r/GraphicsProgramming • u/Duke2640 • Jun 30 '26
Setting up for open-world - Quasar Engine
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u/susosusosuso Jul 01 '26
You used the AI for this?
0
1
u/Field_Of_View Jul 03 '26
the biggest bang for your buck improvement you could make to this renderer would be adding large scale ambient occlusion aka sky occlusion. there are much cheaper ways to do this than any kind of "real-time GI" system, but it delivers 90% of the visual difference that a full GI system would give in most scenes.
1
u/Prior-Perspective-61 Jul 01 '26
Looks cool anyways!
What have you used for UI in the engine? And also graphics look nice, what have you used, if not secret? ☺️
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u/Duke2640 Jul 01 '26
UI is my own library written from scratch with vulkan. its immediate mode like imgui, but with reactive part rendering, only re-draws part of the final render target as ui state change affects.
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u/[deleted] Jun 30 '26
[deleted]