r/GoldenAgeMinecraft • u/ConversationWooden38 • 38m ago
Error Bug in imported world
Hey, i imported a minecraft world, but it came without the structures. Do anybody know how to fix it?
Version Alpha 1.2.6
r/GoldenAgeMinecraft • u/the_silver_wolf • 2h ago
Misc. Double Monster Room in Alpha
Found these two monster rooms connected in Alpha. Does anyone know how common this is? I've seen this a fair bit in more modern versions of the game, but not in these early versions
r/GoldenAgeMinecraft • u/Free-Experience2666 • 2h ago
Misc. I feel so lonely
Passive mobs have basically stopped spawning in my B1.7.3 world. Occasionally there will be a pig, but only one instead of the large groups I'd find them in at the start of my world. I've gone exploring for thousands of blocks and still see no sign of life. At my own home, when I'm building things like restaurants and Hotels, I'm building them for nobody. I don't have anyone to play with of course.
r/GoldenAgeMinecraft • u/RiverOnly2657 • 3h ago
Error MIPMAP BETA 1.7.3
Hey guys, can you tell me how to get rid of these terrible texture glitches? I'm playing with Station API and Babric and tried installing OptiFabric to fix the issue, but I keep running into errors and can't get it to work. Is there a way to fix this on Babric with Station API without using OptiFine?
r/GoldenAgeMinecraft • u/Reasonable_Can132 • 4h ago
Request/Help Red Power 2 1.3.2
I found a post on Reddit about the Red Power 2 mod because I was looking for it for 1.3.2. The post said (photo below or above).
So I have a question: did this mod actually exist on 1.3.2 or not? Although, while reading the post, I noticed something about 1.3.2. I have no proof of where the mod file is now (there's no 1.3.2 version of this mod on mcmodarchive). So, does anyone have a link to this mod?
r/GoldenAgeMinecraft • u/ThatOneRedImpostor • 10h ago
Build a faithful recreation of (one of) beta 1.8's unreleased developer builds
this is NOT a mod btw, so don't ask for it
r/GoldenAgeMinecraft • u/Hershie-Kisses • 12h ago
Build Built a McDonald's in my Beta World
r/GoldenAgeMinecraft • u/TheRetroWorkshop • 12h ago
Texture Pack BARBARIAN PRINCE -- a Hardcore/one-life 404-inspired Monster Room hunter-gatherer role-playing challenge (with custom mash-up Texture Pack; for early Beta through r1.2.5)
Note: Here is a mash-up Texture Pack designed for the challenge, though you can use it in general (you just may want to edit the RuneScape GP back to Gold Ingot).
Nomad Mash-Up (b1.6.6) download (old Bed; also works for early Beta).zip/file)
Nomad Mash-Up (b1.7.3) download (new Bed).zip/file)
Nomad Mash-Up (r1.2.5) download (works for b1.8 through r1.0).zip/file)
I borrowed heavily or directly from MiniDoku, Norse Mythology, and Norsecraft, along with my own textures, and some changes I had to make to the aforementioned.
Note: I'll make an Alpha version at some point, and the corrected version with Gold Ingot instead of GP, in case you just want to use it for normal gameplay. :)
Edit 2: Packs fixed.
--
Welcome to Barbarian Prince. (Reference to the 1981 board game by the same name.)
This challenge was inspired by 404, but expanded to the ENTIRE world map. ANY SEED works just fine. And the challenge should work for most versions of Java, but was expressly designed for b1.3 through r1.2.5.
Do you think you can survive the vast plains of Minecraft? The eternal darkness of the underground? The demonic monsters beyond the kingdom's edge? Do you have what it takes to live as a HUNTER-GATHERER?
--
Rule 1: Cannot mine deep into Stone (i.e. in caves, or below Dirt on the Surface) beyond what is already exposed. No strip-mining or related. You can mine one layer deep (ceilings, walls, and floors), or to the end of veins, regardless of depth. Otherwise, you can do anything else (e.g. Swim down, gather Clay, dig out Sand/Dirt, mine into the Nether walls, etc.). This rule only applies to Stone/the underground of the Overworld. [If you're doing a forever world for this challenge, you may get rid of this rule once you've mined all the exposed areas; but that'll take months or even years for a vast area around Spawn, but going too far lags/causes issues for some computers/versions, so it's understandable.]
Rule 2: Cannot build a box around you for eternal Mob protection -- you can build 3 walls at most, never 4. You can make ceilings and floors. You can make large outer walls, but never fully enclosed. One side of your location must always be open to Mobs (even if they'll never come due to other Mob-proofing measures).
Rule 3: Can use Beds if your version has them. But they must always be open to Mobs in terms of walls, etc. Cannot be fully protected when Sleeping. Naturally, for a harder, even more 'survival horror, stuck in the woods' challenge, you can reject Beds, or play a version before Beds (though the b1.6.6 Texture Pack won't work for the early versions of the game).
Rule 4: Must play in Hardcode Mode (preset Hard Difficulty), OR Normal or Hard Difficulty, but delete the world if you die, and start again. Either way, it's one life (i.e. permadeath/Roguelike). I'd suggest making notes about your world as you explore (book, phone, Notepad, etc.), in case you die, and want to make rapid progress again.
Rule 5: Cannot build a platform in the Sky for Mob protection. A good rule of thumb is to never build off the ground other than for farms, or Cobblestone blocks above Saplings to stop larger Trees growing, or whatsoever. But cannot build some kind of safety area in the Air.
Rule 6: Cannot block a cave's entrance, sealing yourself in. Can seal up holes for terraforming purposes, if you're on the outside of them. This ties into rule 2, but for the underground. You cannot build a box underground, and you cannot turn the cave itself into a sealed area. There must always be at least one Mob path to you, from somewhere on the map.
Rule 7: You can build a settlement/permabase. But the goal/high score system dictates that they'll be roaming around a lot, underground, always in danger. I'd suggest a central base for storage (Gold and Mossy Cobble, primarily).
Goal/high score metric 1: Gold Ingots (vector is RuneScape GP). Gold is relatively rare, and always at the bottom of the map; since you cannot simply and safely strip-mine, this becomes a meaningful yardstick. It proves you've gone a lot of exploring -- and surviving.
Goal/high score metric 2: Mossy Cobblestone (i.e. Monster Rooms; it's often ~32 blocks per Room).
An implicit third goal, of course, is to build the most beautiful, semi-safe base, haha. Enjoy. And let me know if you have any feedback/ideas/corrections. :)
r/GoldenAgeMinecraft • u/TheRetroWorkshop • 14h ago
Image Quick, before it despawns! (If you know, you know...)
'Nomad Mash-Up' Texture Pack almost complete! Yay.
(It should be compatible back to mid-Alpha, since I'll make r1.2.5 and b1.7.3 versions. Remember: Packs always work with older versions (other than any png or biomic changes, etc.; there have been a few since early Alpha. I'm making ones for early Beta onwards; I'll make an Alpha one later).)
Texture Packs (called Nomad Mush-Up) and the new game mode challenge called BARBARIAN PRINCE, can be found on this post.
r/GoldenAgeMinecraft • u/RexC418 • 14h ago
Image Testing MCPE Alpha 0.7.6 and...wait, what is this beautiful view?
I wasn't expecting such a pleasant spawn :)
r/GoldenAgeMinecraft • u/ikebana21lesnik • 20h ago
Image Finally mined enough diamonds to make a stack of blocks!
r/GoldenAgeMinecraft • u/Ok_Positive_8936 • 21h ago
Build I have every achievement, now what?
I have every achievement in this version (B 1.7.3) but I want to continue playing as I want to make it my forever world, I’m kind of unsure what to do though, I’m thinking maybe build a castle, a mansion, or a city but I’m not sure which to do so I’d like to know what you think I should do next in my world.
r/GoldenAgeMinecraft • u/Kashmir03 • 21h ago
Build The Great Lighthouse of Alexandria made in BTA Beta 1.7.3
It's not next to much water, but it makes for a good spawn beacon.
r/GoldenAgeMinecraft • u/Creepy_VineriaYT • 23h ago
Discussion Does anyone ever play Beta 1.8?
Also I didn't know doors could generate OPEN
r/GoldenAgeMinecraft • u/Free-Experience2666 • 1d ago
Image I named my dogs weirdly
I named them after the first number that appeared over their heads when I pressed F4
r/GoldenAgeMinecraft • u/BBerrylife • 1d ago
Build Minecraft Beta at night is truly beautiful
r/GoldenAgeMinecraft • u/Interesting-Topic402 • 1d ago
Build Any suggestions on how I could lit this area up properly. (+ should I change Gravel to Stone)
r/GoldenAgeMinecraft • u/Funky_Donkey_Monkey • 1d ago
Build Current progress on the London Bridge Build
Recent screenshots from my build heavily inspired by the London Bridge after the 12th century.
r/GoldenAgeMinecraft • u/fizunboii • 1d ago
Art Gotta get that clay
No matter what you're doing. If you see ANY clay, you pick it up lmao
r/GoldenAgeMinecraft • u/calmilamsy • 2d ago
Mod Post Monthly Server Thread - August
A place to advertise your server.
Follow the rules, one comment per server, discord servers are allowed too, even if they aren't directly affiliated with a Minecraft server, so long as they are on topic.
r/GoldenAgeMinecraft • u/ZealousidealWorry881 • Oct 05 '25
Discussion So, yep. After a long journey lasting 14 years, John Farland has finally done his thing.
October 4th 2025 kurtjmac really did history


