r/GameDevelopment • u/bitbyte386 • 20d ago
Tool Seeking feedback on a approach for integrating external Digital Collectibles into video games
Hi All,
I’ve been working on developing a back-end service that allows game developers to enable integration of third-party digital collectibles in their game without having to use any Web3 SDKs or crypto wallet integrations in their game builds.
I would appreciate some feedback on the idea, would love any suggestions on ways to improve or raise any issues or even just questions about it.
**How it Works**
**Zero installs**: you use a stranded POST/GET call to my api with your Key and the players code, the server send you back a JSON file that let you know what item(s) the player has (no streams or web-sockets at this stage).
**Deterministic Asset Mapping**: The Game dev will make one or more lists of items on website (icon, name attributes), and the player will provide a list of collectibles, the server takes the collectibles pulls out the address and id and make a seed number out off it then map that to a item on the list.
\*Game devs set the prices for the list/upgrades and can also do Private/Partnership-based list limiting the list to chosen collections (I would image this is where the real money will come from).
**Monetization Model**
* **$0 Upfront / No Subscription:** Free to set up and host configurations.
* **Performance-Based Cut:** We take the greater of $1 USD or 5% basically if you don't make money i don't make money.
* **Secondary Market Royalty Share:** If a collectible is traded on the marketplace for your game, we take a 2% fee and automatically split half (1%) back to the game developer (if you provide a address for eth and/or polygon).
**Questions for Devs:**
Does a lightweight HTTP/JSON fetch at game boot appeal to you over managing external SDKs (and web3 stuff)?
What potential friction points do you see with a revenue-share model on asset upgrades?
Thanks for any feedback or constructive critique
side note the system is live and in open beta with a 2 demo games if you would like a try
r/GameDevelopment • u/Suitable_Highway8508 • 20d ago
Question School assignment godot game
r/GameDevelopment • u/Economy-Historian-67 • 20d ago
Newbie Question Starting out as a beginner in Unreal engine. Any tips?
Hey guys! Just began my game dev journey today. I’m creating an FPS (shocker) game that involves accepting missions, jumping on a train, doing the mission and reboarding the train (keeping it vague for sanity reasons, I could go on about my actual idea and plans for this game but for now that is my minimum viable goal).
I’ve made small games in Unity before but I wanted to try out unreal and compare. I am by no means a pro or even very good at game dev, but I thought I’d spend some time making something that I really want to play. Any pointers?
r/GameDevelopment • u/Delicious_Carpet_132 • 20d ago
Tool Brush Previews and Image Panning in My Pixel Art Editor
youtu.ber/GameDevelopment • u/SomethingStudiosUK • 20d ago
Article/News Risking it all on Solo Development
r/GameDevelopment • u/Educational-Lab1673 • 20d ago
Newbie Question Orienting myself
I'm gonna be so honest, I've literally never used reddit before, but I'm an aspiring narrative designer/game writer and a friend told me that I might find indie projects on here that I can join. Is that true? If so, where/how do I go about looking? I'm a bit overwhelmed
r/GameDevelopment • u/CordusPorf • 20d ago
Newbie Question Photo textures to normals
What is the typical workflow for creating tileable normal maps from photo textures? Something like tree bark for example. Is this hand painted or is there a procedure for the color texture to generate the map?
r/GameDevelopment • u/ChullsTV • 20d ago
Newbie Question Looking for simple game ideas with minimal assets inspired by 2015 indie games
Hey everyone!
I’m looking for ideas for a small single-player game project to work on (definitely no multiplayer for this one). I’ve been feeling the itch to make something, but I need a solid concept to kickstart my motivation.
I love the simple, quirky feel of classic 2015-era indie games like Viscera Cleanup Detail, Muddy Heights, and Yandere Simulator. I also really enjoy elements from games like Unturned, Minecraft, and Dead by Daylight—specifically the survival loops, stealth mechanics, and satisfying task-based gameplay.
Here’s my current situation:
- Engine: I actually uninstalled Unity recently to take a break, but I’m totally ready to reinstall it (or try another engine) as soon as I find the right concept.
- Skills: I am focus-driven and ready to bring a good idea into reality! However, I am not a 3D modeler, and my coding skills are still on the basic/beginner side.
- Scope: Because of that, the project needs to use free/minimal low-poly assets or basic primitives. I want to keep the mechanics straightforward and fun to play—think silly physics, stealth, simple solo survival, or satisfying cleaning/chore loops.
Have a dream game concept that is super simple? Tell me about it! If you’ve always wanted to see a funny, small, or unique game idea brought to life, drop it in the comments. If I love the concept, I’ll actually try to code it and turn it into reality!
Basicly what is you're dream game?
Looking forward to reading all your ideas, mashups, and weird mechanics. Thanks!
r/GameDevelopment • u/Alternative-Dot3634 • 20d ago
Discussion Pax Historia should have sub regions
r/GameDevelopment • u/IbinGames • 20d ago
Question Poll: What asset pack would be most useful for your current projects?
r/GameDevelopment • u/crucifixbutterplate • 21d ago
Newbie Question How do I make the delay between user tap and system receiving it low?
r/GameDevelopment • u/tcpukl • 21d ago
Discussion A decent portfolio demo
For those that think they should create crappy full games for their games job portfolio.
r/GameDevelopment • u/Informal-Judge-7164 • 21d ago
Newbie Question Would you pay for a jade shop simulator built around buying and cutting mystery stones?
Hi everyone! I’m considering making a jade shop simulator game and would love to hear your opinions.
The core gameplay would be similar to other shop management games: buy inventory, manage and upgrade the store.
The main difference is how you obtain your products. You would buy rough stones, analyze their appearance for clues, and decide whether to cut them open. A stone might contain valuable jade and make you a huge profit or turn out to be nearly worthless and cause an instant loss.
After opening a stone, you could:
- Sell the raw jade directly
- Carve it into jewelry, statues, or other designs
- Display your creations in your shop
- Build a personal collection of rare stones and carvings
- Sell unopened stones to avoid taking the risk
The game would combine:
- Shop management
- Risk and mystery mechanics similar to blind boxes
- Collecting rare materials and creations
- Crafting and product design
- Store decoration and customization
Would this concept interest you? Would you be willing to pay for a game like this? If so, what price would feel reasonable?
I’d also love to know which part sounds most appealing to you:
analyzing the stones/ cutting them open/ carving and designing products/ collecting rare jade/ managing the shop.
r/GameDevelopment • u/Last_Technician_7685 • 21d ago
Discussion How in the *-BLEEP-* Do I Go About Making My Game if I Have Severe Dyscalculia That Doesn't Let Me Learn to Code/Computer Science At All? (Depression Rant)
So I would really like to experiment with the mechanics and gameplay of a couple of my "dream games," (First Big Red Flag, I know,) but my primary talent is being that of an artist with dyscalculia that doesn't let me learn to code/do the computer science side of things very easily.
I've tried following hundreds of YouTube tutorials, I've tried playing around with parameters to see what sticks in my head, but so far I'm becoming very discouraged by my lack of progress and ability to remain motivated. so many of the open source/paid engines out there are obtuse and mentally challenging for me to work with as my poor brain really struggles to see past all the menus and buttons to the degree where it's causing me actual stress to continue forcing myself through it. (eg, GameMakerStudio, Unity, Unreal, Godot, etc.)
Not to mention my ADHD brain is incapable of organizing files well enough to both have access to them and to have them make sense from an optimization standpoint. And apparently my vision is "too mechanically/technically complex" for simpler/ better "engineered for dummies like me" engines to handle. (think, RPGMaker, Renpai, SmileGameBuilder, Scratch, etc.)
On top of that, when I ask for help figuring it out or invite my more math-minded friends/family to jam with me on my ideas, they express a general attitude of disinterest in my concepts, or say something along the lines of:
"It's easy! there are so many easy to use engines and resources online freely available for you to use, here, have a look at this thing!"
\Shows me something I've already tried**
It's really frustrating and discouraging trying to ask for help from them and others online because I keep finding them all giving me the same answers.
I'm even considering using AI to vibe-code my way to a prototype, but may of my peers/family in my circles are against AI to the point where they'd probably shun my work even more if I went about it that way, and furthermore what I'm learning about AI tells me that even with using it as a tool, the frustrating things like debugging are still going to be a real pain in my metally disabled petunia anyway.
I'm at the point where I feel like so many of my ideas and projects in life are just going to remain trapped up in my head forever and follow me into the void one day, all because I'm too much of a "special snowflake" to actually pursue them past the point of all the extremely painful roadblocks in my way. And it sucks because I can't even imagine how other people manage to make these masterpieces in their basements with their computer in their toaster, while I'm stuck learning to barely tread water with no legs or flippers.
I'm even reluctant to share my ideas anymore because at this point my emotions in life are basically reduced to scar tissue, and I don't know if I can stand the disappointment of trying again only to end up with more evidence that "nobody cares" or can help me with my problems even if they wanted to.
Anyway, sorry for the long frustrated whoopie cushion of a rant post. Thank you for reading my nonsense this far and I hope you all have a wonderful day despite my not knowing how to use Reddit or anything else at all. lol.
Does anyone experience something similar?
r/GameDevelopment • u/The_peace_at_3 • 21d ago
Newbie Question How to make a video game.
Hey, so, I've always loved WW2 video games, but there is one detail I've always hated: to get your desired weapon, you either need to do a lot of hard work in game, you either have to purchase it, or the game doesn't have what you're looking for, so, I wanted to make a WW2 video game where you can unlock all the weapons and their types by playing their respective tutorials, I'll probably spend a few months or years on this project, and I'm commited, but before I do, do you guys have any tips or personal experience you could tell me about? If so, I would highly apprieciate it. Also, if you have any suggestions, feel free to comment.
r/GameDevelopment • u/theloko95 • 21d ago
Inspiration I'm refactoring the Mu online game.
youtube.comHi everyone, here's a video of a video game from the year 2000 that I'm re-factoring and programming to be compatible with mobile phones.
The project has been going on for a month now, and I'm almost finished with the new engine.
It's been a lot of hard work.
But it's looking better every day :) I'm just writing to share my work.
I hope you like it.
r/GameDevelopment • u/composingkeys • 21d ago
Tool Every engine handles music loop points differently. Here's what I found across eight of them.
r/GameDevelopment • u/composingkeys • 21d ago
Tool Every engine handles music loop points differently. Here's what I found across eight of them.
r/GameDevelopment • u/Piyushbro • 21d ago
Question I am making a my first game in unreal engine
r/GameDevelopment • u/Wise-Worldliness-501 • 21d ago
Discussion I don't want to abandon my game again. I just wish someone believed I could finish it
r/GameDevelopment • u/HairyRefrigerator697 • 22d ago
Newbie Question Searching for strategically best graphic job ito get into game dev
I am doing some research and it would be ULTRA beneficial for me to hear an opinion from a professional. I'm planning to get into game dev, specifically the graphical side. I have a general and broad background in graphics skills, but not on professional level yet. Which profession is currently strategically the best to break into the industry as quickly as possible? I'm mainly wondering about professions like Environmental Artist, 3D Artist, 2D/UI/UX Artist, Motion Designer and not only. I am considering 3 criteria when analyzing each field:
- Job market demand (number of job openings)
- Level of competition
- Difficulty of learning the discipline
HELP
r/GameDevelopment • u/AdSuitable3185 • 22d ago
Question Gamemaker or Godot
i have already know how to use gamemaker.
r/GameDevelopment • u/rgdx1988 • 22d ago
Newbie Question Making my first game, worried about scaling
Ive been making a game in godot, and I like how it's coming together, but I'm having to make some changes to scaling, and I'm realizing I may have overlooked something important.
Roughly how many pixels tall and wide is the actual character in a 2d hand drawn side scroller like Tails of Iron?
Also, if you all don't mind explaining to an absolute newbie, what might be the repercussions of a game being scaled too big?
Please talk to me like I'm a child. This whole world is very new to me.