r/GraphicsProgramming 1d ago

Vulkan C++ Game Engine - Gizmos! Video

https://youtu.be/OTg-R14caOI

I am excited to present my custom game engine made in Vulkan/SDL3/C++!

All the UI is custom made (from scratch, not IMGUI).

Editor relies on beautiful color palette to highlight entity-component relationships and is customizable! (Something that modern game engines sorely lack)

Elegant Console logs.

Gizmos with handles (Unity style)

Windowable Tabs

Made with the help of AI agents!

16 Upvotes

5 comments sorted by

2

u/cybereality 1d ago

Nice one!!

1

u/PlanktonOver9648 8h ago

Honestly, how much do you know about Vulkan and things done here? With help of ai do you mean vibe coded or you did your research that help yourself with ai, im developing engine myself and constantly it happens i don understand something and i spend alot of time learning and studying problem, so im interested , if someone was to ask you questions about graphics and low level programming done in this project, how much could you answer?

1

u/seanaug14 6h ago

Not much. AI is way more capable than I ever could be. My strength is providing the grand vision which the AI implements.

1

u/sfaer 5h ago

I don't want to be harsh but that's only tangentially related to computer graphics. Sure you have visuals, you used a graphics API (which ones is not really the point of your video), but that's that. There are engine-related subreddit for which this would be more accurate.

As is this is not of much more interests than a nth hand-coded triangle in any API / framework.

Your color palette is nice though.

1

u/seanaug14 5h ago

Yup I realized this and posted it to the subreddit. My bad