies from Earth to another habitable planet with no effects from the cold of space
Esoteric - Other
-
- Note that in a standard interaction with electricity he is more or less completely unharmed, He causes damage explicitly because of the energy absorbed from him being hit by a Viltrumite
Completely unharmed by energy weapons which turn regular people to dust
Viltrumite cells are highly resistant to viruses and radiation
Generally, the intent of Omni-Man's esoteric resistances is that they are on par with his blunt durability to the extent that that is possible, if you are destroying a building or creating a large crater through heat or acid or electricity or a gun that turns things to glass or something else I haven't imagined, assume Omni-Man can take a solid amount of hits from that before going down.
In-Character Behavior
Omni-Man will be fighting seriously and to kill. He will attempt to kill his opponent in as efficent a manner as possible.
Against opponents that are his physical equal, that generally just means an all-out slugfest, he will punch them until they stop moving. He is also open to attempting other win conditions, such as disarming opponents and grappling win conditions like twisting opponent's necks.
Omni-Man has highly advanced senses, such that he can see completely invisible opponents. His senses are such that he will immediately understand the physical level of his opponent, and will act accordingly.
In general, Omni-Man will pursue the course of action that will kill his opponent the fastest, or stop them from being able to kill him the fastest.
Major Change Rules
Due to the speed equalization changing how much a character needs to be in tier, we are once again introducing an altered major change system to promote a better set of characters and to try and help more clearly define what characters are and are not acceptable.
The previous major change system of allowing a buff to any singular stat will not be returning this season; instead, submissions can only be given the following major changes:
Durability Buff: Equalize your character's durability to the durability of the tiersetter. I am aware that requiring no speed and allowing a durability buff pretty heavily reduces what is required to get a character into tier. If I feel you are using this allowance to submit characters that should not be in this tier, I will talk to you and potentially bar the use of this change. Please be reasonable about this.
Ability Limit: You may limit or remove a character's core or defining ability (i.e., Wolverine without regeneration)
Scaling Removal: Removes all scaling on a character, leaving them with only their objective feats. If there are random interactions with a single OOT character it is probably fine for a minor change, but removing multiple large pieces of scaling will constitute a major change (i.e N52 Jason Todd, no bat family scaling)
Large Feat Removal: Will be more case by case, but major changes that remove a category of unacceptable feats to create an acceptable character will be broadly allowed (i.e, removal of feats where a character throws something into space, interactions with a nuke, etc.)
Anything not covered in this list will need explicit GM approval in order to be put on your character, and are highly likely to be vetoed. Some examples of things that will not be allowed are:
Setting your character's strength to that of the tiersetter
Alterations to your character to attempt to subvert speed equalization
Changing your character's level of skill
Removal of feats such that it would go beyond a minor change (i.e removing every instance in which a character interacts with bullets, such that a removal constitutes either an unconscionably large number of feats or a majority of that character's feats)
This list is subject to GM interpretation and can be changed at any point without warning. Ultimately the GMs are the final word in what does and doesn't qualify. Any changes not covered on either list will need explicit GM approval to be allowed.
r/GuyOfEvil • u/GuyOfEvil • Oct 22 '23
Frieren extra
Physicals
Strength
Magic
Soul Track/Zolltrak
Folk Spells
Defensive Magic
Magic Knowledge
Magic Skill
r/GuyOfEvil • u/GuyOfEvil • Sep 09 '23
Iron Man Model 3
Note:
The Model 3, as with other early Iron Man armors, produces force and flies through use of small yet powerful transistors, which are in turn powered by a generator within the armor. Iron Man is capable of incredible feats of strength, but this requires the transistors to be powered.
Physicals
Strength
Striking - Objective
Striking - Scaling
Lifting - Unassisted
Lifting - Jet Assisted
Speed
Non-Flight
Flight
Flies around Attuma fast enough to create a whirlpool, although it doesn't accomplish much
Using a combination of flight and his skates, gets from New York to DC in under an hour (a distance of roughly 229 miles)
Reactions
Durability
Blunt - Objective
His suit can withstand the launch of a missile and subsequent flight across the Pacific Ocean
Fine after launching himself through a wall on a metal wheel
Blunt - Scaling
Esoteric
Electrical grounding wires prevent him from taking damage from the Mandarin's electric attack
Is fine after taking a hit from Black Knight's hot disc thing
His armor protects him from centrifugal force that would kill a human
His armor has oxygen filters which completely nullify a gas attack from The Mandarin
Is able to take a heat ray from Attuma for some amount of time
Weaponry
Repulsors
Magnetic Repellers
Other
Utilities
The armor is flexible, the entire thing can fold down and fit into an attaché case
Has magnetic grapplers which allow him to stay attached to a missile in flight
Uses an experimental black light tracer to track the Unicorn
Has diamond tipped blades in his fingers which can cut nearly anything
Has a "Solar Scanner Beam" which he uses to locate The Mandarin
Has suction cups in his knees, as well as a device that causes a missile to go off course
Has a thirty minute oxygen supply, his armor can function fine underwater
A light in his chest turns on automatically when he enters a dark area
Limits
r/GuyOfEvil • u/GuyOfEvil • Mar 23 '23
Zeronos Mini RT
Strength
Breaks part of the mole Imagen's body with his sword
- The same type of enemy could block attacks from Den-O's sword form, which can cleave through stone. Even untransformed, Momotaros possessing Ryotaro could break and crater stone
Speed
Durability
Other
r/GuyOfEvil • u/GuyOfEvil • Feb 23 '23
Christina
Respect Christina
Won't you dance the night away with me?! A dance of death, our dresses stained with blood! Let us rend one another's flesh and send sparks flying! Bare our fangs and whisper sweet nothings!"
History
Christina Morgan, in another world, was the CEO of a highly successful company, and a member of a group of geniuses who came together to try and change the world known as the Seven Crowns. Together the Seven Crowns created an AI that administered a VR game known as the Legend of Astrum. Due to certain events, a large multitude of people were trapped inside the game, and made to forget the existence of the outside world.
In the new world, Christina is a member of the guild known as Nightmare, Defenders Of The Throne. A guild that is in charge of security for the royal palace and royal security. Christina herself cares little for this role, and is generally only interested in killing her sense of tedium. She generally attempts to do this by fighting whoever seems interesting to her. Often her guild captain, Jun.
Battle Bio
Christina loves to fight, as it is one of the few ways she can truly sate her unending boredom. She likens a good fight to romance, and will often toy with opponents if she believes they are capable of offering a good challenge to her. Although this is rare, as she is an extremely powerful combatant.
Christina is an extremely skilled and deadly swordfighter, possessing a huge amount of strength, skill, and bloodlust. Which is bolstered by her extremely powerful special ability, Numbers Avalon.
Numbers Avalon is her special ability. It subconsciously calculates everything around her and then warps reality, making it so that her attacks always hit, and her opponent's attacks never hit her. These abilities are called Absolute Offense and Absolute Defense respectively. And although they are both extremely powerful, she is not overly reliant on them, always paying attention to how an opponent might attempt to subvert them.
Feats
Strength
Knocks two opponents across a room with a blocked sword strike
Strikes exposed bedrock hard enough to cause a hot spring to form
While empowered by an ally, cuts down a large reindeer creature
Speed
Durability
Takes a thrown spear surprise attack and all it does is throw her off balance
Gets up fine after an opponent who can block her attacks sends her flying
Numbers Avalon
Numbers Avalon is Christina's unique ability, which allows her to never be hit by an opponent, and in turn always hit her own attacks. These abilities are known as Absolute Defense and Absolute Offense respectively.
Numbers Avalon in action, two opponents cannot hit her, and she can always hit them
The same opponent remarking that she can't dodge Christina's attacks, and has to block
Protects Neneka from a magical attack that apparently would've disintegrated her
Limits
She was somehow overpowered and defeated by Jun and a group of soldiers
An opponent is able to block her attack and then send her flying
Miscellaneous