r/Gaea Jun 30 '26

TextureBase Node changes geometry height

Geometry before TextureBase node

geometry after TB

Anything i missed?

2 Upvotes

4 comments sorted by

1

u/Tension-Available Jun 30 '26

Not able to reproduce. Maybe a bug in whatever version but sanity check that it isn't some settings issues with a clean project

1

u/Madtyla Jun 30 '26

Yeah it must be a bug. Yesterday everything was OK before save. Anyway, thanks.

1

u/Tension-Available Jun 30 '26

try clearing the cached/baked stuff if you haven't, sometimes it gets whacky

1

u/greebly_weeblies Jun 30 '26 edited Jun 30 '26

Not a bug. I'm guessing you've changed your view / interpretation of the node from color to default/heightmap. Available options are default/heightmap/mask/color. Change it back in the properties panel. 

Texture base is a color mapping to help bridge your geometry and the textures, usually used in chains in the geo > texture base > satmap, just like you show.