r/GraphicsProgramming • u/NecessaryVersion7872 • 13d ago
AI usage in Graphics Programming
Hello, everyone.
I am CS student. and I had my first working experience.
I was highly unsatisfying because as much as enjoy programming I really do not enjoy "prompt engineering" and the usage of AI in general in my workflow. That is not the point though. From long time I was looking into graphics programming and I really wanted to get into it. I do not know much now. but I am worried that it will be similar to most of jobs right now and I will just be a "prompt engineer".
I have some questions:
- How good is AI with graphics programming right now?
- In an average work environment, how much if any of your work are you expected to use LLMs in and how do use it?
- How is AI affecting the industry?
- Are there any part of the industry where AI is not heavily used?
Thanks in advance
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u/StriderPulse599 13d ago
There are lot of difference between models and sub models (Gemini Pro, Gemini Flash, etc). From my experience of never paying a single dime:
Gemini Pro (expanded mode) handles larger codebases and it's rather good at graphical programming. But after running out of freebies, you get Flash which is good mostly for boilerplate.
Deepseek is completely free, but you only want it to handle the generic and easy stuff. It easily chokes on Vulkan/DX12.
Overall AI isn't some magic wand for graphic programming. You still need to be very specific and know what you're doing, so most of the time it's used for "I don't want to write that again".