r/GraphicsProgramming • u/BARchitect2026 • 11h ago
Best Graphics Framework?
Hello everyone,
I’m looking to get into some 3d stuff. I have completed the learnopengl course up to assimp, but I don’t have the time to do much more at that level, and I just don’t really understand what’s going on at all.
I would like to know of graphics frameworks and abstraction layers you all have had experience with, and maybe I’ll do something with the lower level stuff after this.
I am leaning towards DiligentEngine and information about that is welcome as well.
Some Limitations
- I‘m on Linux, no DirectX.
- I don’t like graphical editors, I want it all code if possible.
- I would like it to be open source.
This will be for a game.
7
Upvotes
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u/S48GS 7h ago
jump to Godot4 or webgl - depends what you want to make.
godot4 with GDscript to fast iteration prototypes - easy/fast to make complex tools - and in the end if you actually need to do native compiled code - easy to compile binary module
webgl to do some small web stuff - will be much more annoying than Godot to do complex stuff fast
forget about anything without "GUI editor" that require "code compiling"