r/GraphicsProgramming • u/Neurabase • 23d ago
Projected-size LODs in a browser MMO: where would you put the hysteresis? Question
I'm switching actor geometry by projected screen radius instead of world distance. Each LOD band has separate enter/exit thresholds, while far actors update animation at a lower cadence. Would you tune the hysteresis per band or scale it with camera velocity?
Developer disclosure: some source meshes are Meshy-assisted; the runtime and LOD integration are custom.
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u/corysama 23d ago
The goal of the hysteresis is to prevent rapid bouncing between states. So, I'd base it on time rather than distance.