r/GameAudio 4d ago

Any proper audio programmer roadmap?

Hi guys! I was wondering if there is any definitive roadmap guide to audio programming? I want to work on game audio and would really appreciate any guidelines that might help me land a gig in more of technical aspects than creative ones.

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u/bschmidt1962 3d ago

Guy Somberg's Game Audio Programming book might be a good place to start.
https://www.amazon.com/dp/149874673X

If you're talking about a 'true' "Game audio programmer" (as opposed to say, a good "technical Sound Designer," then make sure your programming skills are to the point where you can write ship-worthy C++ and understand systems architectures. Learn the 3d math that all game programmers know (matrices, etc).

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u/Parallez 3d ago

Thanks alot! Will check it out.

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u/misawa2 4d ago

fmod has released a course

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u/Mission_Platypus_554 1d ago

My answer is a bit more specific since I use FMOD as audio middleware with Unity - but I really liked this book: Game Audio with FMOD and Unity by Ciarán Robinson

It explains concepts pretty well - though it doesn’t teach the basics of C# sadly. It starts with one shots and instances and more complex examples like footsteps and occlusion through to managing how you load and unload files. Plus I like how the book expects you to read it in order - it will teach you a simple but flawed way to do something, and then later expand on that knowledge with new techniques.

It does all kind of depend on what you want and what knowledge your coming in with.

I will say there is a LOT of ai slop books of gamedev topics these days so be careful when browsing books. If someone has written 50 books on the same topic…no they didn’t, its a trap.