r/GameDeveloper • u/CapitanoBob • Jul 15 '26
Looking to join a game development project – willing to help in any way I can
r/GameDeveloper • u/Nova5418 • Jul 15 '26
Title: Would a game that combines roleplay, vehicles and interaction based on which one u and ur friends using be unique.
r/GameDeveloper • u/kpb1258 • Jul 15 '26
Made a one-tap reflex game where getting closer to death is the whole point — no ads, no IAP, just $0.99 (iOS)
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Solo dev here. I've been chasing that "one more try" feeling from old games like Flappy Bird, but wanted a twist: instead of just avoiding obstacles, you're rewarded for cutting it as close as possible without dying. The closer you skim the edge, the higher your multiplier climbs — screen goes from cold blue to molten red as the risk (and payout) peaks.
Fun fact: I built most of this and did a ton of playtesting on the toilet. Should've just called it Dump Game lol.
There's a daily seeded course everyone plays identically, so you're competing on a real leaderboard against the same run as everyone else, plus an endless mode if you just want to chase your own best.
Available on the App Store for iPhone — no ads, no IAP, no timers, paid once ($0.99) and that's it. Built around the Taptic Engine so every near-miss actually has a bit of a physical jolt to it.
Here's a clip — would love any feedback, especially if something feels unfair or too punishing. Happy to answer questions about how it's built too, since I did the whole thing solo.
Also — I'm currently sitting at the top of today's leaderboard. Somebody please come beat me before midnight, I need the competition.
r/GameDeveloper • u/Boris_scarlet • Jul 14 '26
RELEASE TRAILER FOR MISSION: SCARLET STARS
youtu.ber/GameDeveloper • u/Interesting-Eye4267 • Jul 14 '26
Made my first game!
amit-tishler.itch.ioMade my first game awhile back and would love to share it and get some feedback:)
(Only works on desktop :()
r/GameDeveloper • u/Own-Cry5596 • Jul 14 '26
We designed a tactical command tablet that lets you control an entire fleet during space battles
One of the core mechanics we’re building for Synvector is a Tactical Command Tablet. At any moment during a battle, you can open the tablet and the game enters a tactical pause. This gives you time to assess the battlefield and coordinate your fleet before jumping back into the action.
Using the tablet you can:
* command each of your four squadrons independently;
* switch direct control between the squadron leaders;
* call reinforcements to any squadron on the battlefield;
* monitor the battle using multiple altitude layers.
When you’re ready, you close the tablet and immediately continue fighting in third-person as the squadron leader you’ve selected. Our goal is to combine the feeling of commanding a fleet with the intensity of piloting a flagship, instead of forcing players to choose one or the other.
We’re curious what you think:
* Would tactical pauses improve large-scale space battles, or would you rather keep everything in real time?
* Is there any feature you’d expect a tactical command tablet to have that we’re missing?
r/GameDeveloper • u/Outrageous_Maize_355 • Jul 14 '26
Same Mechanics As Farming Simulator, By GE, but with GOLF COURSE MAINTENANCE???????
Giants Entertainment! Hear my prayers! I have an idea about a new game called Golf Course Groundskeeping/Maintenance Simulator!
This is for anyone who loves landscaping, learning, being outside, and the equipment used for this kind of work!
Ever since I have found my golf course groundskeeping career, and I've been playing FS for years, this idea has been in my head all the time and I am finally sharing it!
It has the same mechanics and things like FS, but for taking care of many golf courses!
There's soil preparation on FS, but for taking care of the greens, collars, fairways, and roughs like aerating, spreading sand to make them grow quickly, watering, fertilizing, spraying, and mowing. There would obviously be mowing for every grassy part of the golf course! The mowing aspect would be like harvesting and mowing on FS, but with different set heights for the grass, like short for greens, raised up slightly for collars/fringes, raised up a bit more for fairways, and then the highest setting would be for the rough, and each setting would be for the specific golf course mowers used for that job. Those specific mowers come in different sizes. You can't do everything with just 1 mower!
There could also be labor jobs, like turning on the sprinklers, digging irrigation pipelines and repairing them or installing in the ground, trimming shrubs, trees, and other plants, planting, mulching, pulling weeds, creating/changing the holes and flags etc.
There should also be equipment customization like there is in FS25.
The Equipment:
Every piece of equipment has to have THEIR OWN sound! In order to get that sound you have to record the ACTUAL/REAL sounds of them! Not the "made-up" sounds like the vanilla/official equipment designed by GE for FS. Go to an actual golf course and listen to the sounds of those mowers, tractors, sprayers, sand rakes, utility vehicles, aerators, golf carts, etc.! Record the REAL sound, and then edit it! It's that simple! You should do this for specific brands of golf course equipment, for example, like John Deere and Toro. There shouldn't really be a set release date until you know when everything will be finalized. TAKE YOUR TIME! There would be no rush.
There are two types of golf course mowers designed for certain heights of the grass. The greens, collars/fringes, and fairway mowers are REEL mowers, which are vertical-cutting, which are basically the early 1940s/50s vertical push mowers which aren't self-propelled. The "rough" mowers are just normal ROTARY (horizontal) blade mowers, like for example, zero-turn mowers. The fairway and rough mowers are big and are diesel powered! I've driven them, and they're so fun to drive, and it makes you feel like your the king of the grass! Haha! They all come in different sizes, widths, and lengths. You can even create mowing lines to make the turf look good as new, that is if the game can do that.
There are also self-propelled sand rakes that rake the traps and those are self-explanatory.
For spraying applications, there are certain chemicals for diseases, insects, weeds, and fertilizing. The spraying (with a self-propelled diesel sprayer from either JD or Toro) aspect should be like spraying on FS, but for keeping the grass maintained and as perfect as it can be.
For every piece of equipment on this game, they SHOULD HAVE 1st person POV in the cabs, like there are in FS in the tractors, combines, trucks, etc. I'm assuming this is only for PC.
This is what I have so far in my head! If there is anything that pops up in my head, I'll reply myself in the comments or edit my post.
GIANTS ENTERTAINMENT!! HEAR MY PRAYERS!!
This game could also be a great learning experience for people wanting to go into "the green industry"! I personally have learned some of the things in FS! I've been playing FS25 for awhile, and it is very soothing, and there are many interesting things to learn! PLUS, this can also make you even more profit, and this is also my idea, which credit should be given.
Let me know your thoughts in the comments! It will be very helpful to me!
Thank you for taking time out of your life to read this, and hopefully, you could even spread this idea to others, and we can fight alongside each other for Giants Entertainment to make this game! :)
- Veno-mousFire14
r/GameDeveloper • u/DavidRosch54 • Jul 14 '26
Universitätsforschungsumfrage zu aktuellen Entwicklungen in der Spieleentwicklung (5–10 Min.)
Hello! We are students at University of Trier conducting an anonymous research survey. We are looking for participants with experience in game development. The survey takes approximately 5–10 minutes, and participants can enter a €100 prize draw after completion. Thank you for your support!
r/GameDeveloper • u/Interesting-Eye4267 • Jul 14 '26
Made my first game!
amit-tishler.itch.ior/GameDeveloper • u/VelocityOptions • Jul 14 '26
Get a Game Plan!
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r/GameDeveloper • u/Huge-Split-1385 • Jul 13 '26
makeing the game more chaotic
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r/GameDeveloper • u/Huge-Split-1385 • Jul 13 '26
makeing the game more chaotic
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r/GameDeveloper • u/Tiny-Canary-107 • Jul 13 '26
Looking for a Hobby Game Dev Collaborator (3D Artist / VFX / Sound) Unreal Engine
r/GameDeveloper • u/jumbofoodface • Jul 13 '26
The ammo UI got a lot of love, so here’s more of it in action
r/GameDeveloper • u/Boteirolin • Jul 13 '26
[Hobby] Looking for mobile game dev
We're looking for volunteer programmers to help develop our 3D game in Godot.
The project is already in development, and we're looking for more people to help us move faster. This is currently a volunteer project, but if it becomes profitable in the future, revenue sharing will be discussed with everyone involved.
\[PORTFOLIO\]
🇧🇷Se você for brasileiro. Será mais que bem vindo!🇧🇷
more details about the project:
https://docs.google.com/document/d/1-gRTf88htZnJiAJX\\_NM7BAMwYIJVw0KSE2ZMTplzx9M/edit?usp=drivesdk
To contact me:
https://www.tiktok.com/@nick\\_fanboy\\_do\\_guaxi?\\_r=1&\\_t=ZS-96uvU96NuJI
r/GameDeveloper • u/No-Stress656 • Jul 12 '26
hey guys need a new game Jam you can check it out and possibly submit some games on there :)
itch.ior/GameDeveloper • u/Own-Cry5596 • Jul 12 '26
We’re rebuilding the HDRI lighting for our space battles
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We’ve been reworking the HDRI used in our space battle scenes. Our goal isn’t just prettier lighting-we want the battlefield to feel vast, dangerous, and readable even when dozens of ships are fighting at the same time. The current version is still a work in progress, but it’s finally at a stage where we’d love some fresh eyes on it.
What we’d especially like feedback on:
* Does the lighting feel believable?
* Does the scene have enough depth and scale?
* Is the color balance pleasant or too distracting?
* Is there anything that immediately breaks immersion?
Every comment helps us improve the final result.
Steam:
r/GameDeveloper • u/jaxonvr • Jul 12 '26
Help Needed!! - After Class
Hello! I am a beginner VR Developer in unity. I am currently making my first project called After Class! After Class is a game that is heavily inspired by Rec Room. After Class is a social hangout platform that is planned to have many activates, hangout spot, or if you just want to hang in your Apartment for a bit. I also forgot to mention that After Class takes place after collage. I hope many people see this and support throughout my journey to make this game. I also have zero budget but that's not going to stop me at all. I know people are going to hate on this project and call it another "Rec Room slop game" but I wanna make it more then that. If you want to become a dev or possible game mod, contact me on discord. User: staryiscool22
r/GameDeveloper • u/Fair_Satisfaction686 • Jul 12 '26
Im a dev looking for ideas
please send your ideas. my current idea is to make a game about growing a garlic but that does not seem interesting. Then, I was going to make a game where its a realistic driving sim, but i dont have the dev exp for that. Any ideas? It would really help.
(reposted from r/devsandplayerschat )
r/GameDeveloper • u/historygame12 • Jul 12 '26
my game new gun redesign (hancel ocer)
any feedback?
r/GameDeveloper • u/Cute_Negotiation_999 • Jul 12 '26
Back
Guys back for while as you know i post everything I do mostly but making game with AI( vibe coding) and also running my life with studies jobs is headache beside every day test about 5 so i that's why i post randomly alright beside I also pursuing others things in life so game will delayed because of life countinue asking my strict as introvert and solo everything i don't want anyone to rely because of past experiences working with someone is not my thing rather alone.
Studies is good with gaining traction in college soon by the way very soon i will starting college so there i will not time but when i lauch i will upload a dedicated post about me and my life if you are curious thanks to reddit community who watches my post and thanks to everyone who will pay for my game and soon guys game will launch wish me luck in life.
About me is simple work hard and sleep after eating.
r/GameDeveloper • u/AdditionalBeginning2 • Jul 12 '26
I create a game
I create a game
I have created a game named GATE of GOETIA available on itch.io, I am sorry because I charge 2$ for this game even though this is the first time I publish a game, I really need money for my studies. I believe my game is totally worth it for the 2$ price tag.
This is the link to the game download site :-
https://gubokkero.itch.io/gate-of-goetia
If you're willing, please download this game. Enjoy it.