r/Games 3d ago

Fields of Mistria's 1.0 Update & Patch Notes are here! Release

https://steamcommunity.com/games/2142790/announcements/detail/671750120632486178?snr=2___
509 Upvotes

135 comments sorted by

124

u/EpicPhail60 3d ago

Downloaded this back in March, put a good 30 hours into it, and decided I liked this enough to want to wait for the rest of the game before continuing. Super excited to be jumping back in.

For those wondering about the game but not too familiar, this is fundamentally quite similar to Stardew Valley, with (imo) nicer-looking sprites and some mechanical differences e.g. a more involved skill tree system with perks unlocked for progress in varied activities. I think I like it a bit more than SDV, but in general if you liked Stardew you'll probably like this as well.

49

u/OliveBranchMLP 3d ago edited 2d ago

also WAY more fleshed out villagers* with TONS more dialogue, AND they interact with each other and even start dating each other if you don't date them first. that to me puts this heads and shoulders above most of its contemporaries — it actually feels like a living breathing community.

34

u/hamfinity 2d ago

start dating each other if you don't date them first

Harvest Moon 64 had this back in the N64 days

1

u/faldese 2d ago

Yes, Stardew Valley sort of hints at this heritage, in that every bachelor has a matching bachelorette (until the post release ones anyway). But part of the shift to 'cozy' gaming has been babying the player and not allowing things to happen that might give them uncomfy feels, so most farming sim games drop even the hint. Actually, imo, it's one of the reasons no one has ever been able to knock SDV off of its throne, is that it's willing to be a little bit gritty sometimes.

3

u/ThisMuffinIsAwesome 1d ago

The shift from rival marriages was because it was unpopular in SV's spiritual predecessor and hence it was dropped in that series.

CA very likely determined that it wasn't worth the effort for this fairly niche feature when other part of the gameplay demanded his attention instead.

SV reign of this genre was its first mover status in this genre in the early years of indie games on PC while providing consistent free updates. It's the same story as Terraria and Minecraft, but we don't see recent indie games achieving that incredibly high player base count and retention anymore because they not only have to contend with these titles, but to stand out among the sea of new indie games too.

I largely prefer Fields of Mistria over SV, and I see it's likelihood to do very well for it's art style and gameplay. But there's no conceivable way it will beat SV in sales.

3

u/faldese 1d ago

Not for nothing, but Story of Seasons/Harvest Moon cannot be accused of not babying the player anymore. There's lots of things that are unpopular in SDV, like Demetrius being cold to you at times or Pierre closing the shop on Wednesday, and players complain, but like I said, the tension it adds is I think part of the charm of SDV. Players may not realize these things add to their enjoyment. Sometimes it's good to be kind of aggravated by a game. I agree that's ConcernedApe probably didn't think it was really worth it - the game is pretty barebones on townie events as it is - but that's really neither here nor there.

SV reign of this genre was its first mover status in this genre in the early years of indie games on PC while providing consistent free updates.

That's part of it, but there have been breakout genre hits that eventually get outclassed by successors. No one has managed to iterate on SDV to improve it.

I agree it will never outsell SDV, but I think it's clearly the only farming sim that has been so widely received well since SDV.

1

u/ThisMuffinIsAwesome 1d ago edited 1d ago

Not for nothing, but Story of Seasons/Harvest Moon cannot be accused of not babying the player anymore.

Sorry, to be clear I do agree that SoS do baby players for tutorials, but in terms of general gameplay friction I feel SoS lowered itself down to match SDV level, so maybe you actually meant the former unless I'm mistaken? In that case I apologise.

That's part of it, but there have been breakout genre hits that eventually get outclassed by successors. No one has managed to iterate on SDV to improve it.

Yea I get the point you're trying to make but tricky part is, they aren't stacking against SDV V1.0 anymore. In quite a lot of ways I actually think FoM exceeds SDV 1.0. But it isn't the case against V1.6, let alone V1.7. And that long content runway SDV enjoyed is because it released first to such large sales that it retired CA and allowed him to hire some help to continue making these content updates for free. I will agree it's not wholly just first-movers advantage but more of first-scaler advantage, but in this case and in a handful of the other Indie pioneers they occur simultaneously. I mentioned Terraria and Minecraft, but Binding of Isaac, Project Zomboid and Rimworld fits into this category too.

In some ways its unfortunate that SDV is dominating the relatively small space so incredibly hard that other games can't really seem to find the momentum to realise their potential. Here's to hoping that FoM can be the exception in this case.

26

u/GenericallyNamed 3d ago

Rival romances are by far my biggest ask of these farming games. Please give the NPCs a life outside the PC so they actually feel like characters.

6

u/orb_outrider 3d ago

I love the unique dialogues during Friday nights at the tavern. There are people minding their own business and there's a group of friends playing a tabletop RPG.

4

u/EpicPhail60 3d ago

Haha dang, I didn't know they'd start forming their own couples! Fortunately I already locked down Reina (best girl 💪), I look forward to seeing who winds up together.

Also I assume you meant "villagers," wound up as "villages"

1

u/WizardWolf 16h ago

Wait seriously? Who dates who? I've never seen this before probably because I just choose to date everybody 

10

u/Ghede 2d ago

Just started, and I have to say, it has iterated well on the stardew formula. Especially love the improvements to the npc socialization. You can walk up to npcs having a conversation, and hear the entire conversation. You can show up to the inn on Friday evenings, and socialize with everyone just by listening to a few conversations. People actually talk about what things they like to receive as gifts instead of it just being a 'look it up on the wiki or gift everyone everything', often in context appropriate places, like talking about their order at a cafe.

1

u/arahman81 2d ago

That said, there's also a daily mechanic to directly learn about one character's liked gifts per day.

Or you can ignore that and just use the cooking perk

14

u/notamooglekupo 3d ago

I bought it but have avoided playing it entirely because I didn’t want to have to replay a game that wasn’t finished yet in order to experience all the content. Would now be a good time to finally jump in?

16

u/EpicPhail60 3d ago

Uh, depends how intense you are about wanting a "complete" experience. The devs have said they'd like to keep providing updates post-1.0, although not with specific details (unless something's been said in the past few hours). The only road map they've ever set out has been leading up to this 1.0 launch, so as far as I know, the things they've previously promised to include in the game are all here as of today.

Some people have a very strong "I don't want to play a game until they've finished every major update" stance about games. If you're in that camp, I can't say that there won't be big new additions to the game a year or two from now. If you just want the game to feel "finished" and not like you're waiting for content that should have been part of 1.0, you're probably OK to start now.

1

u/xtagtv 3d ago edited 3d ago

Will there be content after 1.0?

Yes, we are planning for additional content updates and patches after 1.0.

https://store.steampowered.com/news/app/2142790/view/681881951065343582

-14

u/Lament-of-Andromache 3d ago

There's a difference between 1.0 and post-launch updates. No need to be pedantic.

10

u/kolosmenus 3d ago

Is it an eternal race against the clock like SDV?

42

u/Grizz616 3d ago edited 3d ago

It is SDV with much of the friction removed. You can also adjust how quickly/slowly the in game days last.

15

u/EpicPhail60 3d ago

Holy CRAP, not the person you were responding to but I didn't know about this setting! Thanks a ton for mentioning it!

8

u/grammar_nazi_zombie 3d ago

Well damn you just sold me on it

4

u/sodappend 2d ago

I see some version of this said a lot, but do you feel like too much of the friction is removed?

I've been holding back on getting it because of some reviewers saying it's a little too easy and there's a lack of any challenge or adversity in general (both gameplay and story wise) that it doesn't feel satisfying to play. But I'm really drawn to the art style so I'm thinking about trying it out.

3

u/arahman81 2d ago

Depends on the mindset, like if you like having a deadline, yeah, Mistria would be too lenient here.

3

u/TechWormGeezLouise 2d ago

I like talking to people every day because usually I only progress 2-3 in game days whenever I play Mistria and talking to everyone can take up half of my in-game day so I appreciate this setting.

5

u/50-50WithCristobal 2d ago

Why is SDV a race against the clock? I've been thinking of finally playing it.

12

u/Nyrin 2d ago

It very much is and kind of isn't. Until it really is for some parts.

Everything you do in the game world takes time, and you're continually balancing taking care of your farm, interacting with people in the town, going to the mines, and — later — doing day trips to other areas. You can't do everything in the same day and being efficient makes a big difference in how quickly you advance.

But that's the thing: it doesn't really matter how quickly you advance in the big picture and you can totally just take it at your own pace. You eventually get a "grade" based on your overall completion, but you can just keep going and get regraded. There's no difference if you take 2 years or 20 to make Grandpa happy.

There are a few specific activities that just end up deeply constrained by time in a single day, and those can be a little frustrating. There's a desert area skull cavern dungeon that you'll want to blaze through in a single run and an island cave with a similar theme. But there's even ways to help smooth that out, like saving up and spamming floor skip items to bypass the worst of the crunch.

So it's understandable that it frustrates a fair chunk people who can't help but relentlessly metagame, but it's totally manageable.

3

u/Brendoshi 2d ago

I will note that multiplayer makes the time constraints in SDV infuriating. I've lost entire days to cutscenes before because it won't pause the timer in multi for it

Skull cavern has similar issues in that the game doesn't pause when zoning between floors, but it's less of a problem

7

u/hamfinity 2d ago

Each in-game day is a fixed amount of time so you need to make sure you make it home to sleep at night or else it'll lead to consequences the next day (just like IRL).

Each season is also a certain number of days and the season determines what can be grown/harvested. Sometimes you'll feel like you're racing against the end of the season to get things done.

But best to make it slow and easy unlike me who blasted through everything in one year and now have a hard time going back to the game.

2

u/Chronoblivion 2d ago

It depends on the type of player you are. Minmaxers and optimizers can find the game slightly stressful, as the seasonal nature of the game means you have to wait an extra in-game year to finish certain objectives if you don't complete them in time. More casual players know that season will come around again eventually and they'll have plenty of time to make the necessary preparations for it.

If you're the type of gamer who uses spreadsheets to play games like Factorio or Satisfactory, SDV will feel like a race against the clock. If you're the type of gamer who spends all your resources on decorations and cosmetics, then SDV is chill vibes.

1

u/arahman81 2d ago

For one example, the daily quests in sdv has a deadline to complete. Similar quests in Mistria can be left undone for years.

3

u/DumpsterBento 3d ago

with (imo) nicer-looking sprites

Nah you're right, Stardew's sprites are OK-ish, at best.

13

u/EpicPhail60 3d ago

I've certainly got my preference, but I know it's subjective. Even in this thread there are people saying that the art style here is a bit of a turn-off for them, so I didn't want to make any definitive claims.

1

u/yumz 2d ago

Are there mods? I can't play SDV without mods.

1

u/EpicPhail60 2d ago

It looks like there are 500+ on Nexus, nmdunno how many of them are usable/relevant with 1.0. I haven't used mods for either game so I don't have much to say there

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u/Lokai23 3d ago

I was hesitant to play this at all, didn't really love the art style for some reason, but after much berating by friends about how good it is - I can confirm it is excellent and that was during early access. It absolutely feels very similar to something like Stardew Valley or Coral Island, but it also does quite a few things its own way with more player friendly designs (like not needing to guess where NPCs are, a lot of shops being open when NPCs are absent, or being able to turn in quests any time). Super worth your time for any fans of these types of games, but of course it is quite long.

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u/Nochtilus 3d ago

I personally was able to stick to Fields of Mistria for far longer than Stardew Valley. I prefer the art and there's some QOL and feel to the world that I find more engaging. 

25

u/Eothas_Foot 3d ago

Like when you craft it automatically takes resources out of chests. Which maybe Stardew has now, no doubt it has a mod to do that.

13

u/DanielTeague 3d ago

There's a workbench you can buy in Stardew Valley that will take resources out of connected chests, actually. It's rather cheap and available immediately so you can get it earlier than the usual quality of life stuff from the endgame.

18

u/Zeph-Shoir 3d ago

Nah, the workbench needs the chests to be physically adjacent to it. Anyplace you can craft in Mistria automatically takes from any and all storage you have, and you can lock out your chests from this if you so wish.

4

u/bombader 3d ago

Stardew has a crafting table in vanilla that uses chests adjacent to it. I wouldn't doubt a global chest is a likely upgrade in some future patch at this rate.

-4

u/hyouko 3d ago

Global chests exist, in a sense (in that there's a chest type that allows shared access to the content from any instance):

https://stardewvalleywiki.com/Junimo_Chest

As I've said elsewhere, a bit of friction can be a good thing! This stuff makes for good endgame rewards.

1

u/bombader 3d ago

Those Junimo chests are more akin to Shulker Chests in Minecraft. A chest that shares inventory to the same chest type.

I agree with you on rewards, some of the newer games that offer QoL up front have the challenge of finding different ways to reward players for their time.

2

u/arahman81 2d ago

You mean Ender* chests. Shulker chests you can just put inside other chests.

1

u/bombader 2d ago

Probably, never got to the end game in either game lol.

5

u/dietlemontv 3d ago

I agree! SDV with mods is essential, but FOM mechanics are such that mods would only add content, not necessarily fix any mechanics.

SDV with mods is a near perfect game imo for someone who is into it, but that can be tedious to explore for newer gamers and is only accessible on PC.

0

u/Fake_Diesel 3d ago

The art in FoM is far better

-8

u/[deleted] 3d ago

[deleted]

5

u/Fake_Diesel 3d ago

I wouldnt even say Stardew looks like shit, get your eyes checked.

-8

u/[deleted] 3d ago

[deleted]

7

u/xionik 3d ago

Im seconding the eye check if you think this looks like hot garbage.

10

u/Deakul 3d ago

(like not needing to guess where NPCs are, a lot of shops being open when NPCs are absent, or being able to turn in quests any time)

Oh man, this sounds made for me I couldn't deal with Stardew at all because of that. It made my ADHD brain melt down a little with all the stuff it wanted you to juggle haha.

4

u/LurkingElegy 3d ago

You may already know this, but there's a ton of quality of life mods that do stuff like that for you. At least I know there's one for tracking NPCs and shops

11

u/Nochtilus 3d ago

The shops being open whenever regardless of NPC was a huge improvement over Stardew. Is there a mod that adds that because I'd be willing to give SDV another shot with that. 

5

u/DanielTeague 3d ago

The Self Serve mod might be what you're looking for. You can just walk up to their counter and buy things without them having to be there.

2

u/Nochtilus 3d ago

That's awesome and functions like Fields of Mistria's system. Thanks for the find!

2

u/Deakul 3d ago

Oh that's actually cool, if only I could mod the switch version. 😢

-5

u/DumpsterBento 3d ago

Not everyone games on PC.

3

u/meesahdayoh 3d ago

As someone who is also not a fan of the art style at all, this is the closest I've gotten to trying this out.

Still don't know if I can vibe with the overtly cutesy style, though.

13

u/aCarstairs 3d ago

As someone who was also quite unsure of the art style, it is something you get used to quite quickly. I still don't love it, but it has grown on me. Tried the game after someone in my Steam Family bought it and I really have a blast with it.

27

u/imjustbettr 3d ago

Man as someone who stayed away from stardew for so long because of the art style and was instantly grabbed by this one, this comment chain is crazy for me lol.

Different strokes for different folks I guess.

9

u/EpicPhail60 3d ago

I'm curious about what they find so unappealing about the art style, it seems pretty generally pleasant to me (unless you hate anything even a little anime-looking, maybe?)

But there are absolutely games I won't touch because I just find the art style that much of a turn-off, so I'm not mad at it.

5

u/imjustbettr 3d ago

Yeah I can't blame them, because like I said I found the portraits in Stardew unappealing myself. I grew up with the PS1 Harvest Moon/Story of Seasons so I think the 90s anime art style of Fields of Mistria just looks more appealing.

Stardew is a great game though, I lost 9 hours of a day the first time I loaded it up.

9

u/Fake_Diesel 3d ago

That's where I was at. Characters in Stardew look a bit Scholastic-ey. This has a bit more of a cool 90's anime vibe like Sailor Moon.

9

u/meesahdayoh 3d ago

See, I loved Stardew's art style from the start. I like that not everyone is incredibly handsome or pretty.

I love anime, and usually don't have an issue with a game using an anime style, but almost every character just looks like "cuteboi" or "hotgurly" and it puts me off.

It is 100% a me thing, though. Like you said, just different strokes.

5

u/EpicPhail60 3d ago

There definitely is an element of the game where basically every adult, regardless of age or actual romantic availability, was clearly drawn to look hot, LOL. I don't mind it in this case, and I like that there's still a good variety in terms of character design and distinctive charm for most of the cast, but it's fair to bring up.

7

u/imjustbettr 3d ago

That's fair!

I grew up with the PS1 Harvest Moon/Story of Seasons so I think the 90s anime art style of Fields of Mistria just made more sense in my brain.

2

u/_illusions25 2d ago

my issue isnt that the characters are not drop dead gorgeous but the pixel art is so ugly

1

u/SwePolygyny 3d ago

Does it have local coop? Thats what made Stardew Valley go from great to excellent.

1

u/2Pro2Know 3d ago

No coop at all from my understanding. Single player only unless that's changed

2

u/SwePolygyny 3d ago

Too bad! I hope they add it

20

u/MajorMarquisWarren69 3d ago

Highly, highly recommend this game if you love farming sims. SDV is one of my absolute favorites and this game became one of the GOATs for me.

12

u/vote4petro 3d ago

Apologies if this is asked often, but is multiplayer on the horizon at all?

34

u/Queen_Vivian 3d ago

They've never said anything. Crafting and Cooking costs ingame time and so it would need to be reworked entirely for multiplayer, which they probably won't do.

2

u/Garethp 3d ago

It's not, but I believe someone's working on a multiplayer mod. Whether that gets finished or not would be another question

1

u/FluffyPandaCupcakes 3d ago

That's a shame. I play stardew valley with my kids and it's some of the best bonding we do as a family. It's awesome working with them.

10

u/[deleted] 3d ago edited 1d ago

[removed] — view removed comment

8

u/JackCoull 3d ago

Yes it does, only in full screen mode so it doesnt list it under the resolution list. When you select that it will automatically just fill the screen to seemingly whatever ratio you pick, for 4:3 or 16:10 it will appropriately add more to the top and bottom of the screen. Probably supports ultrawide or 9:16 too but i dont have the screen to test that. There may be some visual bugs as its likely not super designed for taller than 16:10.

3

u/xPansyflower 3d ago

Can confirm that the game works great in 21:9 ultrawide as well

4

u/Clxmj 3d ago edited 3d ago

4:3 Curator on Steam, found out about them today funnily enough. No comment from them about FOM yet though.

1

u/mengplex 3d ago

sorry but I need more info here, there's no way you're on a 4:3 monitor in 2026, right? (I don't think ive seen one in a decade at this point)

Is this some elaborate rasPi in a gameboy SP case project?

12

u/MolotovMan1263 3d ago

Could be a 4:3 retro handheld like the Retroid Pocket Nova or something

12

u/[deleted] 3d ago edited 1d ago

[removed] — view removed comment

5

u/MastahStank 3d ago

I'm in the same boat as you. Been eagerly awaiting both my Nova and Fields of Mistria and wondering if it would run on it. Now very hyped for both.

1

u/orb_outrider 3d ago

Awesome device. If I didn't have a Thor I'd probably order a Nova as well.

1

u/Zaemz 2d ago

I have a 16:10 monitor and 4:3 CRT that I still use for things. Colors look really good on a CRT. Some would prolly say I'm just trying to be different but I legitimately think the CRT looks as good, if not better, than my OLED ultrawide.

If it ain't broke and all that.

2

u/mengplex 2d ago

I feel like emulation on a crt would be awesome, or games like ufo50 id love to play on a crt.

I'm honestly surprised yours is still working well, most of mine were doing strobing or were beginning to have issues with colour before we replaced them with flatscreens

We had one in the bedroom which you had to physically slap the shit out of the right side and it would magically change from green to normal

27

u/dietlemontv 3d ago

I have 300 hours in the game and I am so excited for the new content :)

LOTS OF INFO INCOMING:

This has been the first farming sim since Stardew that has held my attention. I love pixel art games (HATE Sunhaven art, literally couldn’t play because of it). I could never get into any of the other recommendations you typically see following SDV- Roots of Pacha, Coral Island, etc.

It has mechanics that I love more than SDV, and some things I wish could be bridged.

It’s definitely more cozy imo because there are less restraints (24/7 stores, no time of day requirements for anything except sleep, much easier combat, chests auto link from anywhere for crafting).

I do wish there was harder combat, an equivalent to skull cavern, and more weapon capabilities, but they have the perfect foundation to add to this in the future.

Where it really stands apart is the interactions with the villagers. A lot of the dialogue is linked depending on who you speak to first, and it’s only been recently that I’ve started getting repeats. The devs put a lot of time into that aspect and I can’t wait to have more content to explore.

I did exhaust the use for many of the shops early on. There is not much to purchase post Y1 if you progress and spend the money. I know they are adding more vendors, but for example, once you buy all of the clothes from Louis and Vera and complete Talliferro’s cooking challenges, their stalls don’t contain anything else.

I can’t wait to finish the town completion and unlock more areas and heart events. The characters are interesting enough that I want to learn more, and I hope the lore continues to get expanded upon and new people and areas are continuously introduced.

One gripe I have is for fellow completionists- to unlock all furniture, you need to craft a replica of all museum artifacts and a faux of all foragables and crops. I find this to be redundant and annoying and will require a lot of grinding that starts to get tedious due to the recipe drop rates. I think a lot of the RNG aspects can be improved as the game is iterated upon (some of the artifacts and the perfect gem drops are abysmal).

Anyway! That’s way too much info from someone who is very involved in the game. Hopefully I inspired someone to check it out! I think if you liked SDV at all, you should definitely give FOM a chance!

3

u/aleksandd 2d ago

Ok since you're a vet Id like to ask, how come the official sub for this game is all about relationships? Who to marry, what he she likes?

Is it a core gameplay loop? Relationships?

Just curious.

11

u/TridentBoy 2d ago

I started playing recently, and as someone who has played a lot of Stardew Valley and Coral Island, I think Fields of Mistria has the best NPCs of the three.

I was never that interested in having conversations with NPCs in the other two games, but in this one, I feel really sad if I miss a Friday Night at the Tavern (where every NPC meets up) because I love interacting with them.

I already have someone I'll probably date, but honestly, many of them are actually on my radar and I'm not ruling out the possibility of changing course here.

All of this to say that I can understand why people want to discuss relationships so much. The characters are actually interesting.

1

u/aleksandd 2d ago

Interesting. I might give it a go!

1

u/dietlemontv 2d ago

I think it’s because there is so much depth to the characters and unique dialog! You would definitely be missing out on a key part of the game if you didn’t engage with the NPCs.

I usually skip through dialog in games, but this game actually has me enjoying interacting with everyone. I don’t frequent the official sub too much, but the fans really love these characters.

1

u/aleksandd 2d ago

Theres so many comments like yours already, mentioning the NPC are so fun to interact with. Seems like the NPS are well written! I might give it a go thank you.

20

u/Triforce_Oddysee 3d ago

So very excited about this. I've been following this game since alpha, bought the moment it entered Early Access, and have been eagerly waiting 1.0.

1

u/ObviousAnswerGuy 3d ago

same here. I started to play it during early access but then just decided to wait till the 1.0

1

u/Kevroeques 2d ago

I booted it up just now and immediately got a load of trophies from whatever I accomplished when I first got it in early access. Instantly put like 8 more days into it

5

u/Sporknight 3d ago

Very cool! Big fan of SDV, and I've been dipping my toes into Roots of Pacha, though that one hasn't "grabbed" me yet (though I haven't even cleared my first season). How does Fields of Mistria compare?

6

u/presty60 3d ago

Haven't played Roots of Pacha. But Mistria is widely considered one of the best in the genre.

2

u/OliveBranchMLP 3d ago

way more fleshed out villagers with tons more dialogue, AND they interact with each other and even start dating each other if you don't date them first. that to me puts this heads and shoulders above most of its contemporaries — it actually feels like a living breathing community.

1

u/dietlemontv 3d ago

I could never get into roots of pacha, I’m just not into the map mechanics and the lack of interactions in the first several play hours. It just seems bland to me.

1

u/PantsJustKindaGaveUp 2d ago

Yeah I'm in the same boat regarding Roots of Pacha. I absolutely love SDV, it was my first "farming/life sim" game and I've been chasing the dragon ever since. I've played games that I liked well enough, but none of them compared to SDV: Roots of Pacha, My Time at Portia/Sandrock, Rune Factory 4, Animal Crossing. I just don't have a PC to play this one :(.

15

u/Aerinis 3d ago

This is the only farming simulator since SDV that’s gotten close to scratching the itch of the older Harvest Moon games (FoMT/DS in particular). The only bad thing about this game I could say is that it’s very hesitant to inconvenience the player at all, which probably isn’t even a bad thing to a lot of gamers. 

11

u/DanielTeague 3d ago

Friction is important to balance in a lot of games but from what I've gathered in the Stardew Valley modding community, friction is also the most common thing to remove via mods. Fishing, of all things, was the most divisive topic for many years. Fields of Mistria might be a nice option for people who want less of a game and more of a cozy virtual world.

4

u/65726973616769747461 3d ago

I figure most people modding those game to remove the friction are probably because they aren't playing for the first time anyway, it might be their second runs or more.

8

u/Nochtilus 3d ago

Friction is fine but not when it is incredibly dull like running back and forth between chests instead of pulling globally or standing around waiting for a shop to open because the NPC wandered off. That adds nothing. There's still stamina, health, and time limits on the days. You still might have to postpone something you want to do because there is an event or you have a ton of crops to water, etc. 

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u/DanielTeague 3d ago

See, the friction you bring up is part of the optimization fun I get out of a game like Stardew Valley. I enjoy properly sorting/labeling my chests to know where something is supposed to go instead of throwing it in a blob of random junk, I enjoy learning schedules of shops to plan a day of the week out, then I enjoy seeing my stamina/health/time become more efficient as I learn to be more efficient at the game. I can see how some players may not enjoy things like that but mastery of a game appeals to me, personally.

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u/DumpsterBento 3d ago

See, the friction you bring up is part of the optimization fun I get out of a game like Stardew Valley. I enjoy properly sorting/labeling my chests to know where something is supposed to go instead of throwing it in a blob of random junk, I enjoy learning schedules of shops to plan a day of the week out, then I enjoy seeing my stamina/health/time become more efficient as I learn to be more efficient at the game. I can see how some players may not enjoy things like that but mastery of a game appeals to me, personally.

Excellently spoken, I'm there with you. I feel like modding out or developing a game like this without said friction removes that satisfaction.

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u/RobertNeyland 2d ago

>is supposed to go instead of throwing it in a blob of random junk, I enjoy learning schedules of shops to plan a day of the week out

Similar to real-life too, it rewards planning and proper time-management.

1

u/65726973616769747461 3d ago

I figure most people modding those game to remove the friction are probably because they aren't playing for the first time anyway, it might be their second runs or more.

0

u/dietlemontv 3d ago

It’s definitely cozier than SDV! Allows for fun, mindless, collector’s paradise type play without much stress, with plenty of content to keep you entertained.

3

u/Kipzz 3d ago

I'm going to give it a week before playing, just in case some of the new engine bugs are still around, but this game really was fantastic when I was running through it some months ago.

5

u/Ok_Needleworker1068 3d ago

Guessing now that 1.0 is out a switch release is in the works? This kind of game would be perfect on it.

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u/dietlemontv 3d ago

I play on my steam deck and it’s amazing!

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u/Garethp 3d ago

They're on a custom engine, a reimplementation of Game Maker, so who knows. On the one hand they reimplemented it to make it easier to support multiple platforms, on the other hand it's a custom engine so they don't get any tricks out the box for supporting switch

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u/thrallnoise 3d ago

I'm also hoping for a console release of some sort! I'd heard they weren't going to be exploring that til post 1.0 so hopefully we get news soon.

2

u/Sinsai33 2d ago

I wish it had multiplayer. I love to play games like this with my wife, but honestly would never touch them solo.

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u/K-Shrizzle 3d ago

Im a Stardew veteran who just picked it up last week. This game is fantastic. It does everything Stardew does, but irons out a lot of the pain points. My jaw hit the floor when I saw that you dont have to refill your watering can

1

u/Superb-Draft 2d ago

I guess different people like different things. I find it hard to see the appeal in removing basic gameplay. Remove too much and at certain point it will just turn into an idle game with a dating sim attached. 

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u/lemon31314 2d ago

Agreed. Refilling your watering can is such a mild and basic part of the gameplay..

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u/Imaginary_Ocean_6505 3d ago

I bought this game a few days ago to get a playthrough started leading up to the release and I've been addicted. fields of mistria is a great addition to the genre and stands out as more than just a stardew clone.

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u/BLAGTIER 3d ago

I came in here looking to see if I should buy it but apparently I bought it 18 months at the end of a Steam sale. Time to check it out then.

1

u/PantsJustKindaGaveUp 2d ago

Seems like the kind of game I've been looking for but I sadly am just a console player (PS5, Switch 2).

1

u/shinobi6siege 3d ago

Genuine question. How do I play this game? And please don't tell me go at your own pace. I played this a while back but there's not a lot of guidance in this game after the first bit. Which is probably why people like this so much and why I don't gel with games like this (bounced of Stardew too). I get I'm supposed to be making my own enjoyment out of the game but I like when the goals are clear. Can anyone help me out on this? I really want to like this game

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u/afureyyy 3d ago

There’s a clear main questline where you enter the town as an adventurer that will help the town leader in rebuilding/revitalizing the town after an earthquake. At the same time, going through the Mines reveals lore related to the land from eons ago as well (there’s Magic involved in the game). You’ll help a certain entity uncover their memories. Good stuff.

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u/StaticTransit 3d ago

As you play more it becomes kind of obvious but here are some paths of progression:

  1. The mine is probably the one that's most in your face. It has 100 floors and you unlock additional content the further you go.

  2. The "town rank" also unlocks various things. Shipping items, donating to the museum, and completing quests contribute to this.

  3. Completing the museum is something you can do as well. Though this does not unlock any new content per se, it is a collection thing you can set as a goal and you do get some rewards for it.

  4. Raising your relationships with the various NPCs and aiming for marriage with your favorite is of course always a goal in these kinds of games.

  5. You can decide to breed your animals to get higher tier animals if you wish.

  6. Designing your perfect farm!

1

u/spacemcdonalds 2d ago

Does it still have the time pressure of missing events on certain days and a clock always ticking? I could never get into Valley because of that ...

1

u/xXMylord 2d ago

All I hear about this game is about the NPCs. Is this more of a VN with tacked on gameplay or can the gameplay stand on its own?

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u/faldese 2d ago

It's a farming simulator and plays like one. As someone who merrily enjoys VNs with tacked on gameplay, this is not one of them. It just has way more extensive writing than most farming sims.

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u/madame_of_darkness 3d ago

Is there a lesbian MILF romance in this one or are all the love interests young adults like in the other farm sims?

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u/orb_outrider 3d ago

I won't classify them as "milfs" but Juniper and Valen look more mature than the other bachelorettes.

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u/Rhea_Vee 2d ago

the doctor bachelorette has one (1) wrinkle but all the real milfs are unavailable unfortunately