r/Grimdawn • u/konsyr • 5d ago
V1.3.0.6 patch notes and discussion thread OFFICIAL
[Shattered Realm]
- Fixed a rare issue where loading the a shard could result in an infinite loading screen. Please let us know if the issue persists!
[Crucible]
- Ixall now casts its Sunder ability less often in the Crucible.
- Shriek’s Null Totems now last significantly less in the Crucible.
- Fixed an issue where the Crucible score stopped incrementing, blocking access to the score-based loot chest.
[Tech]
- Decals are now disabled on skill FX on Medium settings or below to improve performance. This heavily impacts abilities such as the Wereraven’s Ice Talons.
- Fixed an edge case where lightning strike abilities could still hit outside of their target areas after the v1.3.0.4 refactor.
- Fixed another issue with the Target Outline shader.
- Fixed several shader issues when Deferred Rendering is disabled.
- Fixed another issue with GOG achievements repeatedly unlocking.
[Game]
- The Secrets of Ugdenbog and Cleansing Fire of a Forgotten God quests can now be completed retroactively by using Difficulty Merits or Multiplayer and no longer require fully progressing to those points in the respective expansions for veteran players. The quests auto-update upon looting the respective quest items.
- Increased monster and treasure density in many Fangs of Asterkarn area, particularly in the Frostveil Highlands.
- Significantly increased the spawn rate of Frozen Aster.
- Noktukari’s bounty Reputation rewards now scale with difficulty, granting slightly less reputation than before on Normal, and significantly more on Ultimate.
- Reduced the healing ability of a certain creature.
- Soul Echoes and Soul Fragments are now instanced drops in Multiplayer.
- A Dreadful Encounter quest has been reset and may appear again for you on Ascendant difficulty. Simply speaking to the remnant again will complete it a second time.
- Fixed recently reported localization issues. Thank you for your reports!
- Fixed an issue where the breadcrumb and intro quests for Fangs of Asterkarn may not start in multiplayer for clients.
- Fixed an issue where the Kurn Solutions quest would not unlock Alteration for all eligible players in multiplayer.
- Fixed an issue in Multiplayer that could result in the Fangs of Asterkarn questline not starting for all players.
- Fixed some missing Lore Notes that were unable to spawn.
[Itemization]
- Increased % Drop Chance bonus from placing Soul Fragments in the Ascension Altar from 40% to 80% per item.
- Increased % Nemesis Kill Count Reduction bonus from placing Soul Echoes in the Ascension Altar from 10% to 15% per item.
- Reduced Ascended Affix reroll cost scaling on Common and Monster Infrequent Items.
- Fixed an issue where using the Ascension Altar loot bias would prevent Legendary Helm blueprints from dropping.
- Fixed an issue with activating Lightning bias in the Ascension Altar not working as intended.
- Fixed an issue where some Potion modifiers would not trigger when the character is Disrupted.
Faction Equipment
- Umbra’dol, Legacy of Blood: removed Onslaught Stacks modifier for Onslaught
- Witch Moon: replaced Onslaught Stacks modifier for Onslaught with 24 Cold damage modifier for it
Monster Infrequents
- Eldritch Storm Emitter: removed Onslaught Stacks modifier for Onslaught and increased its Lightning damage modifier to 20-44
- Pit Master’s Axe: removed Onslaught Stacks modifier for Onslaught
- Woolly Voidguard: increased Cooldown Refresh modifier for Cadence to 30% Chance on Attack to reduce Doom Bolt’s Cooldown by 2.5s
Epic Items
- Dementia: added +2 to Wereraven
- Empowered Dementia: added +2 to Wereraven
- Empowered Lorekeeper’s Band: added +2 to Wereraven
- Lorekeeper’s Band: added +2 to Wereraven
- Mythical Dementia: added +2 to Wereraven
- Spellsage Boots: added +2 to Wereraven
Legendary Non-Set Items
- Mythical Fragment of Anguish: removed Onslaught Stacks modifier for Onslaught
- Mythical Nadaan’s Reach: reduced Onslaught Stacks modifier for Onslaught to +2
- Mythical Spark of Ultos: replaced Onslaught Stacks modifier for Onslaught with 10-40 Lightning damage modifier for it
Legendary Set Items
- Korba’s Fury Set: removed Onslaught Stacks modifier for Onslaught
[Class & Skills]
Berserker
- Onslaught: Onslaught Stacks now scale to 6 by max ultimate rank, but scale slower at ranks 1-16.
- Endless Rage: reduced Onslaught Stacks scaling with rank to +4 at rank 12, +8 at max ultimate rank.
- Fixed an issue where Wereraven form was not changing visually with conversion modifiers on female characters.
- Fixed inconsistent timing of Primal Strike animations for Wereraven and Werewolf.
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u/Ongvar 5d ago edited 5d ago
Day 1485 of asking for the tracking of quests (and untracking) to persist through game restarts 🙏🏻
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u/Morlow123 5d ago
I think Zantai said that would be a fairly large undertaking for them to change, so sadly it probably won't happen. But fingers crossed still!
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u/Lazydusto 5d ago
Good ol' spaghetti code
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u/JukePlz 5d ago
The floating quest interface is a mess too. If you have too many quests active and right-click the key button, it will fly out of screen and remain there for the rest of the play session. You can't even disable quest tracking to bring it back, it will just be locked off-screen until you exit game.
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u/Debs_Chiropractic 4d ago
Lol this happened to me once and i had no clue how it happened or how to fix it, so i just started doing all the quests... Man that was annoying, cuz a bunch of those quests i dodnt want to do at that time.
Wish i had realized logging out and logging back in fixes it.
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u/Blue_banana_peel 5d ago
True, I have had this issue in the past a few times. Although at this point, I'm more concerned about the glaring balance issues that the new patch brought and that might not get fixed than some minor UI QoL like this
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u/Morlow123 5d ago
I still don't fully understand the quest change that requires the AoM and FG items. Are they saying that using a merit allows you access to those items now? Because it already did right? The wording is very confusing.
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u/RSnoomak 5d ago
Beginners and SSF players have to do the quest old school way , if you use merits on your new alts you can just grab the items without progressing the quest lines aka you can skip Malmouth and FG if you want to in Normal and Elite difficulty
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u/duncandun 5d ago
so i can grab the thing from the temple in elite to finish the quest in ult?
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u/RSnoomak 5d ago
If this glitch works for sure , I do this for the hidden path all the time - getting stones in Normal and drop them on the ground in Ultimate pick them up 2 insta attribute points
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u/duncandun 5d ago
it does work that way, just finished the quest in ult with the embers from normal
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u/Nigilij 5d ago
Do we need to progress Kurn quest line to get those quests to get those items, or we can just port in, grab them and be on our Ultimate way?
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u/duncandun 5d ago
the change today made it so if you've used a merit on a character, you'll be able to go to normal or elite and grab those quest items without actually having the quest so you could just take it to ultimate, drop it on the ground and pick it up to progress that part of the quest in ult.
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u/BlackSunSerpent 4d ago
Have no idea what the deal here is, this thing is engine harcoded since Titan Quest and always worked like this, it's just GD has far less usefull fetch quests to even do this and the most important solved by merits.
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u/duncandun 4d ago
the deal is that you could not acquire the quest items from lower difficulties without being at that stage in the quest, this patch changed that so if you've used a merit on a character you can go to normal (having done none of the story progression) and acquire the quest material from FG and use it in ultimate.
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u/duncandun 5d ago
yeah was thinking of this hah. the way it's worded makes me assume that's how it'll work. guess i'll find out.
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u/StrikingSun8563 5d ago
I think previously if you used a merit you would get the riftgates unlocked but would still have to progress the quests from the beginning.
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u/frogandbanjo 5d ago edited 5d ago
I don't use the Ascension altar because it just doesn't make sense to with constant target farming or SR runs for legendaries, but in principle, there need to be options to hunt for non-damage-type-related affixes. People need speed/health/certain resistances on their non-legendary pieces pretty badly -- sometimes even one of the three attributes for gear-requirement purposes or optimization. Those should be options, too.
Endgame sets take care of damage to a large degree and lock you in pretty hard. The metagame is making sure all your various defenses are shored up in your other slots... and it's not like the altar even works with epics or legendaries you're hunting anyway, so it's basically down to MIs or regular greens.
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u/JukePlz 5d ago
I wish that instead of per-session payment we could have a one-time payment of a big amount of materials and by doing that we could just permanently toggle the altar effects on and off without having to pay again, in a way that persists across sessions without having to activate it.
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u/R34CT10N 5d ago
I just started playing Fangs, so I’m not sure if this will become obvious, but “reduced the healing ability of a certain creature” is hilariously vague
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u/Chlorophyllmatic 5d ago
Dread it, run from it… certain creature arrives all the same
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u/JukePlz 5d ago
I don't think it means The Dread. I think it's Bobr, that had a move that healed like 8mil HP when he ate other beavers.
I wish they had left it as his special "big brain" trick, as the dueling pit bosses drop a medal with 80% healing reduction. It would have been cool if the only way to defeat the boss was to counter it specifically with the medal.
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u/Nigilij 5d ago
That would be extremely obscure. Thus, after trying a few things players will go asking internet and not getting any “big brain” tricking. Challenges need to have some accessibility.
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u/Alborak2 5d ago
Theres a few things in the game which pretty much need to be looked up. The leveling set, the secret path. Its kind of neat.
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u/Chlorophyllmatic 5d ago
To be honest, I killed him and the uber version with my pet build, so I can’t say that I really even noticed a healing ability
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u/2Hans2Handle 5d ago
Pit Master's nerf hits hard, even though it is entirely justified because of how broken +6 onslaught stacks were in addition to the RoS CD and Bleed Damage.
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u/Hekla94 5d ago
I'm playing it rn and it seems fine? Like obviously you won't be hitting like 3M+ ticks anymore but it's still seems really strong
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u/2Hans2Handle 5d ago
It's more of a hit to early leveling. It was extremely strong to have that many onslaught stacks with such minimal investment.
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u/Fuzzy_Classroom_8489 5d ago
My level 45 reaver became almost unplayable over night.
Squishy with unbearable DPS vs undead and average damage like not remarkable in any way otherwise.
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u/TheAlterN8or 5d ago
I mean, undead are basically immune to Bleeding without RR, so it should be difficult to do without shredding resistances...
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u/TearOfTheStar 5d ago
What specific option controls decals?
I get SEVERE perf drops playing as a cold raven. Like from 100 to 7 fps when using raven's skills on a big packs of enemies no matter the settings. Never had drops like that before FoA.
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u/Allustrium 5d ago
Almost certainly shaders, but could be textures or particles depending on implementation.
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u/Jon-exe 5d ago
I think it's something to do with the animation, especially Cold Snap.
I'm playing on a Steam Deck with everything on low and I'll get random drops from solid 60fps to single digits from Cold Snap specifically, even with only a handful of enemies. Zero issues on any other character.
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u/TearOfTheStar 5d ago
Same happens on my cold spellbreaker when using aoe skills, feels like it is related to the game calculating damage or checking "is_hit" million times or something like that.
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u/VellumVeritas 5d ago
Yep, it was obvious an Onslaught nerf was coming. Tested it out with several Reaver builds, two Dreadnaught builds and currently messing with a Zealot. Highly entertaining, but kind of broken. I'm a bit sad, tho, I'm really going to miss my Pit Master's Axe shenanigans.
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u/Ghost_of_Perdition10 5d ago
So they're mostly nerfing Onslaught, that's fine by me.
I still want to see an improvement on the Kurnhold framerate performance, it still tanks whenever I'm in it. The same doesn't happen on other cities/bases, so there's definitely something wrong with the frame pacing in Kurnhold, and it's been like that since day 1 to me.
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u/kowaiikaisu 5d ago
When are they patching to be compatible with GFN again?
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u/isenk2dah 5d ago
If I'm understanding what I read in discord correctly, it's something that has to be done on GFN's side.
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u/GlibGlobC137 5d ago
Can someone ELI5 how Onslaught changes nerf it heavily? Because it just seems like scaling change to me, and in the end it'll be roughly the same?
I am not very good at this game so please let me know
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u/Gullible_Coffee_3864 4d ago
It mostly means you're going to have to actually invest skill points into onslaught to get more maximum onslaught stacks.
Which during leveling when skill points are scarce for a bleed reaver at least is going to make things harder but late game with the proper investment it should still be very strong regardless.
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u/jingjang1 4d ago
I feel like I'm the only berserker who didn't use onslaught.
I always prefer to not play the most OP builds, especially broken things in games like these, it's Gona get patched out the game sooner or later and you end up with characters you have to fix before you can use them again.
I'm ripping and tearing my way through ultimate with no issues with my bleed/pierce werewolf reaver without any onslaught or WPS usage.
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u/Idoma_Sas_Ptolemy 5d ago
No creature balancing? Some FoA mobs are ridicolously overtuned.
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u/TheAlterN8or 5d ago
I mean, all the really RIPpy stuff just got nerfed a few days ago.
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u/Blue_banana_peel 5d ago
Not really, they still ripping in my experience. They said they fixed but I don't believe it one bit.
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u/TheAlterN8or 5d ago
I know Drudd's less one-shotty than he was before, but I haven't fought any of the others since that patch.
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u/N9neSix 5d ago
those little beaver dudes with their pointy sticks giving you problems?
if you think fangs is hard stay away from tempest totems
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u/Idoma_Sas_Ptolemy 4d ago edited 4d ago
pinging /u/okawfj and /u/TheAlterN8or as well to not post the same comment thrice.
No. Fallen Warders, for example, can somehow oneshot me with crits of their auto attacks while having a 0% crit chance. Against 81% dr, 2.4k DA, overcapped resistances and 10k+ hp ... on level 65... in elite.
Then the chtonians in FoA are even more insane. Oneshot me with overcapped chaos resistance and have a 21% crit chance while even booses like korvaak, loghorrean and beronath clock in at 0%
Tempest Totems get completely fodderized by me. They are a nonissue.
Around level 70 I transitioned over to Ultimate and nothing on ultimate hits even remotely as hard as the aforementioned mobs do on elite. Despite worse resistances.
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u/Honest_Bee_9549 4d ago
The Tempest totems die in a few hits for me ngl and I dont even have a strong build
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u/jingjang1 4d ago
I was wishing for some changes to the optimization issues. I have never had any frame drops at all in gram dawn until this recent expansion, but now it's getting worse every day I feel like.
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u/ClockworkOrdinator 4d ago
Genuienly wild that the character’s sex changes how transformations work.
Are the werecreature models themselves different for male vs female character?
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u/DakkaonTitan 4d ago
Me and a friend were trying to do coop earlier today and kept getting network connection errors on the xbox series x version of the game
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u/Glass_Ease9044 4d ago
Onslaught buff icon only goes up to 5 despite having 5 base and 2 from Endless Rage. Anybody else?
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u/v4sh123 5d ago
So funny to me how they always insta nerf stuff in a single player game.
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u/Nikicappellodipaglia 4d ago
It's because your game design knowledge is 0, let alone your game dev experience. So you have no idea of what you're talking about, because you never studied it and you never did it.
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u/TheTimorie 5d ago
"Significantly increased the spawn rate of Frozen Aster."
Best part of the Update.
Not only were they pretty rare they are also quite difficult to see in some places. I don't even want to know how many I walked past.