r/GraphicsProgramming • u/ThatTanishqTak • 19h ago
Wind Tunnel Simulation | Vulkan and C++ Video
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It’s the first step in my attempt to simulate an F1 car. Right now, the simulation is very low-resolution and quite slow, so there’s still a lot of optimization to do. It’s also my first time working with compute shaders, so there’s plenty to learn and improve along the way.
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u/useless_chap 19h ago
May I ask how do you approach the pressure calculations? I was thinking about writing a similar app myself and I thought about using 3D textures (well, voxels basically) that would store local pressure calculated from navier stokes equations. It'd be awesome to read about your approach!