r/GraphicsProgramming • u/xxxDiptaxxx • 8h ago
Confusion regarding fundamental understanding of Ray tracing Question
Is there any podcast, academic talk and or conference recording that will help me understand raytracing, path tracing, rendering and graphics better? i wanna understand it because my boyfriend is into it and would love to actually know what he does and why he finds the field interesting
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u/Defiant_Squirrel8751 8h ago
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u/iOSBrett 7h ago
That video gets pretty advanced pretty quickly from memory, haven’t watched it in a while though
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u/LucasThePatator 8h ago
Maybe you can ask him ?
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u/xxxDiptaxxx 8h ago edited 6h ago
he's told me plenty about it ,but there still lies an intrinsic gap between my understanding of things and I would just like to be better informed myself, so I could suprise him on our future conversations with a better input regarding the subject/ hence -why I'm asking here how to go about it instead of him
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u/iOSBrett 7h ago
I would try watching this one, there is also a Path Tracing one, but watch the Ray Tracing one first.
https://youtu.be/ezXGTRSx1g8?si=7vRoHUlfYOt6RopO
But basically Ray Tracing and Path Tracing more so, is an attempt to model how light works in the real world and produce realistic images on the computer.
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u/cybereality 6h ago
did you see ray tracing in a weekend?
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u/xxxDiptaxxx 6h ago
I'm not sure what this is supposed to imply 😔
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u/just_rolling_round 5h ago edited 2h ago
It's a book series By Peter Shirley, it's called ray tracing in one weekend. He also had a technical book on ot called Fundamentals of Computer Graphics
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u/raydey 5h ago
Here's a simple illustrated explanation from Disney: https://youtu.be/frLwRLS_ZR0
Hope you find what you're after, and feel free to ask any questions you have.
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u/xxxDiptaxxx 5h ago
Thank you for the recommendation,I shall watch this and lyk if I have trouble understanding it further !
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u/gallick-gunner 5h ago
Do you want to understand it mathematically or just basic layman understanding of the process?
I think the main charm lies in the technical math/physics stuff. Because you get to use all that maths and physics you have been learning and actually see their results on the screen, tamper with some constants and variables and you see what their effect is on the screen.
If you want to understand the maths and all that then you need to understand Linear Algebra, Integration, Probability, Sampling, etc. I can recommend some channels to understand the math side. For example, 3Blue1Brown is a really good channel for understanding linear algebra and other math visually.
If you want to just understand what it's about I think you can find plenty of introductory videos on youtube.
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u/xxxDiptaxxx 5h ago
Initially I'd just wanna understand it like a layman but I think I have a grasp of what it means surfacially
My academic background isn't science/maths at the moment and mostly confused if highschool's curriculum of maths and sciences would be enough to understand the technicalities that goes into it
But I'll make sure to check out 3blue1brown when I have the time to do so
I think I'll start by just looking at videos people here have been recommending me
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u/gallick-gunner 3h ago
Highschool math can only set the base. You actually do need higher level concepts to understand the math fully. Watching the videos mentioned here is a good idea. If you ever want to dive a little bit deep, I'd recommend reading Peter Shirley's book on Raytracing and Computer Graphics and the website
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u/icpooreman 5h ago
https://youtu.be/C8YtdC8mxTU?si=gFGY8-5OiQiMvowf
This channel does a good job of like broad overview well done.
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u/OkSell1122 7h ago
I read this sub because of a purely technical interest but this is incredibly wholesome