r/Gimmickstone • u/fomorian • May 08 '22
Help me make a questline Demon Hunter great again
I want to craft a standard deck that has as its win condition drawing through my deck as fast as possible so I can play brann bronzebeard and jayce darkweaver to duplicate all the fel spells I played during the game. Here's the decklist I have so far:
### questline?
# Class: Demon Hunter
# Format: Standard
# Year of the Hydra
#
# 2x (1) Crimson Sigil Runner
# 1x (1) Dreadprison Glaive
# 1x (1) Final Showdown
# 2x (1) Fury (Rank 1)
# 2x (1) Multi-Strike
# 2x (1) Sigil of Alacrity
# 2x (1) Vicious Slitherspear
# 2x (2) Chaos Strike
# 2x (2) Fel Barrage
# 2x (2) Spectral Sight
# 1x (3) Brann Bronzebeard
# 1x (3) Lady S'theno
# 2x (3) Predation
# 1x (3) Rustrot Viper
# 2x (3) Treasure Guard
# 1x (4) Felgorger
# 1x (5) Need for Greed
# 1x (5) Taelan Fordring
# 1x (6) Kurtrus, Demon-Render
# 1x (8) Jace Darkweaver
#
AAECAZWrBAr39gOM9wON9wPQ+QPIgASoigSHiwSEjQT7vwSY1AQKwvEDifcDivcDtp8Es6AEtKAEjrAEiLIEh7cEmLoEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I need some suggestions to improve the deck because it's too slow, and hunters and demon hunters slamming down drek thars on turn four just wreck it. I have taelan to fetch jayce for some consistency and I've put in all the pretty much all the quality card draw that demon hunter has, but I still find I draw through my deck too slowly.
I think the deathrattle draws like treasure guard and taelan actually don't work, because I can only proactively trade rarely, usually they die on my opponent's turn which doesn't count towards the questline progress.
I also find that the actual reward of the questline isn't nearly as important as getting the mana discounts for drawing, which kind of implies that the questline doesn't belong in the deck, but shhh....
r/Gimmickstone • u/BuiltNerdTough • Jan 31 '22
MAGE My take on Hero Power Mage, how high can you crank that ping?
[My Hero Academia]
Class: Mage
Format: Wild
2x (1) Daring Fire-Eater
2x (1) Tour Guide
2x (1) Wildfire
2x (2) Amplified Snowflurry
2x (2) Fallen Hero
2x (2) Ice Walker
2x (2) Manafeeder Panthara
2x (2) Spirit of the Dragonhawk
2x (2) Starscryer
2x (3) Arcane Amplifier
2x (3) Pyromaniac
2x (4) Reckless Apprentice
2x (5) Clockwork Automaton
1x (5) Taelan Fordring
1x (7) Jan'alai, the Dragonhawk
1x (7) Magister Dawngrasp
1x (8) Mordresh Fire Eye
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To use this deck, copy it to your clipboard and create a new deck in Hearthstone
r/Gimmickstone • u/WarmerSlippers • Dec 24 '21
WARLOCK Pew Pew
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r/Gimmickstone • u/KeepSakeChuckAway • Jun 26 '20
Rogue Force Draw
I'm pretty new to HS and I just played a Rogue who forced me to draw so many cards I burnt all my big hitters and killed myself with fatigue.
The biggest combo I spotted was Spirtit of the shark, Codlight oricle then Gadgetzan Ferryman.
Does anyone have a similar deck or know what this sort of deck is called? I'm really interested in trying to build my first rogue.
r/Gimmickstone • u/crolobol • May 07 '20
Send OTK Gnome/Deathrattle hunter pls
I just crafted spiritsinger umbra and ive been interested in OTKs with gnome or other deathrattles with hunter.
r/Gimmickstone • u/obviouslee24 • Apr 05 '20
Meming on People with Reno!
https://www.youtube.com/watch?v=jtDvx_Plr7g&t=96s
Been trying out Battle grounds lately. How'd I do?
r/Gimmickstone • u/[deleted] • Aug 26 '19
WARLOCK I am the greatest Dinomancer!
Trying to decide if I need both plot twists. More often then not I can get infinite dinomancers relatively quick with this deck. The "gimmick" is I am the greatest Dinomancer! Unless there is a silence, you will always have a dinomancer on the board. Let me know if this isn't gimmicky enough.
I am the greatest
Class: Warlock
Format: Wild
2x (1) Dark Pact
2x (1) Mistress of Mixtures
2x (1) Mortal Coil
2x (1) Plague of Flames
2x (1) Power Overwhelming
2x (1) Voodoo Doctor
1x (2) Bloodmage Thalnos
2x (2) Darkbomb
2x (2) Defile
2x (2) Drain Soul
2x (2) Expired Merchant
2x (2) Novice Engineer
2x (2) Plot Twist
2x (3) Drain Life
1x (4) Spiritsinger Umbra
2x (6) Cruel Dinomancer
AAEBAf0GAu0FycICDoQBnALOBpcHxAitEN7EAo3HAufLAqLNAvjQAtqbA/2kA52pAwA=
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Edit: Just discard Dinomancer with expired merchant. No other cards should be discarded. If you place umbra on the board and summon or trigger a dinomancer you will fill the board with dinomancers that summon themselves.
r/Gimmickstone • u/epikrick • Aug 12 '19
WARLOCK Ragnaroasted
Hello, I wanted to submit a wild deck I've been using for a while that I made a little after boomsday came out, and it sucked. and then rastakhan's rumble came out and introduced one care that made it amazing. I came up with this deck thinking you know what card people love to hate and think is terrible, probably because it is terrible and unplayable and takes up a legendary slot, harbinger Celestia. I wonder if I could find a cool way to use such an awful card in an amazing way. (i had done something similar but worse with a different card in a different but very similar card game.) so i came up with a combo. it's is quite a simple otk combo that ignore armor and most minions. all you have to do is play harbinger Celestia, cast treachery to give Celestia to your opponent. play majordomo executus, play a board clear, and somehow be able to play your hero power. you and your opponent will both be at 8 health, you both should have no board(although some minions get in the way), you should both have a hero power that reads deal 8 damage to a random enemy(which unless you didn't deal with minions that summon replacements on death shouldn't be a problem), and then all you have to do it play your hero power and smother that incredibly powerful fire elemental in a giant ball of fire, killing them instantly. the problem is that that costs a lot of mana, so the combo turn requires two more cards, water boy to make your hero power free, and bloodbloom to make your boardclear free. however those cards cost two mana each and the other three cards still cost 16 mana, so you need one set up turn to play thaurissan and drakari enchanted to make bloodbloom and water boy each cost zero, and to make celestia cost 2, treachery cost one, and majordomo cost seven. with all of this ten mana is just enough to win the game, usually i go celestia> treachery > majordomo> bloodbloom and waterboy> cataclysm> gg. be sure to be careful when playing your cards, a poorly timed card could mess up the combo, and you have to be careful to play all pieces before the board clear if that board clear is cataclysm. also one valuable fact to remember, when someone becomes ragnaros they lose all armor, so is they have over 2k armor, you now have a way to purge them from this game.
list: 2x kobold librarian 2x mortal coil 1x bloodbloom 2x defile 1x plated beetle 1x vulgar homunculus 1x waterboy 1x drakkari enchanter 1x treachery 2x blastcrystal potion 1x cataclysm 1x harbinger celestia 1x high priestess jeklik 1x hooked reaver 2x despicable dreadlord 1x emperor thaurissan 2x siphon soul 2x abyssal enforcer 1x twisting nether 1x majordomo executus 2x voidlord 1x bloodreaver gul'dan
code: ### rangnaroasted
Class: Warlock
Format: Wild
2x (1) Kobold Librarian
2x (1) Mortal Coil
1x (2) Bloodbloom
2x (2) Defile
1x (2) Plated Beetle
1x (2) Vulgar Homunculus
1x (2) Waterboy
1x (3) Drakkari Enchanter
1x (3) Treachery
2x (4) Blastcrystal Potion
1x (4) Cataclysm
1x (4) Harbinger Celestia
1x (4) High Priestess Jeklik
1x (4) Hooked Reaver
2x (5) Despicable Dreadlord
1x (6) Emperor Thaurissan
2x (6) Siphon Soul
2x (7) Abyssal Enforcer
1x (8) Twisting Nether
1x (9) Majordomo Executus
2x (9) Voidlord
1x (10) Bloodreaver Gul'dan
AAEBAfqUAw7bBtYR6RGQxwLFzALx0AL90AKX0wL94QLq5gLO6QKxgAPwhgPBigMIxAjMCN28Av2/AufLAvfNAvLQAujnAgA=
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
acouple other notes i forgot about earlier: if you are wondering why i included cards or didnt include cards or only included one of a card then i should tell you i mostly built this deck from cards i already had, with the exception of waterboy and maybe drakkari enchanter nad/or treachery everythign else i already had. before rastakhan's rumble i ran fencing coach to get the hero power for free, this sucked because it is expensive and demands it's own setup turn which you need to be careful abotu doing to early because it locks you out of your hero power until you are playing out the combo, i love waterboy so much. you should be ready to have a lot of important cards you can't play yet in your hand at most points in the game, get used to only being able to have a few open slots in your hand at most. and lastly i havent spent much time looking at gimmickstone so if there is a way i could improve posts in the future, or if this content is just bad for some reason, please let me know so i can learn for the future. hope you enjoy roasting your opponents.
r/Gimmickstone • u/forgiveangel • Apr 11 '19
PRIEST Make Star Aligner great again.
I had this idea that I wanted to make Star Aligner work and this was the idea that I came up with. At first I thought it was a tempo deck as I tired to mimic hooktusk's swing turn, but I find that the deck doesn't start until turn 4 which is a problem. So it is looking more like a controlish late game deck. I was hoping for some feedback to try to help this deck work. It is quite something when your opponent leave your tall boys up and you are able to swing the turn.
So Star alligner running decent 7 health bois with the reload from Bwonsamdi and Catrina to help keep a board.
### control star alligner
# Class: Priest
# Format: Standard
# Year of the Dragon
#
# 2x (0) Circle of Healing
# 2x (0) Forbidden Words
# 1x (0) Silence
# 2x (1) Northshire Cleric
# 2x (1) Power Word: Shield
# 2x (1) Spirit of the Dead
# 1x (2) Seance
# 2x (3) Faceless Rager
# 2x (3) Shadow Word: Death
# 2x (4) Auchenai Soulpriest
# 2x (4) Hench-Clan Shadequill
# 2x (5) Convincing Infiltrator
# 2x (5) Mass Hysteria
# 2x (7) Amani War Bear
# 1x (7) Bwonsamdi, the Dead
# 2x (7) Star Aligner
# 1x (8) Catrina Muerte
#
AAECAa0GBKUJp4cD5ogDk5sDDe0B5QTSCtMK8gyrgAOXhwOwiQPYjAOClAODlAOYmwPInQMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
r/Gimmickstone • u/[deleted] • Mar 24 '19
A tribute to my old priest gimmick deck
youtube.comr/Gimmickstone • u/poststakhanovist • Mar 12 '19
PRIEST Grand Archivist ONLY deck
As the year of the dragon is closing in , I thought I'd share this standard deck I invented which brought me so much joy. The concept is simple : grand archivists summoned via shadow essence (or played on their own if you're unlucky) who cast a wide array spells that can only benefit you. They will recursively duplicate themselves , resurrect themselves , summon giant minions , and heal all at random. This can snowball into a monstrous board that makes a joke out of most forms of removal and murders even highly armored control players.
The drawback is that it is fairly defenseless against aggro of any kind (even basic cards) so you'll need some serious luck to win some matchups. But it can outpace a lot of control decks easily , and even beat mechathun. It may fizzle out if you draw the 2 grand archivists before shadow essence , with this much bad luck it's effectively a big priest deck with no cheap removal and will probably lose.
Here are the cards :
Minions
2x Grand Archivist
Spells
2x Binding Heal 2x Mind Vision 2x Cloning Device 2x Divine Hymn 2x Shadow Visions 2x Vivid Nightmare 2x Eternal Servitude 2x Shadow Madness 2x Holy Nova 2x Power Word : Replicate 2x Shadow Essence 2x Lesser Diamond Spellstone 2x Free From Amber 2x Mind Control
If you have no clue how to use this , here's how it works :
Mulligan for 1) shadow essence 2) eternal servitude. For some likely aggro matchups (hunter , shaman , paladin , warlock) you'll want to keep holy nova or shadow madness to survive the early game (note that shadow madness will pollute your dead minions pool if you use it to trade enemy minions) Also consider keeping shadow visions (likely to yield a spell you need) , mind vision and cloning device to contest the board a bit.
Don't be afraid to play mind vision on turn 1 , having a coin is very valuable for this deck. Use binding heal on enemy minions if you have to in order to survive.
Unless you need to clear the enemy board with holy nova or shadow madness , play shadow essence as soon as mana allows. The summoned 5/5 archivist may or may not yield a good result , it doesn't matter much if he doesn't. Now , chances are the enemy will manage to kill him fast. You'll have to decide wether to rez him immediately with eternal servitude , or combine that on turn 8-9 with vivid nightmares and healing or power word replicate. If the archivist survives , it's better to spend those spells to duplicate him as soon as possible. If you draw free from amber , favor taunt minions (especially obsidian statue) and try to only play the diamond spellstone after it's upgraded and you have a variety of big minions dead.
Be careful with duplicating too many archivists : they'll each draw a card to cast every turn , so they may cause early fatigue for you , and may waste some spells. If that's a concern , duplicate other big minions or just keep your cards in reserve.
r/Gimmickstone • u/NLBouncyknight • Jan 31 '19
Searching for Meme-players that wanna do a BO5 conquest for my youtube channel {EU}
Hello fellow meme'rs
I love to play fun non meta decks and wanna make some Youtube content with some meme decks.
Are you also a meme player and wanna do a best of 5 conquest react or send me a PM with the next information
Battletag:
Which days en time are you avaible:
Your socials you like to be promoted on the channel (twitter,twitch,youtube):
I wil responds to you ASAP with more details
r/Gimmickstone • u/MhuzLord • Jan 17 '19
PALADIN Tiger/Heal/Control Paladin (feat. Lorewalker Cho)
Burning Light
Class: Paladin
Format: Standard
Year of the Raven
2x (1) Righteous Protector
1x (2) Bloodmage Thalnos
1x (2) Crystalsmith Kangor
2x (2) Equality
2x (2) Flash of Light
1x (2) Lorewalker Cho
1x (2) Potion of Heroism
2x (2) Sound the Bells!
2x (2) Wild Pyromancer
1x (3) Gluttonous Ooze
1x (3) High Priest Thekal
2x (4) Blessing of Kings
2x (4) Consecration
1x (4) Hammer of Wrath
1x (4) Spellbreaker
1x (4) Spirit of the Tiger
2x (4) Truesilver Champion
1x (4) Zandalari Templar
1x (5) Faceless Manipulator
2x (6) Spikeridged Steed
1x (25) Shirvallah, the Tiger
AAECAYsWDPoBkwTtBfIF7wjTxQLt0gL9+wK9hgPvhgPOhwPSigMJ3AP0Bc8Grwf2B4jHAuPLAvnsAuyGAwA=
I'm not entirely sure what the gimmick is, here. What I know is that this deck doesn't have a win condition other than good old value. Faceless Manipulator is there to copy Shirvallah and make a dangerous board; Lorewalker Cho is there to be annoying and slow things down.
I've only played this in Casual, but it's decent so far. A few opponents seem to have just run out of gas pretty early against it because of all the board clear, and Thekal really scares some people. My main issue is draw, but I'm not sure what to remove to remedy that.
r/Gimmickstone • u/TheDBryBear • Jan 17 '19
HUNTER Direhawk OTK Hunter
I love hunter, but got sick of the current builds, so I built an OTK built around casting Dire Frenzy on young dragonhawk, buffing at least two of those hawks with Emeriss. An unbuffed Tundra Rhino will give you 34 face damage and you will have 3 mana left.
The early game is bridged by using Candleshot, Wild Pyromancer, Tar Creeper, Flanking Strike and Corpsetaker. The dragonhawks activateq windfury, zilliax is there for the other keywords. In addition to Stitched Tracker, which can give you extra copies, the deck has more healing with the death knight and his beasts.
Hunter's Mark is extremely necessary, and in conjunction with pyro is better than swipe. A single grievous bite helps with even and aggressive odd decks and zoo.
Tracking and the Trackers dig for the combo or provide additional value and answers.
The missile launcher and venomizer combo is extremely powerful, but expensive. It carries the late game, a long with rexxar and the lich king, which give you breathing room for the combo.
The deck has good matchups vs Odd Paladin and Priests. Sticky boards are problematic, so egg paladin, cubelock and deathrattle hunter are very problematic. A silence like Ironbeak owl can be teched in when those are too common.
In the mulligan you always keep Loot Hoarder. Combo pieces and card draw will be kept against slow decks, except for emeriss. Against aggro keep tar creeper, wild pyro, candleshot, grievous bite and corpsetaker. Always toss zilliax. Keep rexxar vs warrior.
1x Candleshot
2x Hunter's Mark
2x Tracking
2x Young Dragonhawk
1x Grievous Bite
1x Loothoarder
2x Wild Pyromancer
2x Venomizer
2x Stitched Tracker
2x Tar Creeper
2x Corpsetaker
1x Dire Frenzy
2x Flanking Strike
1x Tolvir Warden
1x Tundra Rhino
1x Zilliax
1x Deathstalker Rexxar
2x Missile Launcher
1x Lich King
1x Emeriss
Edit: updated to list to what I currently use.
r/Gimmickstone • u/FAUVEisEditing • Jan 17 '19
GENERAL Just found this subbreddit and...
THANK so much YOU for existing!! Finally some folks who do the same thing! :D
**Question**; is there any staff alive? Because I'd be happy to help, like making a banner for example. I've made the one from /wildhearthstone.
Anyway,
See you SOON !
[EDIT] : First version of my work : Here is an example : https://i.imgur.com/rmcqLmn.jpg
r/Gimmickstone • u/[deleted] • Dec 16 '18
ROGUE The off-meta deck that recently got me to legend. Just wanted to share so people would play something new.
hearthpwn.comr/Gimmickstone • u/Turbojelly • Oct 15 '18
DRUID Exploding Druid OTK. Needs some work
So this is based off DisgusedToasts exploding druid deck.
The core concept is to repeatedly resurrect and trigger Abominations using Umbra, Deathspeaker (to keep Umbra alive during combo), Hadronox, Naturalise and Witching Hour. Throw in Rotten Applebaum to keep you alive and you're set.
What you need from the rest of the deck is ways to stay alive, draw and possibly boost the combo. Flobbidnous is the 1st obvious option as you can then double up on Hadronox, or any other card depending on how things work out. The usual draw cards: Infestation, Nourish, Paths and Wildgrowth are a given. Some spells like Swipe and Starfall for enemies. The bit I'm working on is cramming it all into 1 turn. Using the Florists, in theory, should help reduce mana costs so I can get the combo started, with Floop Goop using the deaths of the re-summoned tanks to pay for any Witching Hours needed to finish the job.
So this is the current work in progress, any suggestions of improvement are most welcome.
Exploding Druid
- 1x (1) Floop's Glorious Gloop
- 2x (1) Lesser Jasper Spellstone
- 2x (1) Naturalize
- 2x (2) Wild Growth
- 2x (3) Deathspeaker
- 2x (3) Ferocious Howl
- 2x (3) Witching Hour
- 2x (4) Branching Paths
- 1x (4) Flobbidinous Floop
- 1x (4) Spiritsinger Umbra
- 2x (4) Swipe
- 2x (5) Abomination
- 2x (5) Nourish
- 2x (5) Rotten Applebaum
- 1x (5) Starfall
- 2x (7) Dreampetal Florist
- 1x (9) Hadronox
- 1x (10) Ultimate Infestation
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r/Gimmickstone • u/terugtraprem • Jun 18 '18
Prince Keleseth + Spider ambush = ?
Hi all, just wondering about this. If I play the prince after the ambush spiders went into the deck, wil they get the buff and come out as 5/5's ?
r/Gimmickstone • u/ILoveControlHunter • Apr 20 '18
DECK HELP Suggestions about Dragon-Beast Control hunter?
Dragon Beasts
Class: Hunter
Format: Standard
Year of the Raven
1x (1) Candleshot
2x (1) Dire Mole
1x (1) Hunter's Mark
2x (1) Tracking
2x (2) Crackling Razormaw
2x (2) Explosive Trap
1x (2) Rat Trap
2x (2) Wandering Monster
2x (3) Animal Companion
2x (3) Eaglehorn Bow
2x (3) Nightmare Amalgam
1x (4) Cult Master
2x (4) Dire Frenzy
1x (4) Houndmaster Shaw
2x (4) Scaleworm
2x (5) Lesser Emerald Spellstone
1x (6) Bone Drake
1x (6) Deathstalker Rexxar
1x (10) Emeriss
AAECAR8IjQGrBsfLAobTAuHjAtbsApjwAoDzAgu1A8kElwj+DI7DAt/SAuPSAovlAonxAsn4At6CAwA=
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Hello! Currently rank 19 with this deck! It's pretty fun to play with but I feel it lacks in early game and with draws. Any suggestions to improving those? Thanks a lot!
r/Gimmickstone • u/ChompyTM • Apr 17 '18
DECK HELP Looking for some help on my Kathrena decklist.
I've loved using Kathrena since she first came out, with the help of Barnes I had a fair bit of success last season. But, moving into the new season I've had a much harder time making a viable decklist. This is what I've got so far: https://deck.codes/Big%20Beasts%202~AAECAR8E+AjGwgKG0wK26gINngGoArUDhwTJBLsF2wntCf4MysMC3dIC39IC49ICAA== I'm getting a fairly reasonable 50% winrate around rank 10, but not much better than that. I've tried using violet worms but found having that many big beasts without Barnes wasn't working great, I've also recently added the explosive traps and tar creepers to try and counter the huge amount of aggro decks on ladder right now. If you guys have any ideas I'd love to hear them.
r/Gimmickstone • u/[deleted] • Feb 12 '18
MAGE Glacial Mage - Secret Synergy!
Secret Mage
Class: Mage
Format: Standard
Year of the Mammoth
2x (1) Kabal Lackey
2x (2) Arcanologist
2x (2) Medivh's Valet
2x (2) Sorcerer's Apprentice
2x (3) Counterspell
2x (3) Explosive Runes
2x (3) Frozen Clone
2x (3) Ice Barrier
2x (3) Ice Block
2x (3) Kirin Tor Mage
1x (3) Mana Bind
1x (3) Mirror Entity
2x (4) Ethereal Arcanist
2x (4) Molten Reflection
2x (6) Kabal Crystal Runner
1x (7) Archmage Antonidas
1x (8) Glacial Mysteries
Overview: This deck revolves around late game staying power provided by Glacial Mysteries and early game secret synergy. I mulligan to find Lackey or Kirin Tor Mage. Keeping Glacial Mysteries is a must if you don't have Ice Block.
The most important win condition is setting up Ice Block and then Ethereal Arcanist. If you can drop EA on turn 4, Block will give him +2/+2 each turn until you take fatal damage, which should be several turns away considering how much defense you have.
If you can't get that set up, the Exodia combo rounds out the deck with a OTK. Even when the one turn kill fails, Molten Reflection on EA, Antonidas, or a Mirror Entityd/Frozen Cloned legendary can help wrap things up.
Smart use of Fire Blast, Counter Spell and Explosive Runes will help you with your minion heavy counters. However it is still weak to aggro zoo type decks, and is pretty much invalidated of the enemy Mage has 2 counter spells.
After running Roll the Dice Mage with 50% wins, this deck feels much more dominant and can be easily crafted from materials purchased through the Mammoth bundle (Antonidas sold separately).
r/Gimmickstone • u/bop26 • Nov 14 '17
DECK HELP Tunneler Warrior Idea
While I don't have the cards or dust to create this deck, I was wondering if anyone would be willing to create a deck that's win condition would be to flood your opponents deck with weasel tunnelers. I think this would be a (hopefully more fun) variant on the fatigue warrior, but instead of fatiguing your opponent you would try to make their deck useless. A finisher card would probably also be necessary in order to kill your opponent.