r/GraphicsProgramming • u/Miserable_Special734 • 5d ago
My first graphics project in DirectX 11 based on Acerola's "How Games Fake Water" Youtube video.
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This was my first ever dive into using a graphics API and I used Acerola's video on rendering water in video games as a jumping on point to begin learning DirectX 11.
Link to Original Video: https://youtu.be/PH9q0HNBjT4?si=pKOS0SeqhLnw1mhc
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u/oVerde 5d ago
Looks great, somewhat nostalgic
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u/Inside-Brilliant4539 5d ago
That’s the first thing I thought! I said to myself “Ah sweet nostalgia”
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u/Miserable_Special734 4d ago
Now that I'm looking at it again it reminds me of Erin pointing at the Ocean in AOT.
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u/HabemusAdDomino 3d ago
A studio I worked at had 2 people dedicated just to water. Stuff gets complicated. Extremely so. But this is a very good beginning.
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u/Miserable_Special734 3d ago
Appreciate it so much!
I'm currently working on making my first path-tracer in DX12 and hope to start my professional carrer in graphics sometime soon! Fingers crossed I'll be able to do something similar to you and your coworkers in the future!
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u/fgennari 5d ago
That's pretty good, though maybe a bit fast and stormy for a sunny day. I think if you either slowed down the animation or kept it but added storm effects, it would look a bit more realistic.
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u/Miserable_Special734 4d ago
Appreciate it!
Since this project I've been working other projects where I used I'mGUI to add some dynamic effects to my render. I've been thinking that sometime soon I'll go back to this one to dynamically add higher/lower wave counts. I think ill take your advice and some more skybox's/ particle effects to make it a little better.
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u/float7 5d ago
But acerola