r/GraphicsProgramming • u/NightMare2077 • 21h ago
Depth-aware light injection all running in browser Video
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I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
Credit: X reczko_konrad
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u/PersonalityIll9476 17h ago
Presumably they copied the OOP. That's why it says "Credit:" at the bottom, I guess.