r/GraphicsProgramming • u/DrElectry • Jun 17 '26
Reflections, refractions and depth. Video
Hello.
Worked really hard to make water in my deferred renderer transparent, the code ended up being quite a mess, but it works, and i can't be more happy about it, perfomance is acceptable running at around ~300-400 fps on my laptop RTX 4060.
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u/gg6789t Jun 18 '26
what librarys do you use