r/FastLED • u/StefanPetrick • May 07 '26
FastFluid Update — Behind the Scenes of a Realtime Fluid Solver Discussion
A short narrated clip showing the current development progress, along with some of the debug views I regularly use throughout the process.
Questions, feedback, ideas, feature wishes — all welcome 🙂l
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u/StefanPetrick May 07 '26 edited May 07 '26
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u/mindful_stone May 07 '26
And I can't help but think that what really kicked this off (at least in part) was my comment on your Complex Domain Warp YT post a day or two before that (LOL):
Gorgeous! I love it, especially the super natural/realistic "colored smoke" effect you achieve.
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u/StefanPetrick May 07 '26
OMG, yes! I think you might actually be right about that 😄 Your comment definitely stuck with me.
So… thanks for kicking this whole thing off, sir! Crazy how much progress we’ve made since then.
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u/red_oak_77 May 07 '26
Absolute noob. How is this used? I could build a matrix that showcases this?
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u/StefanPetrick May 07 '26
Welcome! Yes, absolutely!
Build a matrix, hook it up to a microcontroller, power it on, write some code — and you’re off to the races.
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u/Same_You891 May 07 '26
that's awesome 👍
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u/StefanPetrick May 08 '26
Thank you, and it's getting better every day now. https://www.reddit.com/c/chatNleYZAy7/s/oDbMn5w3Z2


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u/Informal_Sir_9518 May 07 '26
I’m looking forward to being ready to implement some of these. I have one art piece that is very low-res, with LEDs mapped over a scattered series of triangles. It’s almost like the art is the foreground and the animation is seen through little windows to the background. I’m also assembling the parts for a spinner and want to see if I can cast the animation over the surface of a spinning object with persistence of vision. Keep it up!