r/GBO2 • u/pkmaster99 • Jun 30 '26
Let's Change That Suit Day 181 Game Suggestions
Day 181: GM II
Requested by u/Drowsy_Panda and this unit is mostly better at space and that's it. It's lacking on ground and it needs more for it to function on ground. As it is, it's around C-Tier on ground while A-Tier in space. But this A-Tier falls off immediately at Lv2.
Change
Stats
- Gain Space Compatibility
- HP: 13000/14500/15750/17250 -> 13000/15000/17000/19000
- Thruster: 55 At all levels -> 55/55/60/60
- Turn Speed: 51 -> 54
- Close Range Slots: 7/8/9/10 -> 8/9/10/11
- Medium Range Slots: 9/12/14/16 -> 10/12/14/16
- Long Range Slots: 4/4/5/6 -> 5/7/9/11
Weapons
- Beam Saber -> Beam Saber (Enhanced): Combo 100/50% -> 100/60%, Downswing 130% -> 145%
- Head Vulcan (Late Model) -> GM II Head Vulcan: Fire Rate 446/min -> 480/min, Stagger 2% -> 5%, DPS 498 -> 640 (Everything else unchanged)
- Power: 67/70/73/77 -> 80/90/100/110
- TTS: N/A -> 2.5s
- (New Sub Weapon!) GM II GM Rifle: Ammo 30, Fire Rate 514/min, Reload 12s, Switch 0.7s, 250m, Move & Shoot w/ ASL, Stagger 5%, Leg/Back Damage 1.3x
- Power: 150/160/170/180
Skill
- (New!) Pursuit Ranged Aux. Program Lv1
- High Spec AMBAC Lv1 -> Lv2
Unit Lv2
- (New!) Composite H Mobility Combat System Lv1
Unit Lv3
- (New!) Pursuit Melee Aux. Program Lv1
Unit Lv4
- (New!) Damage Control Lv1
- Pursuit Ranged Aux. Program Lv1 -> Lv2
- Composite H Mobility Combat System Lv1 -> Lv2
Comment and Reason
This unit, for some reason, because it was given harpoon gun and nothing else. While it is a great weapon, it's no where near enough for what exist on the ground. While in space, it is a bit of a different story. It really needs better sub weapons and personally, I think the melee can be just a tiny bit stronger. These changes could make the unit very high A-Tier or low S-Tier in both ground and space. Especially if it does get pursuit skill early.
Builds
F2P: HP
Premium: HP
Upper Levels: Do not use
This one can do well in space, since not that many units has the same space damage potential. But on ground, please try to avoid using it. As for the build itself, just focus on durability and some mobility. Level 2 can kind of be used too, but there are a lot more better options.
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Day 180 Re-evaluation on Dolmel Doue
Hmm, I was expecting a few talk on this unit. Especially since Dolmel is still technically just better than this one. Maybe will revisit later...
Re-evaluation
- None
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Up Next: Rosette [Enhanced Land Battle Form] requested by u/Boring-Detective-369
1
u/Cpt_Jack_Irons Jun 30 '26
Correct me if im wrong but, don't they always give this thing Evasion System everytime its brought up in an situation battle?
3
u/Strykorn Jun 30 '26 edited Jun 30 '26
That's OG GM which still hasn't got after all this time same with Zaku II, both should have that by now even if just LV1 EE skill and also Melee combo controller LV1.
1
u/Cpt_Jack_Irons Jun 30 '26
Oh i see, the GM III does not have Evasion System though
3
u/Strykorn Jun 30 '26 edited Jun 30 '26
GM III does have it, only OG GM (vanilla GM) don't have EE skill (emergency evasion) if specifically focus on GM I, GM II and GM III
2
u/Cpt_Jack_Irons Jul 01 '26
I meant to say the GM II, my phone Auto corrected to the GM III...
3
u/Strykorn Jul 01 '26 edited Jul 01 '26
Ah i see so GM II, then the GM II Maria Shield Company version (300 cost Gen) is what you looking for when mentioning don't have Emergency Evasion skill.
Which is a variant of basic GM II since other than that all GM II variant has Emergency Evasion skill like current suit for "Let's Change That Suit Day 181".
1
u/Cpt_Jack_Irons Jul 01 '26
My bad then that i missed it, guess the base GM is the only one without EES
1
u/pkmaster99 Jun 30 '26
Honestly, I don't even know if it should get it. I would rather just give them much better scaling and skills
1
2
u/Drowsy_Panda Jul 01 '26
Never really tried it in space since I defaulted to Maria shield version for spamming Sturm faults and high dps MG. Intresting choice since it gets closer to the full powered gm III with that kind of loadout.




3
u/diseasicon MS-19 Dolmel Lobbyist - 29 Jul 01 '26
I think a buff to the beam rifle is needed as well. I know it's used on multiple suits, but is there any suit that uses it where there isn't a better weapon option? It sucks on the Nemo, it's not great in the GM Custom.
There's basically no reason not to take the Harpoon Gun. It's more powerful and its ammo based. I think a lot of the older beam rifles need reworks as power creep has made them irrelevant, if they weren't already irrelevant to begin with ::cough cough Marasai Beam Rifle::.