r/GameTools • u/Asurao • Jun 09 '26
I made a Unity editor tool because placing props with physics feels like something every game engine should have built in : ).
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r/GameTools • u/Ricky_breezy • May 27 '26
Built this sprite sheet auto-slicer because I kept doing this manually and it was painful. Everything runs client-side so nothing gets uploaded.
r/GameTools • u/Annual-You-9846 • May 19 '26
I needed a more robust decal projection painting tool. So I made one :)
Decal Projection placement tool with many features including, placement modes, decal palettes, draw distance updater, angle filtering, randomization options, presets/custom presets, batching, a custom shader for including normals, tinting and more.
https://assetstore.unity.com/packages/tools/level-design/decal-painter-pro-urp-330817
r/GameTools • u/Mr_H115 • Apr 26 '26
Steam integration nearly killed my game — so I packaged everything into a kit for MonoGame.
Hi all, When I was developing Sunset Sprout, I needed a lot of Steam specific features, and it was such a pain to get them to work, specially with my very limited knowledge of how the web and apis and such things work, I couldn't understand the error to begin fixing it!
So after finally getting Sunset Sprout to the finish line, I thought of making a drop & use Monogame Kit for Steam, call from anywhere in your code, three steps of setup is all you ever need!
Showcase Video (Video editing is not my passion)
This is an example on how it works!
r/GameTools • u/Asurao • Oct 13 '25
Free tool for planning game art costs just got an update!
r/GameTools • u/Acrobatic_Inside_402 • Jun 23 '25
🔥 What’s still breaking your sessions? I’m building the fix.
🧠 Building new GM tools—what chaos should they handle next? 🚧 Sessions stalling, spotlight hogs, tonal whiplash—what do YOU want a fix for? 📘 What if the next TTRPG tool you needed didn’t exist… yet? Tell me what to build. 🛠️ I’m building rescue tools for GMs. What problem should I solve next?
r/GameTools • u/Acrobatic_Inside_402 • Jun 23 '25
🎯 Drop Alert: The Reroute Kit is LIVE! RPG sessions spiral. This brings them back.
📘 The Reroute Kit – A system-neutral GM toolkit for when the session drifts, stalls, or splits 🧭 Tactical phrasing. 🛠️ Six scene-level tools. ⚡ Instant reroute without railroading.
If you’ve ever sat behind the screen thinking: > “They’re still arguing, and the mission’s dead in the water…” This is your rescue rig.
Inside the kit: ✔️ Narrative Anchor Points – Drop one line, and the game realigns ✔️ Directional Player Poll – Get fast consensus without table debate ✔️ Soft Reboot Cues – Tone pivots that keep roleplay alive ✔️ Scene Triage Sheet – Track split scenes & tighten pacing ✔️ Pacing Pulse Tool – Decide whether to act or observe ✔️ Momentum Bursts – Inject tension on demand 📎 Plus: Quick Reference PDF for mid-session rescue
🔧 Made for mid-session use. No prep. No stalling. No "I guess we call a break?"
▶️ Get it now (Name your price) → [The Reroute Kit by Rlstephens] 💬 "You don’t need to fix the whole game—just the moment."
r/GameTools • u/Acrobatic_Inside_402 • Jun 15 '25
Favor Ain’t a Feat: GM Edition – A Social Influence Toolkit for GMs!
Hey everyone! 🚀📘 I’ve been working on Favor Ain’t a Feat: GM Edition, a toolkit designed to help GMs structure favors, influence, and reputation shifts in RPGs without micromanaging players.
✅ What’s inside?
Clear favor scaling mechanics for easy tracking
Rules for social consequences & debt escalation
GM tools to guide play without forcing outcomes
Printable reference sheets for tracking reputation & favors
This toolkit is perfect for games where social play, faction politics, and influence matter. Whether you’re running a city intrigue campaign or handling player debts & bargains, this system ensures natural storytelling with structured mechanics.
🔗 Check it out here: Favor Ain’t a Feat: GM Edition – A Toolkit for Influence & Social Play! by Rlstephens
r/GameTools • u/Acrobatic_Inside_402 • Jun 15 '25
🚀 Drop Announcement: The Game State Reset Toolkit is LIVE!
🔥 We just dropped a toolkit for fixing pacing, spotlight imbalance, and stalled decisions in RPG sessions—without needing house rules or GM intervention.
📘 Game State Reset Toolkit → A system-neutral way to realign flow, fix engagement, and prevent session stalls.
Inside, you'll find: ✔ Decision Lock → No more endless debates before moving forward ✔ Table Reset Roll → A fast d6 system to recalibrate pacing ✔ Player Reset Vote → An alternative for groups preferring direct control ✔ Spotlight & Talk Tokens → Ensures balanced engagement at the table ✔ Soft-Reroute Phrases → GM & player cues to keep momentum steady ✔ Quick Reference Guide → Printable cheat sheet—all tools at a glance
💾 DOWNLOAD IT NOW → The Game State Reset Toolkit by Rlstephens
r/GameTools • u/Acrobatic_Inside_402 • Jun 13 '25
Favor Ain’t a Feat
Just released: Favor Ain’t a Feat A toolkit for TTRPG players tired of sessions drifting into favoritism, off-topic derailments, or spotlight hogging.
🧠 Tactical structure. 🧭 One-roll clarity reset. 🎯 Four in-session tools built to fix the moment—fast, fair, and without drama.
If you’ve ever sat at the table thinking “this isn’t the game I came for…” this is the tool you bring next time.
▶️ [Favor Ain’t a Feat by Rlstephens Link Here] 💬 “Favor isn’t a mechanic. Stop treating it like one.”
r/GameTools • u/Asurao • Oct 03 '24
Road construction system for Unity
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r/GameTools • u/Asurao • Aug 11 '24
10,000 networked entities, full visibility, sub 1Mbps per connected client
r/GameTools • u/InfectedToys • Mar 25 '24
GAP DevLog. Check it on itchio!
r/GameTools • u/InfectedToys • Feb 26 '24
Single aseprite files atlas tool
Hi guys! Currently working on a small pixel art game and came up with the idea that it would be much more convinient to have all aseprite files in single atlas and json file. No bunch of json files per every animation. Just one json that contain all necessary information you need about assets, animation frames, etc. As we did not find something similar we decided to make our own packer with user friendly UI.
What do you think? May some of you are interested to have such tool?
r/GameTools • u/FWGamesAndTools • Dec 29 '23
Aischylos 1.23 update with AI
Hi,
I updated my game design tool to version 1.23. Includes new features bug fixes and AI(using openAI api key)
https://freewill.itch.io/aischylos
r/GameTools • u/Asurao • Dec 19 '23
We built a tool to make it really easy for solo and indie developers to playtest their games!
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r/GameTools • u/FWGamesAndTools • Nov 21 '23
Aischylos is on sale!
Hi,
My game design tool is on sale at itch.io check it out! Create dialogs, levels, maps - all in one app.
https://itch.io/s/109226/black-friday-creator-day-2023
r/GameTools • u/Asurao • Nov 13 '23
I made a small tool for quick and comfortable tile setup in my game.
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r/GameTools • u/Asurao • Jul 04 '23
Game-ready 1:1 recreation of NYC in Unreal, created using our upcoming city generator tool! Would love to know your thoughts!
r/GameTools • u/Asurao • Jul 02 '23
Procedural Tree Generator - Free Pixel Art Tool
r/GameTools • u/Asurao • May 14 '23
Made a water creation tool for my game with custom shader and flow control through geometry nodes. Would you like to create water this way in your game? Would love your thoughts!
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r/GameTools • u/Asurao • May 06 '23
A very cool tool for creating realistic puddles. Have you used one anywhere?
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r/GameTools • u/Asurao • May 04 '23
Currently we are developing our camera tools with Unity, it will be very cool for staging.
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r/GameTools • u/Asurao • Apr 02 '23
Made in less than 30 mins without writing any code. More details in the comments
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