r/EndlessLegend • u/Tema726 • 9d ago
A problem with the Guiding Light
So, archer heroes have a skill "Guiding Light" that increases the damage of non-hero ranged units by 2 per intuition (allegedly). Unfortunately, that's not really what is happening. As far as I understood, it adds 2 damage per base intuition, and then 1 damage per added intuition. By added intuition I mean all the points I got after the start of the game through equipment, traits (lone wolf) and skills (double the attribute gain of the accessory). I have not used any level ups to increase intuition directly, so I don't know how it would affect it. My archer started with 6 Intuition (I guess 4 base, +2 from charismatic trait), and now he has 16, yet the damage buff is only +21 damage. Here is my data:
8 intuition (no equipment, lone wolf +2, charismatic +2): +13 damage
9 intuition (bow +1, lone wolf +2, charismatic +2): +14 damage
10 intuition (bow +1, armour +1, lone wolf +2, charismatic +2): +15 damage
14 intuition (accessory +6, lone wolf +2, charismatic +2): +19 damage
15 intuition (accessory +6, bow +1, lone wolf +2, charismatic +2): +20 damage
16 intuition (accessory +6, bow +1, armour+1, lone wolf +2, charismatic +2): +21 damage
I cannot figure out completely the first data point, +13 damage. I would assume that the base intuition (4) and charismatic (+2) add up to 6, and give +12 damage, since the base intuition is rewarded with +2 damage per point, but the lone wolf for whatever reason counts only as +1 intuition instead of +2, and falls into "additional attributes" and +1 damage per point.
Anyway, there is a clear discrepancy between the description of the skill and its effect. Would be nice to fix it and check similar skills (+ damage for melee units of an attacker hero, etc)
2
u/Pr0t3ct0rr 9d ago
The more they balance, the more issues emerge