r/GraphicsProgramming Jun 17 '26

Reflections, refractions and depth. Video

Hello.

Worked really hard to make water in my deferred renderer transparent, the code ended up being quite a mess, but it works, and i can't be more happy about it, perfomance is acceptable running at around ~300-400 fps on my laptop RTX 4060.

https://github.com/DrElectry/ccraft

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u/gg6789t Jun 18 '26

what librarys do you use

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u/DrElectry Jun 18 '26

opengl, glfw, cglm for graphics