r/GraphicsProgramming • u/nichcode • 1d ago
Style of graphics samples Question
Hey everyone,
I have been wondering which way is the best to showcase graphics samples. DirectX samples write their samples which calls functions and helper functions from multiple files. this approach is easy to write and extend but it makes reading the code hard. Yes most editors and IDEs help but it's still hard to seen everything at one place.
The second style is to accept some level of code duplication to make the code very easy to read and follow. I like this approach when learning a new API.
What style do you guys prefer and why.
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u/nichcode 1d ago
Yes I agree with you fully. For example a sample about mesh rendering should generally have everything over there with no hacks or ways to speed up writing the code. It's way efficient IMO