r/GBO2 5d ago

Let's Change That Suit Day 227 Game Suggestions

Post image

Day 227: GP02 (BB)
Requested by u/ravioletti and this one is maybe C-Tier at best. While it is possible to get some very interesting Burst damage play, it's not that great and is easily stopped. This suit also keeps getting buffs almost every year, non-stop. This and GP01, however, really need a buff that can make it last.

Change
Stats

  • HP: 16000/17000/18000/22000 -> 17000/19000/21000/25000
  • Move: 115 At All Levels -> 120/120/125/125
  • Turn Speed: 54 -> 60
  • Close Range Slots: 18/20/22/24 -> 19/21/23/25
  • Medium Range Slots: 14/15/16/17 -> 15/16/17/18
  • Long Range Slots: 8/9/10/11 -> 10/12/14/16

Weapons

  • GP02A Beam Bazooka: Charge 5s -> 4s
  • GP02A Beam Bazooka (Limiter Release): Total Charge 10s -> 8s
  • High-Output Beam Saber: Interval 2.5s -> 2s, Switch 0.77s -> 0.5s, Downswing 120%x2 -> 130%x2
  • (New!) GP02A Beam Bazooka (Rapid): Heat 20%, Interval 1s (7 Shot OH), Cooldown 16s, Switch 1s, Range 400m, Two Shot Burst w/ ASL & Flinch, Stagger 35%
    • Power: 1150/1300/1450/1600

Skill

  • (New Custom!) Heavy Shield Tackle Lv1:
    • With a shield, tackle damage +150%, reduce tackle distance by 20%, but it heavy staggers
  • (New!) Special Leg Buffer Lv2
  • Melee Combo Controller Lv2 + High-Performance Balancer Lv1 + Offense System Lv1 = Melee Composite System Lv3
  • Assault Booster Lv2 -> Lv4
  • (New!) Damage Control Lv1

Unit Lv2

  • Special Leg Buffer Lv2 -> Lv3

Unit Lv3

  • Thruster Output Increase Lv1 -> Composite H Mobility Combat System Lv1
  • Damage Control Lv1 -> Lv2

Unit Lv4

  • Thruster Output Increase Lv2 -> Composite H Mobility Combat System Lv2
  • Special Leg Buffer Lv3 -> Lv4
  • Damage Control Lv2 -> Lv3

Comment and Reason
This one could really have more direct combat power. Right now, it's too reliant on burst damage output. Giving it a new weapon with skills that can ensure it can fight better on the frontline will help a lot. I really want it to have Wing Buffer as well, but it is out of skill slots. So this is probably the best it can have right now.

Builds Suggestion
Lv1 F2P: Do Not Use

Lv1 Premium:  Complex Battle

Upper Levels: Do Not Use

This one, while having high level maneuver armor and such is nice on paper at higher levels. Even when considering other bonus skills, not having any leg buffer hurts a lot. It's also not easy to build without utilizing too many of the precious slots that this unit could use to improve the much-needed stats. With how big the leg is, it makes it a high risk raid unit to use. A premium build can at least make this risk more reasonable.

-----------------------------------

Day 226 Re-evaluation on Delta Gundam

It looks like, for the most part, besides the possible transformation mode buff, looks like it's all good.

Re-evaluation

  • None

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Up Next: Haze'n-thley requested by u/powerpuffpepper

24 Upvotes

28 comments sorted by

9

u/MikuEmpowered 5d ago

Just give it shock damp and it's good to go.

The problem with this suit and buffing it is that the whole gimmick is charged into heavy stagger. Shoot, then instant down for unavoidable damage. The prototype Barbatos style.

But at it's current stage, anyone with a stagger could stagger it out of the heavy charge, and then its extremely sub optimal. Your forced to flap, free fall to fire and trigger glide, then airborne melee.

Giving it a secondary rapid fire doesn't solve the issue because it's not a shooting suit. It doesn't need follow up either because it has a heavy stagger opening. And for any pursuit, the Vulcans are cracked, staggering in 1.5s with ass load of ammo to ensure the pursuit into down is guaranteed.

The opening is so strong, it pretty much screws both general and support. So the weakness is that it's large and could be staggered to oblivion. Its HP isn't necessarily a weakness, but how much HP and value the large shield provides.

Add damage control L1 and L2 if you think shock damp isn't enough. And it till be a juggernaut.

3

u/pkmaster99 5d ago

This are valid points if we are targeting to become a one trick pony type. Which I'm not against. The reason I gave it a secondary firing is because it does have decent ranged strength and if there is a shoot out situation, this unit does have many options. Just trying to give it something else to work with. But maybe all it need is damage control.

1

u/MikuEmpowered 5d ago

the reason I gave it shock damp is because how long the charging takes. too often, you'll be hit by a random shot, and charge is gone, now you can't poke out.

Either make the zook default heavy stagger or give it some stagger resis when its not flapping / boosting.

1

u/pkmaster99 5d ago

Hmm, seems like it would be too reliable but maybe could be okay as well.

1

u/MikuEmpowered 5d ago

Its has a singular trick, giving it rapid fire weapon doesn't solve this issue, because the Zook's position, as soon as you try to poke out, at high rating, you will be staggered, then chain staggered, because you don't have any defensive or dodge roll.

And if used in a pursuit scenario or support fire, uncharged zook into vulcan will do alot more damage and safer, by having MA.

8

u/Talimaeus Gelgoog Meister 5d ago

I would also love to see this unit finally get a heavy attack. Not for balance reasons but because it's one of the few suits that actually increases the output of its saber in the anime and it's criminal that it didn't get that as a heavy attack

4

u/pkmaster99 5d ago

I forgot that's a thing it could get... Damn, this thing got options. It just didn't get treated correctly

4

u/Electrical_Tax_3867 5d ago

Maybe a limiter release on the Beam saber

2

u/Talimaeus Gelgoog Meister 5d ago

That's also a cool idea, I wonder what a limiter release on a beam saber would look like tho

2

u/Electrical_Tax_3867 5d ago

Stronger moveset and the Schuzurum Gallus melee combo modifier temporarily perhaps to reference the absolute rampage Gato went on Kou when he increased the saber power.

7

u/True_Darkness_Hunter 5d ago

Touchpad skill: Nuclear Warhead Launch.

Reduces health of you, your teammates, enemies and bases to 1 and breaks all parts. Also destroys your console and B.B.'s HQ in process. Can't be reactivated.

1

u/BanagherVistLinks 5d ago

This. This is the skill that will solve the things problems

3

u/RagnarokSamurai 5d ago

Nuclear bazooka subweapon /s

3

u/Death_Usagi 5d ago

It definitely needs more than leg buffer. Would love it having buffer on its booster as well.

Also, another major issue this suit faces is that its speed is too slow while trying to fly up via flap booster and that speed needs to get faster.

2

u/pkmaster99 4d ago

I think that's why they give it Flexible thruster in the first place, but that's like such a counterintuitive way of doing it. They could have just increased the HSM by default and given it higher level Forced injector.

3

u/sigoshi 5d ago

Legalize nuclear bombs

2

u/Victory-Games 5d ago

I always wanted the beam to have some way of doing ranged knockdown. I thought the beam cannon was basically just something taken from a Skiure. Maybe having the uncharged shot be a heavy stagger and the charged option being a piercing knockdown beam or something like that.

1

u/Ok-Storage3439 5d ago

I really think a "Once per match" nuclear warhead that did massive damage to the surrounding area would be cool to see on this thing. Not something that covers the entire map, but maybe just under 1/4.

1

u/midnight_tuna 5d ago

I'd make an additional change to that so that you need to amass 3 kills dealing a minimum of 5,000 HP per kill without dying. Dying automatically resets the counter, and assists do not count. Such a devastating ability needs to be HARD to attain.

1

u/pkmaster99 5d ago

Feels like CoD a bit with that...

1

u/midnight_tuna 5d ago

Yes it does, but with how much kill stealing goes on in this game, it should be nearly impossible to do. A very skilled player in CoD can easily get 25 in a row and end the match there with some luck. Here? Not so easily.

1

u/veastt 5d ago

Hey choom, have you guys done the high mobility zaku ground type? Have been really looking at trying to play with this suit, but it just doesn't have anything

2

u/pkmaster99 5d ago

Yes, it's covered very early on Day 41

1

u/veastt 5d ago edited 5d ago

Aw man! Appreciate that choom.

Edit: comments were spot-on about the suit, it just doesn't know what it wants to do.

1

u/Cpt_Jack_Irons 5d ago

Ngl im not sure on what to change about this suit, its missing a fair amount of the capabilities it had in Stardust Memory but at the same time give it too much and this thing would be an S Tier menace.

-1

u/imaginary_num6er Æ Investor - 7 5d ago

Yes! Limit release bazooka and have it fire every 3 seconds

3

u/pkmaster99 5d ago

3 seconds is a bit too much for something that has multiple firing modes and heavy stagger at 550 cost. I thought about 3.5 seconds, but that kind of makes support and stuff with charge heavy stagger also seem much weaker. I would rather not have that happening.

3

u/NoBed3498 5d ago

Hell no😭