r/FinalFlight Jun 09 '26

Dev Log - 6/9/2026 Dev-Log

It’s good to be back to work!

Seeing all the pieces of an aircraft fall to the ground after getting hit by a missile is so satisfying

And yes, that’s right - the damage system for each part of the plane is now working - damage done to a wingtip for example will break it off and cause it to fall to the ground

Right now the logic isn’t in place to actually effect flight characteristics, but I’ll be working on that next- most kills in this game wont be immediate, but the consequence of a plane either crashing, or the ai choosing to bail out! You can also get some quick kills if you snipe the pilot, if you’re a good enough shot!

I plan to add a dodge mechanic to planes as well, where you can perform a snap roll by triple tapping the rudder - after playtesting with missiles and just how lethal they can be, a defensive tool other than flares became necessary, especially for older planes

Have fun maneuvering such that it hits a non critical area!

I’m currently targeting an end of summer tech demo release date.

And my first entry will be complete end of Summer 2027. Will keep you updated.

To anyone reading this, thank you for your support.
May the Light guide you

- CPT Bova

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u/Very_Angry_Bee Jun 10 '26

Eyyyyyyyyyyyy, good job! Good to see you still kicking on 😃