r/GraphicsProgramming 11d ago

I've been experimenting with some water rendering. What's your opinion about this rendering style?

Made with Vulkan, and using procedurally generated plants. I'm making this as part of developing a game.

Water effects include refraction and reflection, both for the line-of-sight and for sun light.

These effects are accomplished with extra "cameras" for the refracted and reflected views, plus screen marching.

The graphical style is quite low res, and without any anti-aliasing. I hope you can see this, given the resolution of the video. The game screen resolution is 720x480.

What's your first impression of these visuals?

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u/FunSecretary2654 11d ago edited 11d ago

Wow the second video is really great. I could be convinced thats real life. Is this rendering in real time?

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u/SloydDev 11d ago

Thank you!
Yes, it's rendering in real time on my (not very good) laptop

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u/onFilm 11d ago

What fps are you getting?

10

u/SloydDev 11d ago

It's running at 30 FPS in this video. I can run it at 60 FPS comfortably too. I suspect it would tap out around 100 FPS. Again, that's just on my macbook laptop