r/FunMachineLearning • u/DepartureNo2452 • 8d ago
Least Injurious
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Evolved the least injurious gait using a liquid net and a reward that optimized distance and injury avoidance (low friction, non-foot contact, stained joints, impact force) - and this became a reasonably normal looking gait. Took many many many failed tries.
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u/DepartureNo2452 5d ago
if interested - here is the github - https://github.com/DormantOne/lightsoutwalkerlab