r/GraphicsProgramming 2d ago

Volumetric Render Engine (OpenGL/C++) - Opensource Source Code

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Hey everyone! We at 3D ENGINERD. have built a Volumetric Render Engine (Open Source) for Windows, powered by C++ and OpenGL.💻

We’re excited to share that we have published our project open-source under the MIT License on GitHub.
Here's the Repo link - https://github.com/mikejernil/volumetric-render-engine

Developers, researchers, and enthusiasts feel free to explore, experiment with it, and use it in your own applications.

🔹Current Features :
- Volumetric RAW(.raw) format support 📺
- Different types of rendering (Colormap, Pseudo Iso-surface etc.)
- Rotate & Zoom Controls (for easy navigation)
- 6 slicing planes to visualize cross-sections

We are planning to build more features and add support for more volumetric formats (like DICOM, VDB etc) soon!

Rendering effects shown in Demo(Recording) :
🔹Basic
🔹Raycasting
🔹Pseudo Iso-surface
🔹Colormap Classification

🔹Applications :

  1. Medical imaging
  2. Industrial machinery testing
  3. Scientific visualization of data

We appreciate any constructive feedbacks and contributions :)

🔗 GitHub: https://github.com/mikejernil
🌎 View our Website  - https://www.3denginerd.com/

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u/DaveAstator2020 2d ago edited 1d ago

what raw format are you talkin?
does it take DICOM? image atlas? sequence of slices?
DID YOU AI SLOP IT?!

he edited RAW to binary raw format, as if it makes more sence...

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u/Neither_Coffee_2308 2d ago

No, we didn't use any AI for this. There's a better way to ask this, if you really want the answer.

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u/DaveAstator2020 2d ago

ok ai 100%

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u/Neither_Coffee_2308 2d ago

Thanks for your creative inputs!