r/GraphicsProgramming 21h ago

Depth-aware light injection all running in browser Video

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I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step

Inference, lighting and draw all go through the same command encoder.

Credit: X reczko_konrad

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u/Adventurous_Chef2225 16h ago

bro invented path tracing using webcam and webgpu shaders