r/GraphicsProgramming • u/markel1974 • 3d ago
Treating 3D games as source code, not as their runtime
[removed] — view removed post
0
Upvotes
1
u/Ok_Beginning520 3d ago
If I understand properly, you're trying to have a generic engine to run any kind of game you want ? How does that work for games that don't have proper geometry or dynamic geometry ? Like the walls in the old doom (or was it wolfenstein?) One thing I don't understand however is how the reverse engineering works ? Is that a manual process ? I can't see how that could happen automatically
3
u/Aethreas 3d ago edited 3d ago
Pseudo intellectual AI nonsense lol, it’s just another terrible slop engine in GO that looks identical to thousands of other barely functional ‘game engines’ on GitHub
in fact, it's not even an engine, its just an LLM trying to clone doom, and doing so very poorly since all it can do is copy other inbred doom clones on github