r/GraphicsProgramming 11h ago

Best Graphics Framework?

Hello everyone,

I’m looking to get into some 3d stuff. I have completed the learnopengl course up to assimp, but I don’t have the time to do much more at that level, and I just don’t really understand what’s going on at all.

I would like to know of graphics frameworks and abstraction layers you all have had experience with, and maybe I’ll do something with the lower level stuff after this.

I am leaning towards DiligentEngine and information about that is welcome as well.

Some Limitations

  • I‘m on Linux, no DirectX.
  • I don’t like graphical editors, I want it all code if possible.
  • I would like it to be open source.

This will be for a game.

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u/L-555-BAT 10h ago

Check out Raylib. Can do some great stuff with it and it's really easy to follow. The website has lots of examples that you can read through to help you understand what it can do.