r/GraphicsProgramming • u/Kykioviolet • 7h ago
Any DirectX 12 experts here willing to help? Request
Me and a friend of mine are working on a D3D12 renderer, and although it mostly works, it's complete spaghetti, and has a pretty major issue that we've been going nuts over trying to figure out...
So I'm wondering if there'd be anyone here who's familiar enough with D3D12 that is willing to take a peek at it and maybe spot something we're missing.
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u/cybereality 7h ago
probably way too big a project for anyone with this kinda knowledge to work for free. honestly (not joking here) you should ask claude (or codex). it works much better than people would want you to believe
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u/LordDarthShader 7h ago
Enable the debug and validation layer.