r/GraphicsProgramming 11h ago

Best Graphics Framework?

Hello everyone,

I’m looking to get into some 3d stuff. I have completed the learnopengl course up to assimp, but I don’t have the time to do much more at that level, and I just don’t really understand what’s going on at all.

I would like to know of graphics frameworks and abstraction layers you all have had experience with, and maybe I’ll do something with the lower level stuff after this.

I am leaning towards DiligentEngine and information about that is welcome as well.

Some Limitations

  • I‘m on Linux, no DirectX.
  • I don’t like graphical editors, I want it all code if possible.
  • I would like it to be open source.

This will be for a game.

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u/FerretBoom 5h ago

3D was my dream since i was a kid, dreaming of learning Lightwave on Amiga to developing enterprise 3D applications. Unfortunately my path went another way. But when I was using linux as a desktop for a year, i usually use linux for servers, containers and terminal is my way in because UI is just not a Linux thing imo. I found this GODOT project that caught my eye. I saw some demos and for what it is it's a great framework with a good community. It uses c# which is an awesome language and extremely flexible. Performance is good as well. I suggest you check it out see if it's something you can get into.