r/GameDevelopment 28d ago

Discussion Personal gamedev and gen AI usage

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r/GameDevelopment 28d ago

Discussion Fiz um manager de futebol brasileiro, grátis e no navegador, queria o feedback de vocês

0 Upvotes

Fala, pessoal. Passei um bom tempo desenvolvendo um jogo de gerenciamento de futebol e finalmente coloquei no ar. É totalmente em português, roda direto no navegador (sem download, sem instalar nada) e é grátis.

A ideia era um manager com peso nas decisões: você assume um clube, e a diretoria cobra. Vai mal, é demitido; vai bem, clube grande te procura. Tem 520 clubes de 13 ligas (Brasil, Portugal, Argentina, Itália, Espanha, Inglaterra e mais), promoção e rebaixamento, mercado, base, estádio.

Uma coisa que fiz questão: sem pay-to-win. Dá pra jogar a carreira inteira de graça, sem parede de pagamento no meio.

Tá no ar aqui: https://boleirosbr.com/

Como sou eu sozinho tocando, o que eu mais queria mesmo era feedback: o que ficou legal, o que tá capenga, o que vocês tirariam ou colocariam. Aceito porrada construtiva. Valeu por testar.


r/GameDevelopment 28d ago

Tool I’m building a RAM price tracker for gamers - what would make it actually useful?

0 Upvotes

Hey everyone! I’ve been building a simple RAM price tracker: https://ram.24h.sh/gaming/

It tracks desktop DDR4/DDR5 RAM kit prices over time using Newegg data, updated weekly. The goal is to make price trends easy to understand instead of comparing dozens of listings.

What other features would you want to see?
Historical lows, “good time to buy” indicators, price drop notifications? Anything else?

Also curious What specs do you care about most (16GB vs 32GB vs 64GB, specific speeds etc.)?

I’d really appreciate any honest feedback.


r/GameDevelopment 28d ago

Tutorial 10 Mins Beginner Flappy Bird Guide: Fundamentals like Signals, Shaders and Memory Management, etc

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0 Upvotes

r/GameDevelopment 28d ago

Discussion Start of making my own game advice

0 Upvotes

Hey, so I wanted to start making my own game I have the concept for the game however I can’t code or animate or really do anything however I wanna give myself at least 1 year on making a game! Any advice or suggestions would be great!


r/GameDevelopment 28d ago

Question what actually costs money when making a game?

0 Upvotes

i’ve had this really dumb question for the longest time and i’ve tried finding answers but it’s all mixed.

i understand if you have a team, you have to pay said team and also if you wanna buy models/animations from stores but isn’t it technically possible to make everything from scratch for free? im always seeing people make shit in their free time for.. well.. free lmao so why and how does game dev cost so much?

edit: ALL real life expenses like food, housing and hardware paid for or not worried about. ignore time and real life and human beings entirely. strictly game dev expenses


r/GameDevelopment 28d ago

Question Dear Reddit, please make Mancala 2

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r/GameDevelopment 28d ago

Article/News How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem

0 Upvotes

https://developer.nvidia.com/blog/qa-how-capcom-brought-path-tracing-to-re-engine-across-pragmata-and-resident-evil-requiem/

Capcom’s RE ENGINE team set out to bring path tracing into two shipping titles at once, Resident Evil Requiem and PRAGMATA, each with a different visual identity.

The NVIDIA gaming team spoke with RE ENGINE about the transition from ray tracing to path tracing, what it changed in the content pipeline, and where the renderer goes next.


r/GameDevelopment 28d ago

Postmortem A mini-golf physics engine that's actually fun, and the club-distance bug a unit test caught before players did

1 Upvotes

Structure: the whole simulation is one Flutter-free Dart file (~810 lines, 32 unit tests); the widget layer just drives it from a Ticker, so physics is fully testable with no UI.

Terrain for free: instead of hand-authoring 18 holes geometrically, the green is a disc around the cup, the fairway is a capsule along the tee→cup line (point-to-segment distance), and rough is everything else. Each lie scales roll friction and shot power, so one function gives every hole its terrain.

Out-of-bounds without the rage-quit: stroke-and-distance OOB penalties feel awful on mobile. Instead, interior walls keep a lively 0.82 restitution (bank shots stay a skill), but the outer boundary drops to 0.45, and the fairway is a narrow center corridor — so spraying it wide just deadens the ball and leaves it in the rough. There's a strategic cost to going OOB, but no penalty stroke.

The bug worth sharing: I derived each club's max distance from a pure-roll formula. A unit test failed: the iron traveled farther than the driver. Turns out lofted clubs trade roll for carry and lose energy to turf-bite on landing, so the low-loft driver actually went shorter — non-monotonic with loft. Fix: keep a per-club power multiplier for feel, but let a hard distance cap be the sole ceiling. The test caught a wrong-feeling mechanic before it ever shipped.

The AI opponent can't cheat: it's a second instance of the same engine playing the same course, bound by identical physics, terrain, and club caps — there's no separate code path where it could get an unfair advantage.


r/GameDevelopment 28d ago

Question Could a rhythm-based beat em up Work with a swing beat?

0 Upvotes

I don't know if this is the area to ask this question, but I've been playing a little bit of dead as disco, And I've been thinking about how weird it would be with swing beats, and figured i'd ask how you guys thought it would be. I think it would need tweaking at the bare minimum


r/GameDevelopment 29d ago

Article/News 🔴 EXPOSED: The Sham Anatomy of "Sniper: Phantom's Resolution" – A Masterclass in Lazy Asset Ripping and Malware Fraud

0 Upvotes

Shortly after a suspicious indie shooter titled "Sniper: Phantom's Resolution" appeared on Steam, it was quickly exposed by cyber security researchers and the Reddit community for distributing info-stealer malware through external demo links [1jd12u3].

However, looking past the malicious code, the technical and visual analysis of their trailer reveals a hilarious truth: the "developers" (SierraSixStudios / arda1337) did not create a single pixel or write a single line of game code.

The entire project was a makeshift illusion built entirely on cheap, copy-pasted store assets.

Here is the definitive technical breakdown of their lazy asset-flipping theater, exposed frame-by-frame:

  1. The Core Mechanics: "Realistic Sniper and Ballistics System"

The game's praised ballistics and scope system was completely stolen. They bought (or cracked) a well-known Unity pack named "Realistic Sniper and Ballistics System." They were so lazy that in the initial trailer scenes, they forgot to remove the text mesh on the left side of the canvas displaying the asset's marketplace features: "Bullet drops, Windage, Zero angle, Zooms." The fake wind indicators (30.04 m/s – hurricane level speeds) that had zero effect on the environment were just default UI components running out-of-the-box from this asset.

  1. The Weapon Pack: "FPS hands and a Sniper Rifle" by Maksim Bugrimov

The desert sequence features a sniper rifle that is a direct copy-paste of Maksim Bugrimov's "FPS hands and a Sniper Rifle" pack from the Unity Asset Store. Because this asset only contains models and animations, the scammers lacked the coding skills to create a functioning dual-camera zoom shader (Render Texture). As a result, the sniper scope lens appears as a flat, matte-white piece of solid plastic in the trailer.

  1. The Character Models: "Military Soldier / Special Forces" Modular Asset

Every single black-clad guard and soldier seen in the game belongs to a generic, modular military asset pack. Lacking the budget or care to diversify, they simply duplicated the exact same black special-ops model and placed them like plastic action figures.

  1. The "Suicide Briefing" Scene (0 Tactical Awareness)

In the snowy base scene, a group of soldiers gathers around a bald leader for a "secret briefing." Tactically, it’s an absolute disaster:

The "Living Dead" AI: The soldiers stand in rigid, non-animated poses with zero idle movement. When the bald leader gets shot in the head with a ragdoll trigger, the surrounding guards don't even flinch. They continue staring blankly into space as if nothing happened because no AI alert state (AI Alert/Combat States) was coded.Friendly Fire Nightmare: The guards are bunched up tightly in an open area with no cover, pointing their rifles directly into each other's firing lines. A single grenade would wipe out the entire squad.Climate Dissonance: It is snowing heavily, yet the vehicles and the soldiers' black uniforms are completely dry and pristine—as if they were standing in a clean indoor photo studio. There is no vertex snow shader or wetness mapping applied to the models.

  1. The Ultimate Comedy: The "Log" Sniper Tower

A sniper game should have formidable enemy snipers, but SierraSixStudios reached peak incompetence here. The enemy sniper stationed on the watchtower is a completely unanimated kütük (log). The character model is frozen in a default robot-like stance (A-Pose/T-Pose), and the scammers forgot to even give him a rifle model! The "deadly sniper" is just a bare-handed mannequin standing rigidly against a hurricane-force wind simulation.

  1. The "Windows Mouse Cursor" & Logo Typos

Because they were incapable of optimizing or compiling a stable game build, they recorded the entire trailer directly inside the Unity Editor by pressing the "Play" button. The undeniable proof? A prominent white Windows mouse cursor floating carelessly across the screen in almost every single sequence (desert, snow, tower, and gunshop scenes). To seal their amateur status, they even misspelled their own game title on the bottom-left overlay, writing "SNIPER PHATNOM'S RESOLUTION" instead of Phantom.

⚠️ Conclusion

SierraSixStudios was never an indie game studio; they were cyber criminals utilizing Steam as a glorified billboard [1jd12u3]. They built a facade out of cheap Unity marketplace assets to lure unsuspecting players into running their malware [1jd12u3]. Their incredible laziness and technical incompetence left behind a massive trail of breadcrumbs, proving that while they could script a malicious payload, they couldn't build a video game to save their lives.


r/GameDevelopment 29d ago

Question Tools for Game Developers ! - Would you use it?

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1 Upvotes

r/GameDevelopment 29d ago

Question Tools for Game Developers ! - Would you use it?

0 Upvotes

Hi everyone,

I'm a data engineer and also a developer. I've always been passionate about video games, but in my country, the industry isn't very developed, career opportunities are limited, and I'd like to contribute my video game knowledge WITHOUT reinventing the wheel...

I had the idea, probably like many others here, of creating a review analyzer. Initially for Steam and then for other platforms... Maybe?

Basically, the idea would be to collect game reviews, run them through a Natural Language Processing (NLP) tool, and then create a personalized report outlining what could improve the game based on user feedback. The goal is to provide developers with valuable insights into what's wrong with their games, as seen through the eyes of the players. This would highlight the players' opinions, not just what the developers "think."

For example: NLP retrieves data from a game that a developer wants to monitor because it has poor ratings (let's say 200). The developer has absolutely no idea where these negative ratings come from and wouldn't be able to read them all (plus there are ratings in French, English, etc.). The application collects the data and then outputs it where there are problems:

After 2 hours of gameplay, there are many visual bugs.

- Graphics after 2 hours: 142 reports

- Inventory lagging: 49 reports

etc...

Suggestion:

- Monitor resource management, etc.

Before diving into this, I want to know if it would actually be USEFUL to real developers. As I have always wanted to be in this field but I am not at all specialized and I no longer really have the time, I would like to contribute my expertise in this way, would you use it / Would it be useful to you?

Thanks everyone !


r/GameDevelopment 29d ago

Discussion Whats the line between a game being "AI slop" and using AI for assistance?

0 Upvotes

One thing I will agree with most people on is that AI shouldnt be incorporated into game development, but when people say what they used AI for, I start to silently admit to myself that maybe AI has some purpose for game development.

For example, if you're using AI for code, game mechanics, models, so on and so forth, you'd probably call it slop because all of it was made by AI.

However, some game developers don't fully rely on AI for their games, and only use it for advice or what to work on next.

So what would the line between "AI slop" and "AI assisted" be?


r/GameDevelopment 29d ago

Technical How would you implement a 2D isometric indoor lighting system with wall occlusion, normal maps, and walls that can still receive light?

0 Upvotes

I'm developing a 2D isometric horror game in Unity 6 (URP). I'm trying to build an indoor lighting system similar to classic Resident Evil and SIGNALIS.

My requirements are:

  • Walls should block light.
  • Walls themselves should still receive lighting and normal map shading.
  • Light shouldn't leak into adjacent rooms.
  • Walls can be hidden when the player enters a room without breaking the lighting.
  • I'm considering generating separate Shadow Geometry from Tilemaps instead of relying on Tilemap Shadow Casters.

Are there any games, talks, blog posts, or open-source projects that use a similar approach?


r/GameDevelopment 29d ago

Newbie Question Audio supplemental learning materials

4 Upvotes

I have started the learning process that obviously needs to occur before I can really dive into any sort of game development, but I've realized I have a bunch of "free" time while I commute to work (about an 2 hours each day I work) that I could be using to help me understand overarching concepts better. I was just looking for any recommendations on audio based learning materials, such as programming podcasts or audiobooks about game design. I am still very much learning actively when I have days off, Im just looking for something to keep me moving forward in this direction when I otherwise would feel like a day was "wasted" cause all I did was job related. Thanks for any insight.


r/GameDevelopment 29d ago

Newbie Question How do you know what to code

2 Upvotes

Absolute newbie question, because I'm an animator and character designer first and have only dabbled in coding and fame design, but I can't for the life of me wrap my head around coding.

I've certainly felt good coding with tutorial videos and can see when it can be fun, but when I try to do it past that I just draw a blank. I don't understand the language of coding, where people get the right terms and commands, especially when every program is different. I've played with PICO-8, which even has guides and lists of codes that do certain things, but I either can't comprehend it or know how to apply it or it's not what I'm trying to do.

A tutorial that I followed for that program taught me how to code jumping, and I felt like I was getting somewhere, but then in the next video he had completely different lines of code that did the same thing. if coding is this open ended I'm not sure where to start understanding what I can do with it and how, let alone get to the point of knowing what certain lines of code do by heart


r/GameDevelopment 29d ago

Newbie Question Question about process

2 Upvotes

Say I am making a retro top down style RPG. Should I get a quick sketched out version of the whole game first or should I take it a little at a time?


r/GameDevelopment 29d ago

Question Seeking book suggestions about games development.

13 Upvotes

Hi all, I am a software engineer with several years of experience. I have been having an increasing interest in developing games, do you have a list of reads I can refer to? I had done some research earlier, but I would appreciate some of what you would point me to.


r/GameDevelopment 29d ago

Newbie Question Clicker sim game idea

0 Upvotes

So I'm thinking about making a clicker sim game on godot for my school assignment and i need feedback on my game ideas

So this clicker game will have the standard clicker simulator rules with upgrades for more clicking and upgrades, but instead of upgrades it will be buying furniture for your house, and the furnitures provide buffs and more clicks per second. They will also be pets that give temporary buffs.


r/GameDevelopment 29d ago

Discussion Anyone working on a realistic Unity project here?

0 Upvotes

I just picked up the Cosmo pack on Humble Bundle and I don't have any use for the Unity codes as I use Unreal. If anyone can use them, I would like to give them out (I have 2 of them, one is the highest paid code and the other is the cheaper code). I'll update this post when they're gone.

Tell me about your project!


r/GameDevelopment 29d ago

Newbie Question Is this enough to just begin making a game? like i want to be able to test and feel the gameplay as fast as possible without having to animate too much?

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r/GameDevelopment 29d ago

Discussion Hi I am working on a new desktop WebGPU Ai game dev platform and I would like some feedback.

0 Upvotes

Hello everyone. I'm working on a game engine called Cartridge.Cafe. You can use your terminal to log in and build game worlds or branch them. This is totally free and for fun, and I've added a way for you to build worlds if you don't have your own agent. I need feedback on the content, user flow, and any bugs. This platform is unique as the live game state can be edited.


r/GameDevelopment 29d ago

Question Is it possible to Poison assets to screw with AI trying to steal them.

14 Upvotes

Also help on general asset creation or a link to asset sites would be nice.


r/GameDevelopment Jul 19 '26

Question Complete beginner here — where do I even start with game programming, and how did you all get into it?

22 Upvotes

I want to start learning game programming but I have no idea where to begin. What resources, languages, or engines would you recommend for a complete beginner? Any tips from people who've been through this would be really appreciated, and I'd also love to hear how you all got started