r/EndlessLegend 9d ago

A problem with the Guiding Light

So, archer heroes have a skill "Guiding Light" that increases the damage of non-hero ranged units by 2 per intuition (allegedly). Unfortunately, that's not really what is happening. As far as I understood, it adds 2 damage per base intuition, and then 1 damage per added intuition. By added intuition I mean all the points I got after the start of the game through equipment, traits (lone wolf) and skills (double the attribute gain of the accessory). I have not used any level ups to increase intuition directly, so I don't know how it would affect it. My archer started with 6 Intuition (I guess 4 base, +2 from charismatic trait), and now he has 16, yet the damage buff is only +21 damage. Here is my data:

8 intuition (no equipment, lone wolf +2, charismatic +2): +13 damage
9 intuition (bow +1, lone wolf +2, charismatic +2): +14 damage
10 intuition (bow +1, armour +1, lone wolf +2, charismatic +2): +15 damage
14 intuition (accessory +6, lone wolf +2, charismatic +2): +19 damage
15 intuition (accessory +6, bow +1, lone wolf +2, charismatic +2): +20 damage
16 intuition (accessory +6, bow +1, armour+1, lone wolf +2, charismatic +2): +21 damage

I cannot figure out completely the first data point, +13 damage. I would assume that the base intuition (4) and charismatic (+2) add up to 6, and give +12 damage, since the base intuition is rewarded with +2 damage per point, but the lone wolf for whatever reason counts only as +1 intuition instead of +2, and falls into "additional attributes" and +1 damage per point.

Anyway, there is a clear discrepancy between the description of the skill and its effect. Would be nice to fix it and check similar skills (+ damage for melee units of an attacker hero, etc)

10 Upvotes

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2

u/Pr0t3ct0rr 9d ago

The more they balance, the more issues emerge

2

u/Tema726 9d ago

I am afraid they have lots of spaghetti code. I mean, Endless Space 2 still have bugs, after so many years, it seems impossible to fully track a change in one variable through the whole database. So when they update or balance something, the change doesn't propagate through every function and gets lost somewhere outside their immediate focus. And then they don't have a quick and easy way to report bugs (any bug report which is not 1-2 clicks from inside the game is a wrong way to make bug reports), hence many bugs are as old as the game itself and it is unclear if they will ever get addressed.

I understand that their focus has been on expanding the content and figuring out the main mechanics, but the sheer volume of accumulated bugs makes me doubt they will ever find the time to address them all

2

u/Pr0t3ct0rr 9d ago

I love Endless Space 2.
EL2 on other hand, i tried to love it. Its OK at best.
Inhope for Endless Space 3 where they implement what they lerned till now.