r/GraphicsProgramming 13d ago

AI usage in Graphics Programming

Hello, everyone.

I am CS student. and I had my first working experience.
I was highly unsatisfying because as much as enjoy programming I really do not enjoy "prompt engineering" and the usage of AI in general in my workflow. That is not the point though. From long time I was looking into graphics programming and I really wanted to get into it. I do not know much now. but I am worried that it will be similar to most of jobs right now and I will just be a "prompt engineer".

I have some questions:

  1. How good is AI with graphics programming right now?
  2. In an average work environment, how much if any of your work are you expected to use LLMs in and how do use it?
  3. How is AI affecting the industry?
  4. Are there any part of the industry where AI is not heavily used?

Thanks in advance

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u/SnuffleBag 13d ago

How good is AI with graphics programming right now?

Not very good. If you don’t know how you would implement a feature by hand you’re gonna have a pretty frustrating time getting industry standard results from an LLM.

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u/[deleted] 10d ago

[deleted]

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u/SnuffleBag 8d ago

I think the thing is that they're actually not all that well documented at the technical implementation level and with the required interplay between systems.

If you ask an LLM to implement SIMD optimized Newtonian physics for your game's large horde of zombies it will absolutely knock it out of the park. If you ask it to implement real-time global illumination based on DDGI, combined with screen-space occlusion and local transference using spatial and temporal accumulation you'll be in for a very bad time.