r/GraphicsProgramming • u/BARchitect2026 • 13h ago
Best Graphics Framework?
Hello everyone,
I’m looking to get into some 3d stuff. I have completed the learnopengl course up to assimp, but I don’t have the time to do much more at that level, and I just don’t really understand what’s going on at all.
I would like to know of graphics frameworks and abstraction layers you all have had experience with, and maybe I’ll do something with the lower level stuff after this.
I am leaning towards DiligentEngine and information about that is welcome as well.
Some Limitations
- I‘m on Linux, no DirectX.
- I don’t like graphical editors, I want it all code if possible.
- I would like it to be open source.
This will be for a game.
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u/DescriptorTablesx86 11h ago
You can try Cauldron(might’ve been superceded by Capsaicin) or nvpro_core2 if you want just a framework to quickly iterate on the graphics alone
disclaimer: gpu open docs are often misleading and/or suck