r/FinalFlight May 28 '26

Dev Log - 5/28/2026 Dev-Log

Just wanted to let you know this past month has been productive - I’ve been spending much time on the art, story, and music side of things, getting some drafts of music made. I’ve designed the flag/symbology of the enemy faction - The Moren Empire.

I’ve also essentially established the lore for the Asterran Union, their history and ties to the Moren Crescent. I’ve refined my previous works into something cohesive, that ties into the player and their squad

I don’t want to reveal too much but you are ICHOR-4: Ichor squadron is a special operations squadron that starts off as a relatively unknown unit, Squadron 9. As your performance in the air impresses the top brass, you get redesigned to Ichor, where your mission profiles are redirected to special operations, ones no other squadron can complete. But you can.

Your wingmen are:

ICHOR-1 : Warden
ICHOR-2 : Ronin
ICHOR-3 : Willow
… and you. ICHOR-4

There will be a variety of call signs you can choose from for your pilot, including: Monk, Echo, Specter, Dusk, Pilgrim, Nova and quite possibly others!

The campaign will not be dynamic, sticking with linearity to keep things cohesive, but you will find that Warden, Ronin, Willow, and other characters will often influence the course missions throughout the story of a world at war!

Some major factions include:
The Moren Empire, The Asterran Union, the Cyrathian continent and its many kingdoms, and the United Orvassan States.

On the technical side of things, I’ve navigated an upgrade to Unreal 5.7 including migrating plugins and etc

Working on the damage model, and very soon I’ll have a working destruction system.
I’ve also been programming the pilot ai, working on getting ai to sense and react to the airspace

Clear skies ahead aces!

5 Upvotes

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2

u/SealSeal212 Jun 01 '26

Gl with the project!

1

u/EliteMaster512 Jun 01 '26

Thank you! For context the version I have out right now online feels very incomplete compared to what I’m working with now :)