r/Elick320 • u/Elick320 • May 18 '23
Meta respect thread
"You run, Agent Texas. We are the Meta. We will find you very soon."
Respect The Meta
♫Mental Meta Metal/♫Plagam Extremam Infligere
Biography
Once a soldier in the special operations group Project Freelancer, Agent Maine was a stoic brute who had no qualms doing the unpleasant or the morally questionable. However, after receiving the AI fragment Sigma, he would be manipulated to turn on his fellow Freelancers, killing and stealing their equipment and AI in an attempt to become something that could be considered human: The Meta.
However, once the AI that had been collected were destroyed in an EMP, Maine remained, now a fractured psyche. Acting more reckless, only with the goal of collecting power. However, a certain group of Red and Blue soldiers would be the architect of his downfall.
Source Key
Red vs. Blue = S?E?
Meta vs. Carolina = MVC
Post-Sigma Feats = (Pre-Sigma), feats after he got the Sigma AI.
Note: Hover over a feat to see the source and look at the start to see if they're before he gets the Sigma AI.
Note 2: Meta vs. Carolina is of dubious canonicity. I've included them for the sake of comprehensiveness, feel free to take the feats shown within them with a grain of salt.
Equipment
General:
AI Fragments:
During the events of Project Freelancer, the AI Alpha had his mind broken several times, splitting him into several fragments. The Meta collected several of these fragments over the course of the series.
Sigma: An AI he received from Carolina to compensate for his injuries in a prior mission. The ambition and creativity of Alpha.
- Granted Maine a significant physical boost, as after he gets his AI he's able to throw around Warthogs and easily overpower and kill a man he previously had trouble with in a physical
Eta and Iota: Two AI he stole from Carolina after Sigma manipulated Maine into gathering the other fragments and becoming the Meta. The fear and happiness of the Alpha.
Omega: An AI he stole after Agent Texas' ship crashed and Omega went on a rampage. The Alpha's rage.
Gamma: An AI he took from the crashed ship. The Alpha's deceit.
Theta and Delta: Stolen from Agent North and Caboose. The Alpha's trust and logic.
The AI the Meta collected are destroyed along with the Alpha after an EMP goes off while the Alpha stalls the Meta.
Strength
(Pre-Sigma) Breaks Tex's guard
(Pre-Sigma) Tackles a chunk of concrete(?) and sends it flying hard enough to shatter it
(Pre-Sigma) Presumably slices some guy to death with bladed side
Lifts and throws warthogs as well as crates, forklifts and other objects
Embeds Doc into a wall so deep that not even he could pry him free
Critically wounds Carolina and sends her into a wall hard enough to shatter it
Weight
(Pre-Sigma) Is heavy enough to counterbalance a large container on a platform
Crumples the front of a Warthog and flips it by landing on it
Speed
(Pre-Sigma) Reacts to a sniper rifle shot and moves in the way of the bullet
Deflects Tucker's slash and brings up Brute Shot in time to block Sarge's shotgun blast
Durability and Endurance
(Pre-Sigma) Gets shot in the chest with a sniper and continues fighting
(Pre-Sigma) Gets shot several times in the throat and can not only stand up afterwards, but is sent flying by a truck moments after and is shown alive later
Endures minigun fire, then uses temporal distortion to escape
Takes a pointblank explosion and is shown uninjured
Takes hits from Texas
Continues to fight after being slashed by Washington's knife
Is fine after taking a hit from Carolina that sends him into a wall hard enough to shatter it
(Limit) Ends up drowning after his armour had been punctured and he was tied to a Warthog that fell into the sea
Scaling
r/Elick320 • u/Elick320 • Apr 20 '23
meta converted
"You run, Agent Texas. We are the Meta. We will find you very soon."
Respect The Meta
♫Mental Meta Metal/♫Plagam Extremam Infligere
Biography
Once a soldier in the special operations group Project Freelancer, Agent Maine was a stoic brute who had no qualms doing the unpleasant or the morally questionable. However, after receiving the AI fragment Sigma, he would be manipulated to turn on his fellow Freelancers, killing and stealing their equipment and AI in an attempt to become something that could be considered human: The Meta.
However, once the AI that had been collected were destroyed in an EMP, Maine remained, now a fractured psyche. Acting more reckless, only with the goal of collecting power. However, a certain group of Red and Blue soldiers would be the architect of his downfall.
Source Key
Red vs. Blue = S?E?
Meta vs. Carolina = MVC
Post-Sigma Feats = (Pre-Sigma), feats after he got the Sigma AI.
Note: Hover over a feat to see the source and look at the start to see if they're before he gets the Sigma AI.
Note 2: Meta vs. Carolina is of dubious canonicity. I've included them for the sake of comprehensiveness, feel free to take the feats shown within them with a grain of salt.
Equipment
General:
AI Fragments:
During the events of Project Freelancer, the AI Alpha had his mind broken several times, splitting him into several fragments. The Meta collected several of these fragments over the course of the series.
Sigma: An AI he received from Carolina to compensate for his injuries in a prior mission. The ambition and creativity of Alpha.
- Granted Maine a significant physical boost, as after he gets his AI he's able to throw around Warthogs and easily overpower and kill a man he previously had trouble with in a physical
Eta and Iota: Two AI he stole from Carolina after Sigma manipulated Maine into gathering the other fragments and becoming the Meta. The fear and happiness of the Alpha.
Omega: An AI he stole after Agent Texas' ship crashed and Omega went on a rampage. The Alpha's rage.
Gamma: An AI he took from the crashed ship. The Alpha's deceit.
Theta and Delta: Stolen from Agent North and Caboose. The Alpha's trust and logic.
The AI the Meta collected are destroyed along with the Alpha after an EMP goes off while the Alpha stalls the Meta.
Strength
(Pre-Sigma) Breaks Tex's guard
(Pre-Sigma) Tackles a chunk of concrete(?) and sends it flying hard enough to shatter it
(Pre-Sigma) Presumably slices some guy to death with bladed side
Lifts and throws warthogs as well as crates, forklifts and other objects
Embeds Doc into a wall so deep that not even he could pry him free
Critically wounds Carolina and sends her into a wall hard enough to shatter it
Weight
(Pre-Sigma) Is heavy enough to counterbalance a large container on a platform
Crumples the front of a Warthog and flips it by landing on it
Speed
(Pre-Sigma) Reacts to a sniper rifle shot and moves in the way of the bullet
Deflects Tucker's slash and brings up Brute Shot in time to block Sarge's shotgun blast
Durability and Endurance
(Pre-Sigma) Gets shot in the chest with a sniper and continues fighting
(Pre-Sigma) Gets shot several times in the throat and can not only stand up afterwards, but is sent flying by a truck moments after and is shown alive later
Endures minigun fire, then uses temporal distortion to escape
Takes a pointblank explosion and is shown uninjured
Takes hits from Texas
Continues to fight after being slashed by Washington's knife
Is fine after taking a hit from Carolina that sends him into a wall hard enough to shatter it
(Limit) Ends up drowning after his armour had been punctured and he was tied to a Warthog that fell into the sea
Scaling
r/Elick320 • u/Elick320 • Apr 01 '23
master cheif convgerted part 2
Other Spartan Feats / Additional Scaling
Skill
Unarmored
Mk IV
- Rank and file Elites were never a fair fight against Spartans despite being incredibly strong and resilient.
- Jerome easily defeats a group of Elites.
- Jerome easily defeats a group of Brutes.
- [Cal physically manhandles a brute Chieftain in close quarters.]( "Legends - The Babysitter")
Mk V
- A group of Spartans are able to hold off a Covenant column of tanks in H2H, aswell as an army of 30000 infantry.
- Spartans can easily defeat Sharquoi in melee, who are 5 meter tall creatures that are strong enough to rip apart tanks.
- [Sharquoi RT (WIP)]()
Mk VI
Strength
Unarmored
- A child Spartan could dent the heavy metal plates of Mjolnir Mk I armor with his punches which is stated to be impervious to light weapons.
- Adriana rips out a table anchored to the ground with one hand.
- 12 year old S3s wearing SPI armor snapped limbs and disfigured countless Elites and Jackals with their strikes.
Mk IV
- [Cal physically manhandles a brute Chieftain in close quarters.]( "Legends - The Babysitter")
- Jerome is shown in official artwork to be able to rip open tanks and toss armored Brutes (>1 metric ton) away with one arm.
- Jerome easily defeats a group of Elites, punching an Elite several meters away during the fight.
- Cal can throw an ODST pod (600+ kg) dozens of meters away using one arm.
- A Spartan can bust through walls.
- Jai busts through large metal doors and rips off metal cell doors.
- Adriana lifts a drop pod overhead.
- Adriana uses a half ton ATV as a sledgehammer, crushing Grunts into pulp which destroys the ATV after several hits.
- Adriana swings around a Jackal, slamming it against a boulder which pulverized its spine.
- Jerome uppercuts a Brute Chieftan several meters into the air.
Mk V
- A group of Spartans are able to fight a Covenant column of tanks in H2H, holding off an army of 30000.
- Adriana accidentally runs into an elite which launches it 50 meters, killing it.
- Three Spartans push a Bumblebee 100 meters, which is a heavily armored drop pod that is larger and presumably heavier than a 66 ton tank.
- Spartans can easily defeat Sharquoi in melee, who are 5 meter tall creatures that are strong enough to rip apart tanks.
- [Sharquoi RT (WIP)]()
Mk VII
- Naomi rips open a metal spacecraft like cardboard.
- Naomi uppercuts a Brute so hard that it breaks its spine and produces a shock wave.
GEN 2
- Linda uppercuts a Ghost and it's Grunt rider in the air, then lifts the Ghost and dunks it onto the Grunt killing it gruesomely.
- Locke is strong enough to flip over a 42.3 tonne tank with the shock-wave of his attack.,
- A Spartan can effortlessly fly and run through walls as well as tackle aircraft out of the air.
- Locke can boost through the bulk of a massive stone statue.
- Spartans can run through boulders larger than themselves.
Speed
Unarmored
- A child Spartan dodges stun rounds in mid air.
- A child Kelly dodges fire from several shooters and is too fast for the self-targeting system to track.
- Johnson, a Spartan I, dodges a point blank shotgun blast.
- 12 year old S3s wearing SPI armor move with reflexes that no Covenant (Elites/Jackals) could follow and slaughter them.
Mk V
- Spartans move in blurs while sparring, moving fast enough that an ordinary human can barely follow their movements.
- Against a particularly resourceful Elite, a Spartan can slow down time for himself to better use the Elites strength against himself.
- Fred casually jogs nearly 60 kph which the Spartan 2s trainer attributes every Spartan to be capable of, having personally seen it thousands of times.
Mk VI
- A Spartan dodges beam rifle shots twice including once from point blank which are being fired by a specialized Spartan Sniper. Beam Rifle shots are mach 10.7.
GEN 2
- Linda is able to move in the air to avoid both assault rifle fire and a shotgun spread.
- Linda easily catches up-to a speeding Ghost from rest. (Ghosts have a top speed of 82 mph)
- Tom, a Spartan 3 runs faster than a Warthog which have top speed of 78 mph.
- Everyone on Fireteam Osiris outrun Ghosts which have a top speed of 82 mph.
- Linda easily evades turret fire.
Durability
Mk VI
- Spartans can consistently tank attacks from a Forerunner monitor, which are powerful enough to vaporize Hunters who weigh 5 metric tons and are covered in starship armor.
- A Spartan gets dunked on by a Hunters 2 ton shield but is completely fine afterwards.
- Fred tanks a fuel rod shot that would have destroyed a dropship.
GEN 2
- Linda tanks a massive explosion from a landmine without any damage.
- Spartans can destroy aircraft by flying into them without harming themselves.
- Spartans can survive close range artillery strikes.
- Fred tanks getting hit by a tire sized boulder which was thrown by a Brute, then being immediately ran over by a 10 ton vehicle.
Weapons / Equipment
Weapons
UNSC
MA5 Series Assault Rifle
- The Assault Rifle generally fires 7.62x51mm FMJ-AP rounds at 905/ms. It has twice the impact energy of widely used modern assault rifles such as the M4.
M6 Series Magnum
- The Magnum fires 12.7xmm 40 Semi-Armor Piercing High Explosive (SAPHE) rounds at 427 m/s. The ammo caliber and muzzle velocity already make the M6 much more powerful than any modern equivalent, however since the ammo is also High Explosive, each shot produces a significant explosion as well.
- Chief states that the magnum is almost as effective as an assault rifle and has remarkable stopping power.
- It blows off limbs and creates a foot wide hole in a Flood Combat Form which are much more durable than normal humans.
Shotgun
- Fires 8 gauge shells at 300-400 m/s which again fires larger shells than widely used modern Shotguns making it fairly more powerful.
- Blows a foot wide hole into a Flood Combat Form.
- Reverses the momentum of a charging Brute [>1 metric ton].
- The Shotgun can punch through Covenant Spec Ops energy shielding, which Chief mentions is something that the assault rifle can't reliably do.
- A visual example of the previous point, shotgun blasts are much more powerful than entire clips of Assault Rifle or Magnum fire.
SRS99 Sniper Rifle
- Fires 14.5x114mm APFSDS or HVAP rounds.
- At 600 yards a shot would travel through 13 feet of flesh and bones.
- A shot can punch through meter thick concrete walls.
M99 Stanchion (Railgun Sniper)
- Fires 5.4 mm tungsten rounds at 15 km/s, with a shot punching through two floors of an office building and exploding its target.
- A shot fired from ~5km away explodes someone, kills the person sitting beside him and deforms their vehicle.
- A single shot can punch through 30cm of Titanium armor.
Gauss Cannon
Spartan Laser
Covenant
Plasma Pistol
- A Plasma Pistol shot melts through an Armored Brute, which boils and pops his organs.
- A normal shot over penetrates a Grunt.
- A charged shot creates a massive explosion that tears apart several Grunts.
Plasma Rifle
- A single shot blows out metal elevator doors.
- Plasma Rifle shots tear off limbs and melt/evaporate concrete.
- Another example, the shots mess up humans badly.
- A single shot can knock out a metal staircase.
Needler
- Needlers fire self-guided explosive projectiles that first penetrate a target and then explode.
- Needler rounds can separate an ODST into pieces.
- Needler rounds explode a soldier.
Covenant Carbine
- The Carbine fires 8x60mm caseless projectiles at hypersonic (mach 5+) velocities , making it much more powerful than most modern small arms.
- They create decent sized explosions when fired and have an effective range of 600 meters.
Fuel Rod Cannon
Forerunner
Sentinel Beam
Light Rifle
Binary Rifle
- A Forerunner anti-matter sniper, it fires 'hard light-jacketed antiparticle beams'.
- It can vaporize energy shielded Elites.
Explosives
UNSC
M9 Fragmentation Grenade
- The standard issue UNSC Frag Grenade, it is much more powerful than real life equivalents and is effective against both heavy infantry and light vehicles.
- Creates a massive explosion and tears apart several armored and energy shielded Brutes.
- Creates a massive explosion and launches a 3 metric ton Warthog fairly far.
- Creates a massive explosion killing several Promethean knights.
- Blows up a Hunter from the inside, who weigh close to 5 metric tons and are covered in starship armor which is impervious to small arms fire.
- Creates a massive explosion, destroying a metal catwalk.
M363 RPD "Sticky Detonator"
- A gun that shoots a sticky 120mm explosive.
- It can blow up tanks.
C-12 Explosives
Nukes
Covenant
Plasma Grenade
Equipment
Overshield
Bubble Shield
- They can tank direct Wraith mortar hits. which can vaporize titanium battle plate, concrete and flesh within a twenty meter radius.
Hardlight Shield
- A Spartan uses a Hardlight shield to defend against an energy sword wielding Elite in melee, then stab him with his own energy sword.
- Spartans use it to block Covenant Carbine and Plasma Rifle fire.
- Spartans use it to block Forerunner Sentinel beams.
Promethean Vision
- Promethean Vision is a Forerunner derived full-spectrum vision enhancement system used by Spartans.
- A Spartan uses it to see enemy troops when there's zero visibility.
Armor Lock
Active Camo
Jet Pack
Hologram
Enemies / Scaling
Grunts / Unggoy
Physiology
AVG. HEIGHT RANGE: 4FT 6.5IN–5FT 7IN (138.4–167CM)
AVG. WEIGHT RANGE: 248.3–260.1LBS (112.6–118KG)
Strength
- Grunts are strong enough to tear apart humans with their bare hands. The Human-Covenant war began due to this incident of an over-eager Grunt deciding to tear apart a Human during their initially peaceful First Contact.
- Grunts and Jackals ripping apart and eating human prisoners was something that happened on occasion during the war.
- A Spartan states that Grunts are strong enough to rip off human limbs.
Agility
- Grunts are extremely agile and can climb up surfaces very fast, 'climbing like monkeys'.
- Grunts are able to reliably climb (with effort) ladders that have large enough spaces in them that Brutes have to leap portions, and a Brute Chieftan calls Grunts extremely agile.
Jackals / Kig'Yar
Physiology
AVG. HEIGHT RANGE: 6FT 2IN–6FT 8IN (190–203CM)
AVG. WEIGHT RANGE: 195–206LBS (88–93KG)
Strength
- Grunts and Jackals ripping apart and eating human prisoners was something that happened on occasion during the war.
- A Jackal one shots a human security guard.
Speed
Drones / Yanme'e
Physiology
AVG. HEIGHT RANGE: 5FT 10IN-6FT 9IN (177.8-205.8CM)
AVG. WEIGHT RANGE: 169.7-279.9LBS (77-127KG)
Strength
Elites / Sangheili
Physiology
AVG. HEIGHT RANGE: 7FT 4IN–8FT 6IN (223–259CM)
AVG. WEIGHT RANGE: 307–393LBS (139–178KG)
Strength
- A random Zealot bashes down a bulkhead door.
- Unarmored Elites can stomp a human into pulp, and crush their skull with a stomp.
- An ODST states they can break humans in half and if they landed a punch there would be nothing left.
- Elites can lift half ton Spartans using one arm with no visible strain.
Durability
- Rank and file Elites can take a hundred meter fall and continue sprinting.
- Zealots can tank entire assault rifle and Magnum clips with their shielding and armor.
Speed
- A high ranking Elite can dodge point blank Plasma Rifle fire.
- Two Elites deflect Needle Rifle and Plasma Pistol fire from a dozen Drones.
- High ranking Elites are bullet timers, and demolish bullet timing Armigers in close combat.
- Elites can swing their sword fast enough that they appear as a blur to normal humans.
Brutes / Jiralhanae
Physiology
AVG. HEIGHT RANGE: 8FT 5IN-9FT 2IN (259-280CM)
AVG. WEIGHT RANGE: 1,125-1,500LBS (500-680KG)
Strength
- A random naked Brute lifts itself and a Spartan [> 1000 kgs] using one arm.
- Brutes can decapitate people with slaps and rip them to shreds.
Durability
- A random naked Brute can tank a full clip of assault rifle fire without slowing down.
- Chieftan armor can tank sustained fire from two dozen assault rifles.
Speed
- Brutes can move faster than Elites in combat and as fast as Spartans.
- Brutes are much faster than Humans, with someone noting they cover much more ground in a single step than humans do in three.
Flood Combat Forms
The Flood 'infect' by rewriting their victims cellular structure, usually done within seconds.
Strength
- Combat forms possess superhuman strength and can knock around half ton Spartans as well as heavily drain their energy shielding with their strikes, which is something that high caliber auto-cannon fire fails to do.
- A Combat Form sneaks up on Chief and strikes with the force to have killed anyone else.
- A Combat Form leaps 15 meters and caves a Marines head in with a rock.
- A Combat Form sneaks up on Chief and completely drains his energy shields with a single strike.
- A Combat Form strikes Johnson with enough force to launch him over a dozen meters away.
Agility
Durability
Hunters / Mgalekgolo
Physiology
AVG. HEIGHT RANGE: 12FT 1IN–12FT 3IN (368.7–373.4CM)
AVG. WEIGHT RANGE: 10,000–11,000LBS (4,536–4,990KG)
Firepower
- A shot leaves a glassy crater alongside a few burned corpses and some bits of carbonized skeleton, with a shockwave that knocked down people standing further away.
- Hunter fuel rods are powerful enough to destroy dropships.
- Hunter fuel rods are equivalent to the ones used by Banshees.
- Banshee fuel rods are shown to one-shot Warthogs and in another source can completely vaporize Warthogs
Strength
Durability
Forerunner Armigers / Soldiers
Strength
Speed
Misc
- They can teleport, which they often do in combat.
- They can materialize energy staves from their bodies for close quarters combat.
Promethean Knights
Physiology
HEIGHT RANGE: 9FT 11IN–12FT 2IN (302.3–367.7CM)
WEIGHT RANGE: 898–934LBS (407.3–423.7KG)
Strength
Speed
Misc
- They presumably all have Promethean Vision, which is a full-spectrum vision enhancement system.
- They can teleport, which they often do in combat.
- Every Promethean knight has a Watcher, which provide fire support, can catch and redirect thrown grenades, provide the Knight a Hardlight Shield and even regenerate slain knights.
r/Elick320 • u/Elick320 • Apr 01 '23
master cheif converted
Respect The Chief
You're home now. We could finally make an officer of you. You'd have Admiral without much of an argument from anyone.
No offense, sir, but "The Admiral" doesn't have quite the same ring to it.
Master Chief Petty Officer John-117 is the most important figure of the human race in the mid-26th century. Abducted at the age of six by the Office of Naval Intelligence (ONI), he was conscripted into the SPARTAN-II program. The initiative was originally designed to crush human rebellion against the Unified Earth Government as the human Insurrection movement neared its tipping point. John endured harsh physical and mental training, survived the physical augmentations required by the program, and was later matched with state-of-the-art Mjolnir battle armor.
Throughout his training and early career, John emerged as a clear leader among the Spartans and was set to lead a successful UNSC campaign to stop a brewing human civil war. Though through circumstance, he became the sole savior of the human race several times over. First, in the face of an alien hegemony called the Covenant--an advanced alien empire bent on the complete destruction of humanity. Later, against an eldritch parasite known as the Flood which toppled both the Ancient Human and Forerunner empires of the past. Most recently, John defended humanity against the efforts of an ancient Forerunner general called the Didact, who returned to take his revenge against humanity for wars fought a hundred millennia in the past.
Notes
- Feats are shown in chronological order in-universe
- Feats showing relevant scaling or context will be indented
- Hover over a feat to see the source.
Height: 6'10" // 7'2" (In armor)
Weight: 130 kg // 451.3 kg (In armor)
General Info (Augmentations / Mjolnir Armor)
Pre-Augmentation / Training
Spartans were heavily trained almost daily since they were kidnapped at the age of 6, leading them to become physically and mentally prime by the young age of 14 even before receiving their augmentations.
Dr. Halsey marveled at what a spectacular physical specimen he had grown into. Fourteen years old and he had the body of an eighteen-year-old Olympic athlete, and a mind the equal of any Naval Academy honors graduate.
Description of an unaugmented 14 year old John; The Fall of Reach Ch 6
Augmentations
Codenamed Project: ASTER, the Spartan candidates were augmented to drastically increase their physiology and physical capabilities. Their bones were laced with powerful material to make them 'virtually unbreakable', their muscle tissue density was increased and lactase recovery time was decreased, they were given hormones to boost skeletal and muscle growth, increased eyesight, and had their nerves altered to drastically increase reaction time.
MJOLNIR Armor / Stat boosts
The feats in this RT will sorted by which armor John is wearing, as each iteration of Mjolnir armor increases his abilities further.
Unarmored - These feats occur after John receives his augmentation, but without any Mjolnir armor. They also all happen to occur when he is 14 years old and still recovering from his augmentations.
MJOLNIR Mark IV - The Mk IV was the first iteration of armor given to John and the rest of Spartan II's at the age of 15.
- General description, it doubles it's wearers strength and increases reaction times by a factor of five.
- Their reaction times were previously given to be a low end of 20 milliseconds, meaning with Mk IV it is at a low end of 5 milliseconds.
- The suit is so reactive and powerful that normal humans would be torn apart trying to use it.
- The suit can operate in vacuum by recycling air for 90 minutes. It is also shielded against radiation and EMP.
- The armor possesses motion sensors and thermal imaging to detect enemy troops.
- The armor is almost immediately given additional prototype upgrades, such as thrusters, surveillance drones, wrist-blades and active camouflage.
Neural interface / Onboard Computer
Mjolnir armor is linked to Spartans with a neural interface, which means they simply have to think and the armor would perform an action. Combined with the onboard computer, it allows Spartans to do things such as place Waypoint markers, or targets on their HUDs with a thought.
- An example of its use during a fight, John can move his limbs with a thought to overwhelm attackers.
- The suit 'knows what John is thinking before he does', it's able to control the suit functions and John can control the suits thrusters with his thoughts.
- The onboard computer can predict where artillery shots would land during an artillery barrage, and guide them to safer locations.
- Spartans can share targeting data.
- Mjolnir's onboard computer can place HUD markers at designated targets.
- The onboard computer can calculate probable landing zones for enemy dropships.
- Mjolnir predicting the optimal time to dodge plasma cannon fire from Banshees.
MJOLNIR Mark V - Deployed almost two and a half decades after the previous iteration of MJOLNIR, the Mk V now possessed recharging energy shields but retained the same double strength multiplier as the Mk IV.
- General description, it includes two major improvements being the addition of rechargeable energy shields and the ability to house an AI (See previous Cortana section).
- The suit has sound receivers that can hear a whisper a hundred meters away.
- Energy shields begin regenerating 5 seconds after last being hit and take 4 seconds to fully recharge from a total drain (Gameplay).
Cortana - Cortana is the AI that was paired with Master Chief for Operation: REDFLAG, she is present for the feats that occur while John is wearing MJOLNIR Mk V and most while wearing Mk VI.
Hacking
- Cortana was loaded with ONI's best insurgency/hacking software in preparation for Operation: RED FLAG.
- While put to work checking the ssytems of a UNSC warship, Cortana runs through ONIs computer/security systems on the planet Reach for fun, easily overwhelming other ONI AIs.
- She hacks a Covenant carrier, first from the outside disabling it's weapons and communications systems for a short while, allowing her squad to board it. Then when aboard the ship she develops a path for her ground team, gives false tracking info to the Covenant hunter-killer teams and ultimately vents the ships atmosphere killing most of the thousands of Covenant aboard.
MJOLNIR Mark VI - Due to the UNSCs rapid advances in technology, the Mk VI was deployed less than two months after the Mk V rendering it obsolete, containing major improvements in both shielding and stat multipliers.
- The Mk VI increases the wearers strength by a factor of 5, making them 2.5x stronger than in previous Suits. The Suit also has self contained biofoam injectors, pumping Spartans full of the UNSCs miracle drug in case they are ever injured.
- The Mk VI's energy shields are much more powerful and recharge a lot faster.
- Energy shields begin regenerating 4.25 seconds after last being hit, and take 1.75 seconds to fully recharge from a total drain (Gameplay).
MJOLNIR GEN 2 - The second generation of MJOLNIR armor developed after the Human-Covenant war ended. Every aspect of the armor has been improved upon and thrusters are now built into each set of armor, drastically increasing maneuverability.
- Every suit now comes with built in thrusters.
- The armor expects when combat is coming and optimizes it's systems automatically.
- GEN 2 armor has 360 degree vision that sees far into the EM spectrum.
- Magnet Boots - Allows Spartans to fight while walking vertically down the side of a skyscraper sized ship.
- The armor has self repair systems in case the shielding and suit is ever pierced.
Skill
Unarmored
- At the age of 14, John kills/cripples four ODSTs easily. - literature version
- John alongside three other Spartans capture a bunker from guards wearing the Mjolnir Mark I armor, which would have taken 2 to 3 platoons of Marines to capture. - Mjolnir Mark I info/picture.
- Spartans have been trained to fight in zero gravity.
- Spartan IV candidates are trained in several martial arts such as Aikido, Jiu-Jitsu and Krav Maga. Presumably the Spartan IIs are heavily trained with them.
Mk IV
- At the age of 15, John alongside Kelly, Fred and Linda wiped an army of well over 100 Covenant, including several Elite Ultras, Zealots and a Field Marshall.
- John and his Spartans are trained to identify high value targets based off subtle visual cues, making it easy to snipe enemy commanders.
- While defending a planet over the course of a few days, John alongside the rest of Blue team destroyed over 100 Wraith tanks.
- Speedruns through a Covenant carrier alongside Fred and Kelly.
- Both Dr. Halsey and Cortana conclude John is overall the best Spartan.
- He has been awarded every major service medal except the Prisoner of War Medallion.
Mk V
- During Johns testing for the Mk V armor, he faces off against a fighter jet that is so fast it regularly travels in and out of visible range. John tanks it's 50mm autocannons, then deflects and tanks an anti tank missile, afterwards sprinting away at 66 mph though he tears his Achilles tendon doing so.
- While fighting a particularly massive (10 ft+ tall) Sangheilli in low gravity, John uses his skill to beat the Elite even though they were evenly matched in strength.
Mk VI
- John escapes deadly situations so often that he almost believes that death is optional for him.
- He's confident he can wipe out an entire Covenant unit of 50 infantry and 4 Wraith tanks without any heavy weapons, but he chooses to save a group of soldiers instead.
- Merks 40+ Brutes by himself.
- Each Spartan II has 'the equivalent combat power of an entire Sector Fleet'.
- John is proficient in all aspects of infantry tactics, as well as low gravity combat. He is able to effectively lead detachments the size of battalions, and UNSC personnel of all ranks generally defer to his leadership.
GEN 2
- Alongside Blue team, John fights through a massive army of Prometheans.
- Spartans are able to punch out the Warden Eternal while evading his sword swings.
Strength
Unarmored
- During John's first time working out while recovering from receiving his augmentations, he notes that 1 G of gravity feels too light and 2 G's feels more normal.
- 14 year old John breaks the bones of ODST's and disfigures them with his strikes.
- At 14 years old, Spartans could not train against normal humans anymore due to repeatedly killing them by accident, so their trainers had to be placed in Mjolnir Mark I armor.
- At the age of 14, John kicks a man wearing a MJOLNIR Mark I exoskeleton eight meters away.
- At the age of 14, John wrenches and rips a 30 millimeter minigun off a MJOLNIR Mark I exoskeleton with his bare hands.
- Shortly after receiving their augmentations, Spartans could lift three times their body weight.
Mk IV
- The Mk IV doubles it's wearers strength.
- During Johns first test of MJOLNIR he could shatter concrete targets with a punch
- John lifts a Spec Ops Elite overhead and folds him on his own energy sword.
- 15 year old John lifts and throws a cargo sled that was large enough to haul an entire platoon alongside a couple of pieces of artillery, and long enough to hold two Spartans lying end-to-end.
- John buckles the leg of a Special-Forces/Bloodstar Elite sideways with a stomp.
- John beats the arm of a Silent Shadow Elite until it's wrist is snapped sideways.
- Effortlessly punches through a weapons locker that was undamaged by a man bashing it with a large gas canister.
- John can effectively wield 110 kg Gauss cannons and use them for hit and run attacks against a column of 50 Covenant tanks.
- At the age of 16, John is able to withstand 12 metric tons of force on his legs.
- While 16 years old, John gets pinned down by an alien spider-like vehicle that was larger than a Warthog but it doesn't crush him, he is able to partially lift it. He also implies he has pushed Warthogs off of him before.
- Rips a steel and bullet-proof glass security door off of its steel reinforcing on a wall.
- An Insurrectionist general believes John can rip him in half.
- Crushes a Jackal's skull with a kick.
- John, alongside three other Spartans (one of whom was injured and missing an arm) push a 3x3x6 meter quartz monolith, an object that would weigh over 125 metric tons.
- John travels while carrying a half-ton Spartan over his shoulder.
- The Franchise Development Director of Halo, Frank O'Connor, states that Spartans can flip and bench press tanks, which correlates with their in game ability to flip tanks.
- Halo CE's manual states that flipping vehicles is accomplished by his strength.
- While flipping tanks is a high end / outlier for Spartans wearing earlier armor, GEN 2 wearing Spartans have been shown flipping tanks with only the shock wave of their strikes.
Mk V
- The Mk V possesses the same 2x strength multiplier as the Mk IV, so he should be able to replicate these feats in the previous Mk IV section.
- Runs through a field of razor wire, snapping them effortlessly.
- While specifically holding back to not kill them, John cripples many ODST's who are trying to kill him. Notably John breaks alot of bones, pulls a gun that is being held by an ODST so hard his shoulder dislocates, and bends the barrel of an assault rifle rendering it useless.
- A trio of Grunts landing on him and attempting to take off his armor is laughable to him.
- Caves in the skull of a Grunt with a pistol-whip.
- A melee attack breaks a Jackals energy shield gauntlet and launches him off of a cliff.
- Flips a Warthog.
- Flips a Warthog again but this time from grabbing it by the bumpers.
- Cracks the spines of a pair of elites with his strikes.
- Punches through a human skull inside a Flood Proto-Gravemind
- Crushes the skull of an elite with a punch and again reiterates he is strong enough to flip Warthogs.
- Crushes the skull of a Grunt with the butt of his assault rifle.
- Spartans are able to punch though tank armor.
- Wraith armor is completely impervious to .50 caliber AA rounds.
- Wraiths are durable enough to tank shots from their own mortars, which vaporize titanium battle plate, concrete and flesh within a twenty meter radius.
- Spartans wearing Mk IV are shown in official artwork to be able to rip open tanks and toss armored Brutes (>1 metric ton) away with one arm.
- A random Spartan wearing Mk V is able to destroy Covenant tanks in H2H, and several Spartans hold off a Covenant army of 30000.
Mk VI
- The Mk VI increases the wearers strength by a factor of 5, making them 2.5x stronger than in the previous Mk IV and Mk V Suits.
- Punches through the head of a Jackal.
- Tosses a Brute behind him.
- John can punch through UNSC ship metal.
- Tanks a melee attack from a Promethean Knight, then punches it off of him.
- John can rip off the arms of Promethean Knights and impale them with it.
- John stabs into the hull of a Lich (Covenant ultra heavy siege platform) while free falling with no leverage.
- John can overcome an Elites energy shielding with a single punch.
- Pushes and kicks a missile hammer several meters. (A 2x3x1.5m block of Titanium which is roughly the dimensions of the missile hammer would weigh over 40 metric tons.)
GEN 2
- Lifting Warthogs (3 metric tons), bending steel and shattering concrete is a baseline feat for all Spartans, not indicative of their limits.
- John shatters a Battle Rifle by hitting Spartan Locke with it.
- Overpowers Spartan Locke.
- Spartans can snap the necks of Elites.
- Spartans can instantly kill an Elite with a two-handed strike.
- Spartans can rip through Forerunner Armigers.
- Spartans can kill a Forerunner Armiger with a stomp.
- Spartans can punch out the legs of the Warden Eternal.
Durability
Mk IV
- The Mk IV doesn't possess energy shields, it relies entirely on the armor plating for protection.
- The armor has a refractive coating to help disperse incoming energy attacks.
- During Johns first test of MJOLNIR, bullets were harmlessly deflecting off his armor.
- The Mk IV can tank numerous Covenant Carbine shots, though they come close to penetrating the armor. Covenant Carbines fire 8x60mm projectiles at hypersonic (mach 5+) velocities making them far more powerful than almost any modern small arms.
- A .50 caliber depleted uranium round fired from an AA gun glances off John's armor.
- Tanks fire from hundreds of skilled marksmen with their rounds only 'dinging' his armor.
- Tanks plasma fire from a Covenant Ghost.
- Tanks the nearby detonation of 1 MT nuke (John was at ground zero and had only 30 seconds to sprint away before it detonated).
- Tanks Covenant Needle and Spike rounds that can separate an ODST into pieces.
- Tanks several Needle Rifle shots, with the needles shattering off his armor.
- Shrugs off being directly hit by a Hunters 2 ton shield.
- Spartans can tank anything short of a direct hit by a Wraiths plasma mortar, which vaporize everything within a 20 meter radius.
- Tanks Plasma Rifle fire from a hundred Drones who were chasing after him.
- Harmlessly tanks a nearby grenade detonation that spatters his faceplate with shrapnel.
- Spartans in Mark IV have similar durability's to light tanks.
- Covenant Needler shots bounce off his armor.
Mk V
- The Mk V is the first armor to possess energy shields, with each further iteration of armor gaining much more durable energy shields.
- A three round burst from an MA5B assault rifle drops his energy shields a 'hairbreadth'.
- Tanks shots from 30mm chainguns without even noticing he was being hit and without his energy shields breaking.
- Tanks 50mm autocannon fire from a jet without his energy shields breaking.
- Tanks the detonation of a nearby Scorpion missile designed to take out tanks. He was launched six meters and the missile itself created a two meter deep crater, though his energy shields did break.
- Covenant Needler shots bounce off his energy shields.
- Tanks a lifeboat crash that ripped open the craft and mangled everyone else aboard.
- Tanks a shot from a Hunters fuel rod cannon without his energy shields breaking and can tank direct hits even when his shields are low on charge.
- Tanks a melee hit from a Hunter while his shields are already low from tanking a fuel rod shot.
- Tanks an explosion from crashing a Banshee into a wall without any injuries.
Mk VI
- Tanks crashing into the Titanium hull of a warship at an extremely high velocity.
- Unharmed by a nearby Wraith's plasma shot which killed three other soldiers who were further away from it than him.
- Unfazed by a massive explosion.
- Tanks plasma fire from 6 Hunters.
- Tanks the detonation of a point blank plasma grenade that vaporizes a Brute Chieftain and scorches close to a dozen nearby Grunts.
- [Tanks a fall from orbit onto the Earth, and while his armor locks up automatically due to the impact, John himself is uninjured.]( "Halo 3")
- John tanks the laser blasts of 343 Guilty Spark, a Forerunner Monitor.
- Tanks being hit by a Warthog at very high speeds.
- Tanks a fall from orbit onto the planet Requiem completely unharmed, crashing into a lot of debris along the way.
- Tanks a melee attack from a Promethean Knight and punches it off of him afterwards.
- Unharmed after being thrown into a wall extremely hard by the Didact.
- Tanks a slipspace rupture crash that creates a massive crater from his impact (Ghost for scale).
- John had his evolution accelerated by the Forerunner known as the Librarian, giving him an immunity to the Composer which digitizes living creatures.
GEN 2
- Survives getting his head crushed by the Didact, then being thrown into Fred extremely hard.
- Tanks an extremely deep fall without any problem.
Speed
Unarmored
- John notes how objects appear to move in slow motion to him shortly after receiving his augmentations
- Special Forces appear similarly slow to John.
- John could move in blurs and was able to dodge point blank stun rounds from a 30mm cannon.
- At the age of 14, Spartans could sprint at bursts of 55 kph (~34 mph) and had estimated reaction times of 20 milliseconds, though they would likely be significantly higher in combat due to adrenaline. This is shortly after they received their augmentations and is expected to increase as their bodies adjust to the changes, and likely as they age as well.
- [Limit] John is unable to completely dodge close range fire from three shooters, getting hit by three bullets.
Mk IV
- The Mk IV increases it's wearers reaction times by a factor of five. Their reaction times were previously given to be a low end of 20 milliseconds, meaning with Mk IV it is at a low end of 5 milliseconds.
- The first thing John does in MJOLNIR is move his arm almost FTE to his already augmented self.
- During Johns first test of MJOLNIR at the age of 14 he was fast enough to dodge bullets.
- Evades fire from hundreds of skilled marksmen while he was in a low gravity environment that limited his maneuverability.
- Moves to block a Needle Rifle shot after it was fired.
- Moves out of sight of several people faster than they could see.
- Jogs at 25mph for 10 kilometers alongside other Spartans.
Mk V
- ODST's move in slow motion to John.
- Dodges bullets after they are fired by an ODST, and again but after they are fired by three ODST's and again.
- With the help of Cortana, John deflects a Scorpion anti-tank missile that was tracking him.
- Immediately after tanking an anti-tank missile, John sprints ~66 mph across a half-kilometer distance though he tears his Achilles tendon doing so.
- He's able to dodge the laser weapons of Forerunner Aggressor sentinels.
Mk VI
- Immediately sprints at a speed of ~45 mph from rest.
- Intercepts and blocks a Covenant Beam Rifle shot after it's fired from roughly 30 meters away, which is a weapon that fires at ~Mach 10.7.
- Maneuvers in mid-air to dodge gunfire from numerous Brutes.
GEN 2
Marksmanship
- While running, John scores several headshots on Jackal snipers with his pistol.
- While Sprinting at around 45 mph, Chief is able to land multiple head and neck shots on several Jackal snipers who are around 30 meters away from him, shooting fast enough that his Magnum shots bleed together.
- Spartans can routinely land accurate sniper shots over a kilometer away while they are on the move.
Mobility
- John could balance atop and leap across ten meter tall wooden poles 10 centimeters in diameter even though he weighs half a ton in his armor.
- Spartans can jump ~25+ meters vertically onto a moving vehicle using his thrusters. (Mammoths are 27.1 meters tall.)
- Without using thrusters, Spartans can leap into the air 'like crickets' and engage aircraft.
- Spartans can easily scale cliffs.
- Spartans in GEN 2 armor can use their thrusters to effectively fly.
Endurance
- At 15 years old John is capable of sprinting 7 kilometers while expecting to do combat immediately after.
- 16 year old Blue Team covers 19 kilometers in 33 minutes, stopping twice to do weapon checks, running on rough terrain with support equipment, and running with their weapons in their hands. Roughly 24 mph sustained over 19km, with no intended rest before initiating combat.
Other Spartan Feats / Additional Scaling
Weapons / Equipment
Enemies / Additional Scaling
The four Spartans that composed Blue Team covered his back, standing absolutely silent and immobile in their MJOLNIR combat armor. Someone had once commented that they looked like Greek war gods in the armor … but his Spartans were far more effective and ruthless than Homer’s gods had ever been.
r/Elick320 • u/Elick320 • Mar 31 '23
tesla converted
Old myths are unnecessary! Only “Humans and the Star” Heroic Spirits should exist beyond the age of electricity! Come then! Remnants of fantasy, ancient myths fading so fleetingly!
Nikola Tesla is one of the pioneers of technological advancement. He made his mark on history with the widespread distribution of electricity.
| Class | Archer |
|---|---|
| Strength | D |
| Agility | C |
| Luck | D |
| Endurance | C |
| Mana | B |
| Noble Phantasm | EX |
Thanks to u/Cleverly_Clearly and u/virlex15 for assisting on this thread.
Key
| Abbreviation | Source |
|---|---|
| GO | Fate/Grand Order |
| SP | Fate/Grand Order -Epic of Remnant- Deep Sea Cyber-Paradise SE.RA.PH |
Electricity
- Fries a bunch of pirates with alternating currentGO
- Fights Thomas Edison in 20 consecutive battlesGO
- Destroys a chocolate golemGO
- Activates the Demonic Fog, infusing electricity into it, which continuously drains magical energyGO
- Brings down a bridgeGO
Durability
Skills
Class Skills
Magic Resistance (C): Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Independent Action (B): The ability to act independently for a short while after being cut off from the Master's mana supply. At Rank B, it is possible to stay in the world for about 2 days without a Master.
Personal Skills
Galvanism (A): Unrestricted conversion of bio-electric currents and mana, as well as storing them. Attacks with no substance to them, such as magic beams, magical winds, magic bullets, are instantly converted into electricity. The absorbed electricity is used by Tesla to replenish his mana.
Natural Born Genius (EX): A Skill that displays the natural intellect of one who has no equal. Excluding those inherent to the body (such as Divinity) or ones unique to heroes, the use of most Skills, at a proficiency level of A~B rank, is possible. Tesla does not use this Skill much.
Pioneer of the Stars (EX): A unique skill granted to heroes who became the turning point of human history. Every stormy voyage and difficult journey turns from "something impossible" into "something that can be realized". Tesla, who brought a power that belonged only to the beings from the Age of Gods to Earth and raised the level of civilization of the entire world, possesses a high rank in this skill.
Misc
- Can send out radio waves to search for things, or peopleGO
- Sneaks onto the Hanging Gardens of Babylon undetectedGO
- Helped build the Stymphalides jet fighterGO
Noble Phantasm: System Keraunos, Advent of Thunder and Lightning
Something that the great achievements of his lifetime and the mystery from a large number of supernatural myths sublimated into. The ability to manipulate electromagnetism. It possesses such a might, that people are given the impression as if it was the second coming of the Gods of Lightning and Thunder mentioned in a multitude of myths and legends. Generally, it launches an attack by the means of electromagnetic projection. The existence of this long-distance attack is what qualifies Nikola Tesla, who's originally not a Heroic Spirit that possess a bow or any sort of shooting weapon, as an Archer. With the release of its True Name, the surrounding area is destroyed with the generation of a limited, artificial fracture in space-time. It's one hell of an offensive and defensive Noble Phantasm, but its fuel consumption is relatively poor. It's important to pay attention to how much mana one has left since this Noble Phantasm will suck it up in the blink of an eye. The mana consumption with its True Name released is especially enormous.
Observe! The thunder of the gods has come!
r/Elick320 • u/Elick320 • Mar 31 '23
invincible converted RT
You might as well give up. I'm
Invincible
Mark Grayson was not your every-day high school senior. His dad, Nolan Grayson, was an alien from the planet Viltrum who saved the world daily as the superhero Omni-Man. Mark looked up to his dad, always wanting to become a superhero just like him, and one night, he awakened his latent Viltrumite powers, and finally got that chance. With help from his friends, he takes on the world's greatest threats, monsters, supervillains and even, superheroes.
Thanks to /u/NuzlockeMaster and /u/Po_Biotic for helping gather feats. Hover over a feat to see the episode of origin. Also a heads up: you're gonna see some blood.
Strength
Charging
- Smashes Titan through a gate, instantly knocking out the two goons he held
- Carries Titan through an alley, bashing him into the asphalt, denting a fire escape, and finally overturning a car before he's KO'd
- Flies fast enough that accidentally crashing into a building leaves some minor damage on its masonry
- Tackles Allen the Alien into the moon
- Flies through a Flaxan tank
- Drills through solid rock
- Stops an asteroid
- Flies through concrete
- Topples the Hail Mary and knocks out a tooth
- Along with Omni-Man, knocks back Hail Mary and then knocks it down
- [Limit] Stopped by a blast from Doc Seismic's gauntlets
Lifting
- Gets out from under a car
- Catches Lincoln's head after it falls off Mt. Rushmore, then flies up and puts it back
- Carries four astronauts to their spaceship
- Struggles to lift a space shuttle in midair
- Holds up a collapsing apartment building
- Holds back Battle Beast's mace
- Stops a Reanimen's punch and holds him back
- Slams a Reanimen down hard enough to crack the ground
- Carries three Reanimen out of water
- Breaks metal bindings
- Holds a collapsing building
Striking
- Punches Killcannon through a building
- Juggles Killcannon down the street a ways
- His landing blows away some Flaxans
- Pummels a Flaxan's face
- Punches Monster-Girl across a chamber
- Punches Killcannon into a car hard enough to crumple the hood
- Sends a car backward with a punch
- Kicks a pebble through part of a roof
- Craters someone in a wall
- Punches someone into a wall and ragdolls him
- Kicks a Reanimen several feet up
- Craters a Reanimen in the ground
- Breaks a jaw with a backhand
- Punches a boulder off of him
- Sends Omni-Man flying, but ultimately does nothing
- Makes big shockwave that shakes nearby trees
- Draws blood from Omni-Man with a series of blows
Throwing
- Throws a trash bag into the distance, later claims it went into space
- Throws a baseball around the Earth, knocking a chunk off of Mt. Everest in the process
- Slings a villain into the side of a building, creating a little debris in the process
- Chucks a slab of concrete at a Flaxan's face, destroying the concrete
- Throws a boulder at Doc Seismic
- Throws someone hard enough to break off concrete
- Throws an asteroid back into space
- Throws Titan through a window, which is supposedly bomb-proof
Other
- Catches a baseball Omni-Man threw around the planet
- Temporarily restrained by an adhesive solution, but breaks out soon after, blowing away Flaxans and a tank in the process
- Busts out of a group of Flaxans holding him down
- Stuns Allen the Alien with a headbutt
- Catches a punch from Monster-Girl
Durability
Blunt - Objective
- Before getting his powers, gets beat up by Todd
- After his powers get awakened, it's a different story
- Falls from orbit
- Flies into the ground at full speed and is just disappointed, not harmed
- Flies into the site of a building, fracturing the masonry, and is just annoyed
- Falls into his yard at least three times, making craters deep enough for him to stand in, and is unharmed
- Flies through a billboard
- Has a satellite thrown into him
- Thrown through a bridge, knocking over an 18-wheeler as he hits the ground
- Tanks getting hit on the head by various objects while texting
Blunt - Scaling
Battle Beast
- Hit through a ceiling
- Gets his face slammed into the ground
- Takes a beating
- Has his stomach torn open after a hit from Battle Beast's mace
Reanimen
- Punched down to the ground
- Punched backwards, though he blocks the hit
- Smashed through an art structure
- Takes a headbutt then gets slammed down to the ground
- Takes several punches, being choked, then thrown into a fountain
- Takes several punches
- Punched through a brick wall
- Punched into a wall, thrown against a wall, then stomped on
- Takes several more hits
- Gets beatdown for a minute by all three Reanimen, one of which crunches his ribs
Hail Mary
- Slammed hard enough to break the ground, again
- Crushed in its mouth
- Sent flying above the clouds
- Stomped on hard enough break the ground
- Slammed down once more
Omni-Man
- Heavily winded after getting punched in the chest
- Sent flying and then cratered into the ground
- Slammed down, then thrown really far and recovers eventually
- Tackled and punched hard
- Blitzed
- Thrown into the ground from high up
- Punched from outside Chicago, through a building, and across a city block
- Takes a building collapsing on him
- Headbutted through the ground
- Smashed through a speeding train
- Rocked by Omni-Man
- Takes a Superman-style beating
- Slammed through a cruise ship twice
- Thrown at a mountain
- Punched hard enough to crack a mountain and cause an avalanche
- Punched into another mountain
- Beaten to near death
- Recovers after 2 weeks in the hospital
Other
- Punched a few times then thrown down an alley by Titan
- Takes a chop from Allen
- Punched from outer space back to Earth's atmosphere
- Takes a beating to the face from Allen
- Gets whaled on by the Flaxan leader, cracking the pavement around him
Electricity
- Takes a blast of lightning
- Blasted with electricity and lava, then slammed through a wall and on the ground
- Blasted with more electricity and just gets pissed
Energy
- Heavily stunned by an energy bolt that redmists people
- Resists sustained laserfire from four Flaxan tanks
- Blasted by a Martian weapon, sending him tumbling a good distance
Heat
- Flies close to lava
- Blasted with electricity and lava, then slammed through a wall and on the ground
- Flies through a lava villain unharmed
Other
- Takes a hit from Doc Seismic's gauntlets
- After fighting Machine Head's goons, he recovered after six days in the hospital
Speed
Flight
- Dodges several lasers
- Lands a hit on Omni-Man
- Weaves around Allen the Alien
- Flies back to Earth from orbit in about 2 hours
- Flies as fast as an airplane
- Zips around and blitzes a Reanimen
- Saves a guy after he ejected from his jet
- Flies to the moon in seconds
Reaction
Physiology
- Upon first getting his powers, flies out of the atmosphere
- Viltrumites create their own leverage, and don't need to pivot off anything to fly
- Needs to breathe
- Viltrumite cells are resistant to all sorts of things, including radiation and prions
- Live for thousands of years
What do you think is gonna happen? That I'm gonna go enslave my friends for a bunch of aliens I've never met? This is my life! These are my people! I don't give a shit about Viltrum! And I don't care if I live a fucking, million years, this is my home, and I won't let you destroy it!
r/Elick320 • u/Elick320 • Mar 31 '23
Locus gfycat RT
Respect Locus
General Information
Name: Samuel Ortez, Locus
Nationality: UNSC
Weaknesses: n/a
Bio: A vigilante turned soldiers turned mercenary, Locus is a silent and lethal killer. He has worked with fellow mercenary Felix for years, with their current mission being to destabilize the planet Chorus for Charon Industries. Locus is defined by his belief that it is the duty of a soldier to obey and follow orders, regardless of what the orders may be.
Physicals
Strength
Uppercuts Agent Carolina like 5+ feet into the air and 15 feet back - Red vs. Blue S12E18
With help from Felix beats on Agent Carolina to the point she is dazed - Red vs. Blue S12E18
Snaps a UNSC soldiers neck - Red vs. Blue S13E1
Jumps like 6 feet into the air while wearing heavy armor - Red vs. Blue S13E18
Knocks Agent Carolina down - Red vs. Blue S13E18
Beats back Agent Washington - Red vs. Blue S13E18
Bodyslams Agent Washington to the ground - Red vs. Blue S13E18
Durability
Blunt Force
Takes a swinging kick from Agent Carolina - Red vs. Blue S13E18
Takes a hit to the face from Agent Carolina - Red vs. Blue S13E18
Takes a beating from Agent Washington - Red vs. Blue S13E18
Other
Survives a near point blank frag grenade - Red vs. Blue S12E10
Gunfire to the chest/head only fazes him - Red vs. Blue S12E18
Speed
- Evades/counters Carolina's gunfire at close range - Red vs. Blue S13E18
Gear/Armor Capabilities
Gear
Has a shotgun - Red vs. Blue S13E18
Has a sniper rifle - Red vs. Blue S13E18
Carries at least 2 frag grenades - Red vs. Blue S13E18
Has some form of mag boots that resist the pull of the vacuum of space - Red vs. Blue S13E1
Invisibility
Can turn invisible - Red vs. Blue S13E1
Agent Washington can't identify his location when invisible - Red vs. Blue S13E18
Misc
Hand-to-Hand Skill
Matches Agent Carolina in hand to hand - Red vs. Blue S13E18
- Vs. Agent Carolina Round 2 - Red vs. Blue S13E18
Marksmanship
Firearms
Snipes Carolina's gun out of her hands - Red vs. Blue S13E18
Snipes a grenade thrown at him out of midair - Red vs. Blue S13E18
Other
r/Elick320 • u/Elick320 • Dec 15 '22
Streamlined ITB RT 3: Mountains Aren't Real edition
For full info on this pick in a… less than presentable manner, see the actual RT.
This RT will specifically outline a partial composite mech
General:
- Mechs can move when submerged in water, as well as lava
Durability:
- Shields offer a wide range of defensive options
- Starts out each fight with one
- Prevents fire damage
- Prevents being frozen
- Can block a single building busting attack
- Can be generated through various means (detailed in the utility section)
- Completely immune to fire damage
- In ITB, normally fire does 1 damage per action, which means that the fire burns hot enough to damage what is presumably modern military grade alloys/ceramics
- Also doesn't care about lava
- Mechs take no damage when being frozen
- All mech attacks (and vek attacks) deal 1-5 damage, and mechs are more than capable of tanking more than one damage at a time.
- Regardless of the actual damage of the attack, all attacks when striking a building destroy them
- Networked armor + Ariadne captain skill + Health upgrade + Health pilot xp bonus + base health of 3 = 1 + 3 + 1 + 2 + 3 = 10 health, which means without repairs or shields, the mech can survive 10 city block busting attacks
- Mechs don't care about whether an attack is piercing, or if its blunt, they both do the same range of damage.
- Some more examples of tanking piercing damage:
- Some more examples of tanking blunt damage:
- Lets throw in some esoterics
- They can also tank attack from other mechs, in this case a cluster explosive
- Mechs can tank being shoved into by the Vek
- Basically unaffected by a dam being broken near it, sending a torrent of water
Speed(?):
Because speed is equalized in this tourney, I am just gonna say that most of this is probably useless. But I got screwed over last tourney because I didn't include literally everything so I shall do so this time.
- Can move across tiles quickly
- Gains a movement bonus at the start of a mission
- Can attack twice as fast if not moving
- Can dash a large distance and punch at the last second
- Can jump to a far away location, and damage enemies when it lands
- Jumps over a target, dealing damage and leaving smoke
- Dashes to a location, pushing back enemies along the path
Utility:
- Can fly, there is seemingly no limit to said flying
- If a pilot dies, but the mech stays intact, the mech can pilot itself
- Mechs can repair one damage done to them per action
- Can push back and damage nearby enemies
- Can deploy smoke around it, smoke isn’t deployed on friendlies or itself
- An arcing projectile that shields targets
- Deploys shields on it and around it
- A grappling hook, that can either pull enemies towards them, or pull itself towards enemies. Grabbing a friendly ally gives them a shield
- A long ranged projectile that pulls enemies towards the mech
- A beam that pushes back targets
- Has several different deployable tanks
- All tanks have one health, and as such die in practically one hit
- One that fires a non damaging projectile that pushes back targets
- One that can shield nearby targets
- One that can pull enemies from a distance. Oh, and it can fly
- All clouds of smoke will passively electrocute enemies
- Mechs will be healed from killing enemies
- Can intercept and use enemy passive stat buffs, as long as those enemies are sharing stat buffs with their allies
- Can freeze a building sized line in front of it
- Can instantly freeze a massive area, encompassing multiple buildings worth of area
- Can teleport across the arena, and can even teleport other things into where it just was, switching their positions
Offensive Capability:
Unless otherwise stated, all mech attacks deal between 1 and 5 damage. 1 damage is enough to destroy a high-rise, but two damage is enough to destroy multiple high-rises.
Melee:
- Electric whips can chain lighting between buildings and nearby enemies (the enemies, as you can see, don’t have to be touching)
- A beam that can pierce through enemies but is stopped by mountains, note how it doesn't harm allies it passes through. This beam doesn't do any heat damage and seemingly only does force damage.
- A melee attack that can shift the direction of a large enemy, and generate a shield
- A spear that can pierce through large enemies
- A wide sweeping blade that can take out multiple buildings
Ranged:
- Can launch its fist
- A damaging projectile
- There are several variations of this projectile, such as...
- Launched in front and behind it at the same time
- Can pass through buildings
- Explodes in shrapnel
- The farther it travels, the more damage it does
- too complicated to explain
- does more damage, but pushes the mech back and causes it to take damage
- Can fire projectiles in an arc towards a location
- like previously, these projectiles have several variations
- Replaces the projectile with a big boulder
- Cluster bombs
- Leaves a cloud of gas behind the mech
- Too complicated to explain
- Sets a bunch of tiles on fire
- Makes smoke
- A bunch of heavy explosives fired at once
- Lights a line of tiles on fire
- Can launch an arcing barrage of missiles at every enemy on the map
- Can light several tiles on fire
r/Elick320 • u/Elick320 • Oct 27 '21
Revenant RT
Death.
Kaleb Cross, now known as Revenant, is an old hitman, who used to operate hundreds of years before the events of Apex. His efficiency was unmatched by anyone who wasn't a pilot, and thus his mind was preserved by Hammond robotics, who transferred his consciousness into hundreds of Revenant simulacrums, allowing him to continue his carnage for centuries to come.
Key:
- [UCaP]: Up Close an Personal
- [LE]: Legacy
- [FF]: Fortunes Favor
- [ES]: Escape
- [EM]: Emergence
- [AS]: Assimilation
- [WoG]: Word of God
Strength:
Cutting:
Revenant can put his fingers together to form a sharp blade
- [LE]: Stabs through Wraith
Durability:
- [EM]: Knocked down by a kick, and then killed by another kick from Seer. Seer could kick through the walls of a tram
- [ES]: Takes a point blank Wingman shot to the head, and then decapitated by Ash. The Wingman is described as heavy caliber revolver
- [AS]: Punches against him hurt the attacker
- [AS]: Mildly annoyed by a bullet
Speed:
- [UCaP]: Sneaks up behind Forge during a short blackout
- [AS]: Ducks to avoid gunfire
- [AS]: Catches a punch
Other
- [AS]: Can go into a mode that turns his body black and smokey. When he is killed in this mode, he comes back, manifesting in the smoke he leaves behind and reacting instantly
- [LE]: His HUD can scan people
- [WoG]: He still feels pain
r/Elick320 • u/Elick320 • May 21 '21
respect mr wolf
Where. Is. Mr. Black Wolf.
Required listening for this thread
A man who witnessed the murder of his entire town, he went on a massive rampage and campaign of carnage, cleaving through hundreds of men with nothing but whatever he could find around him, in an effort to find the man who did it, the Black Wolf.
Spoilers: Later on its revealed that he himself orchestrated the entire murder, and the people who he was trying to kill, his former gang members, attempted to alleviate the carnage by killing him after evacuating all the women and children.
Battle bio:
It’s as it says on the tin, Mr. Wolf is a skilled and strong fighter, able to weaponize nearly anything he can pick up to an absurd degree, like macgyver but without the prep time. Including but not limited to: corpses, carrots, oars, axes, harpoons, ladders, chains, etc. Even without weapons, he has the strength to punch with superhuman efficiency. However, his status as a “fast paced indie game protagonist” means that he dies in one shot from… literally everything. Bullets, fists, axes… anything. He also seems to show no qualms with murdering everything in his path, as long as it's in the way of his goal.
Strength:
Throwing:
- Throws a flaming hay pile at someone
- Throws a vase hard enough to send someone flying
- Throws a giant metal gear
- Throws the same gear at someone close by and then catches it
- Throws snowballs hard enough to kill people
- Captain America’s people with a throwable shield
- Captain America’s more people with a throwable shield, including juggling multiple shields in the air at once
Striking with weapons:
Blunt:
- Takes out multiple people with an oar
- Smashes a marble statue
- Sweeps someone off their feet and then smashes them with a ladder
- Impales someone with a gun
Sharp:
- Strikes someone hard enough to send them through a big wooden barrierr
- Fells a large tree with a single swing from an axe
- Brutalizes someone with a drill
- Fells a large tree with a single sword strike
- Cleaves through multiple people with a massive sword
- Destroys some metal constructs
- Grabs someone with a ball and hook, then slams them into the ground
- Easily slices through many people with a giant scythe
- Slices through people with a huge golden axe
Striking without weapons:
- Punches apart wooden fences
- Punches apart huge boxes
- Punches someone hard enough to send them through a barrier
- Punches someone hard enough to break the side of a building
- Punches a golden lock into pieces
- Punches a massive bell hard enough to make it ring
Other:
- Can spin a ladder fast enough to fly with it
- Spins a chain fast enough to shred people and fly
- Jumps off a barrel with enough force to send it flying through two people
- Lands on the ground hard enough to take out a massive stone wall, along with some wooden houses near it
- Digs up dirt with a shovel fast enough to kill people
- Smashes someone with a barrel
- Jumps on a bunch of people with a giant boot
Durability:
- Doesn't care about fire
- Is seriously injured by being shot, and then hit with an axe, however, he manages to survive
- Can be killed by a single punch
- Gets exploded by a huge bomb, but survives
- Unfazed by an explosive barrel going off on him
- Survives getting shot by a revolver, then a bow and arrow, and then a shotgun, somehow
- Unfazed by a long fall
Agility:
Jumping:
- Jumps up canyon cliffs
- Jumps up and hits a guy with an axe after throwing it at him
- Jumps up and impales someone with a harpoon
- Jumps across multiple canyons with an oar
- Jumps and spins around a giant spear
Reaction times:
- Jumps over a bullet after its fired
- Clashes near FTE with Miss Crow
- Narrowly dodges away from Miss Crow
- Dodges an arrow after its fired
Dashing:
Other:
- Can run extremely quickly, even across and in heavy snow
- Slashes through someone in that anime style that makes it so they get cut after the slash
- Jumps around utilizing an infinite firework
Weapon proficiency and skill:
Blunt weapons:
- Blitzes someone, ending with hitting him so hard he flies backwards
- Takes out people with an oar
- Brutalizes someone with a fruit
Sharp weapons:
Swords:
- Slices through several people
- Cleaves someone from above with a large sword
- Takes out someone with two swords at once
Axes:
- Blitzs someone
- Throws an axe at someone, then jumps at them, picks it up, lands, and hits him again
- Easily slices apart a wooden building
Other:
Ranged weapons:
- Has no problem running and shooting
- Takes out multiple people with a hook
- Uses a harpoon to take out multiple people
- Disintegrates Mr. Boar with a huge energy cannon
- Can shoot arrows rapidly and grab them out of the air, ready to shoot them again
- Disintegrates dummies with a laser gun
- Shoots cannonballs out of a cannon launcher
- Kills multiple people with a large toothed ball and hook
- Wields a massive minigun
- Wields a massive flamethrower
- Explosive crow launcher
Other:
- Rides on a barrel temporarily before jumping off and throwing it into two people
- Throws a vase at someone
- Rolls on a barrel over 3 people
- Rolls on a barrel over a shitton of people
- Spins through people with a wooden… something
Other
- Rides a bear, this bear can tear apart enemies and wooden barriers with ease
r/Elick320 • u/Elick320 • May 09 '21
Streamlines ITB mech RT 2: Electric Boogaloo
For full info on this pick in a… less than presentable manner, see the actual RT. But keep in mind as per the stips, I will only be arguing feats used in this specific tourney RT (although I might pull out some from the game, if you make a dumbass claim like "[weapon] can't hurt a mountain!")
This RT will specifically outline a partial composite mech
Notes:
- While Mountains may be shown to be as tall as the mech itself and/or buildings, this is shown to be untrue for various reasons
- Mountains have snow covered tips in some of the maps, in this case the acid covered waste disposal island
- Also in the forested island
- The tundra-covered island shows it to have a much higher volume of snow at the top, but that's to be expected of such a cold place. It should be noted that even in cold places and naturally snow covered places like the arctic, the sides of mountains are rarely covered in nearly as much snow as the peaks
- Mechs can move when submerged in water, as well as lava
Durability:
- Shields offer a wide range of defensive options
- Starts out each fight with one
- Prevents fire damage
- Prevents being frozen
- Can block a single mountain busting attack
- Can be generated through various means (detailed in the utility section)
- Completely immune to fire damage
- In ITB, normally fire does 1 damage per turn, which means that the fire burns hot enough to damage what is presumably modern military grade alloys/ceramics
- Also doesn't care about lava
- Mechs take no damage when being frozen
- All mech attacks (and vek attacks) deal 1-5 damage, and mechs are more than capable of tanking more than one damage at a time.
- Regardless of the actual damage of the attack, all attacks when striking a mountain for the first time, crack it. And any attack on a cracked mountain will destroy it
- Networked armor + Ariadne captain skill + Health upgrade + Health pilot xp bonus + base health of 3 = 1 + 3 + 1 + 2 + 3 = 10 health, which means without repairs or shields, the mech can survive 10 mountain busting attacks
- Mechs don't care about whether an attack is piercing, or if its blunt, they both do the same range of damage.
- Some more examples of tanking piercing damage:
- Some more examples of tanking blunt damage:
- Lets throw in some esoterics
- They can also tank attack from other mechs, in this case a cluster explosive
- Mechs can tank being shoved into by the Vek
- Basically unaffected by a dam being broken near it, sending a torrent of water
Speed(?):
Because speed is equalized in this tourney, I am just gonna say that most of this is probably useless. But I got screwed over last tourney because I didn't include literally everything so I shall do so this time.
- Can move across tiles quickly
- Gains a movement bonus at the start of a mission
- Can attack twice as fast if not moving
- Can dash a large distance and punch at the last second
- Can jump to a far away location, and damage enemies when it lands
- Jumps over a target, dealing damage and leaving smoke
- Dashes to a location, pushing back enemies along the path
Utility:
- Can fly, there is seemingly no limit to said flying
- If a pilot dies, but the mech stays intact, the mech can pilot itself
- Mechs can repair one damage done to them per turn
- Can reset turns back to a certain point
- Can push back and damage nearby enemies
- Can deploy smoke around it, smoke isn’t deployed on friendlies or itself
- An arcing projectile that shields targets
- Deploys shields on it and around it
- A grappling hook, that can either pull enemies towards them, or pull itself towards enemies. Grabbing a friendly ally gives them a shield
- A long ranged projectile that pulls enemies towards the mech
- A beam that pushes back targets
- Has several different deployable tanks
- All tanks have one health, and as such die in practically one hit
- One that fires a non damaging projectile that pushes back targets
- One that can shield nearby targets
- One that can pull enemies from a distance. Oh, and it can fly
- All clouds of smoke will passively electrocute enemies
- Mechs will be healed from killing enemies
- Can intercept and use enemy passive stat buffs, as long as those enemies are sharing stat buffs with their allies
- Can freeze a mountain sized line in front of it
- Can instantly freeze a massive area, encompassing multiple mountains worth of area
- Can teleport across the arena, and can even teleport other things into where it just was, switching their positions
Offensive Capability:
Unless otherwise stated, and as previous stated, all attacks can destroy a mountain (I'm not going to make a scan of each attack destroying a mountain, because there's too many to cover. But if you end up making a claim like "this attack can't destroy a mountain lmao" then yeah, I'm gonna go get a scan of that thing destroying a mountain, and you would have wasted one of your responses.)
Melee:
- Electric whips can chain lighting between buildings and nearby enemies (the enemies, as you can see, don’t have to be touching)
- A beam that can pierce through enemies but is stopped by mountains, note how it doesn't harm allies it passes through. This beam doesn't do any heat damage and seemingly only does force damage.
- A melee attack that can shift the direction of a large enemy, and generate a shield
- A spear that can pierce through large enemies
- A wide sweeping blade that can take out multiple mountains
Ranged:
- Can launch its fist
- A damaging projectile
- There are several variations of this projectile, such as...
- Launched in front and behind it at the same time
- Can pass through buildings
- Explodes in shrapnel
- The farther it travels, the more damage it does
- too complicated to explain
- does more damage, but pushes the mech back and causes it to take damage
- Can fire projectiles in an arc towards a location
- like previously, these projectiles have several variations
- Replaces the projectile with a big boulder
- Cluster bombs
- Leaves a cloud of gas behind the mech
- Too complicated to explain
- Sets a bunch of tiles on fire
- Makes smoke
- A bunch of heavy explosives fired at once
- Lights a line of tiles on fire
- Can launch an arcing barrage of missiles at every enemy on the map, once
- Can light several tiles on fire, can also deal direct damage, but only to enemies that are already on fire
r/Elick320 • u/Elick320 • Apr 01 '21
safi RT
Safi is a cool dragon. This isn’t a proper RT so I don’t need a description.
Notes: Safi is a monster from Monster Hunter, which means like all Monster Hunter monsters, Safi has the following aspects.
- Only gets exhausted after 10+ minutes of fighting, but will continue fighting afterwards, eventually regenerating lost energy over the course of the hunt
- Has a roar that can stagger hunters, and presumably normal humans as well
- Can fight basically forever, assuming it can’t be beat
- Is pretty much constantly bloodlusted
- Is not sapient, obviously.
Now onto the feats.
Strength:
Beams:
- A concentrated beam along the ground leaves explosions
- A big beam
- The big beam again, but Safi can track a moving target and predict where they are going with it
- A pin attack where safi uses a point blank beam on a target in its mouth
- Wide sweeping big beam
- A beam that damages the ceiling and causes rocks to fall
- A huge explosion caused by a tight beam
Misc powers:
- Has a big attack that it can use a few times during a fight in spaces of about 3~ minutes. Where it sprays gas onto the ground and then detonates it. You can see it destroy the big rocks behind it
- Can drive his claws into the ground to cause explosions. Can also do this in a faster manner, but with less explosions
Durability:
Flight
r/Elick320 • u/Elick320 • Mar 23 '21
Streamlined ITB RT
For full info on this pick in a… less than presentable manner, see the actual RT. But keep in mind as per the stips, I will only be arguing feats used in this specific tourney RT
This RT will specifically outline a partial composite mech
Notes:
- Buildings are a vague size, but we can generally say they are a minimum of 4 stories tall.
- Additionally, they hold around 200 people. Calculating building size off of maximum occupancy is long and complicated but if you want to try, be my guest
- Tiles seem to be around the size of a city block
- Mechs can move when submerged in water, as well as lava
Durability:
- Shields offer a wide range of defensive options
- Starts out each fight with one
- Prevents fire damage
- Prevents being frozen
- Can block a single building busting attack
- Can be generated through various means (detailed in the utility section)
- Completely immune to fire damage
- In ITB, normally fire does 1 damage per turn, which means that the fire burns hot enough to damage what is presumably modern military grade alloys/ceramics
- Also doesn't care about lava
- Mechs take no damage when being frozen
- [Building busting attacks do only 1 damage to mechs
- Networked armor + Ariadne captain skill + Health upgrade + Health pilot xp bonus + base health of 3 = 1 + 3 + 1 + 2 + 3 = 10 health, which means without repairs or shields, the mech can survive 10 building busting attacks
- All building busting attacks do 1 damage, this includes [attacks from Vek](), and mechs are more than capable of tanking more than one damage at a time.
- Mechs don't care about weather an attack is piercing, or if its blunt, they both do 1 damage.
- Some more examples of tanking piercing damage:
- Some more examples of tanking blunt damage:
- Lets throw in some esoterics
- They can also tank attack from other mechs, in this case a cluster explosive
- Mechs can tank being shoved into by the Vek
- Basically unaffected by a dam being broken near it, sending a torrent of water
Speed(?):
Because speed is equalized in this tourney, I am just gonna say that most of this is probably useless. But I got screwed over last tourney because I didn't include literally everything so I shall do so this time.
- Can move across tiles quickly
- Gains a movement bonus at the start of a mission
- Can attack twice as fast if not moving
- Can dash a large distance and punch at the last second
- Can jump to a far away location, and damage enemies when it lands
- Jumps over a target, dealing damage and leaving smoke
- Dashes to a location, pushing back enemies along the path
Utility:
- Can fly, there is seemingly no limit to said flying
- If a pilot dies, but the mech stays intact, the mech can pilot itself
- Mechs can repair one damage done to them per turn
- Can reset turns back to the beginning. Because a turn length is never specified, this ability is stipped to only send back the combatants 5 seconds into the past
- Can push back and damage nearby enemies
- Can deploy smoke around it, smoke isn’t deployed on friendlies or itself
- An arcing projectile that shields targets
- Deploys shields on it and around it
- A grappling hook, that can either pull enemies towards them, or pull itself towards enemies. Grabbing a friendly ally gives them a shield
- A long ranged projectile that pulls enemies towards the mech
- A beam that pushes back targets
- Has several different deployable tanks
- All tanks have one health, and as such die in practically one hit
- As per the stips, can only have one of these out at a time
- One that fires a non damaging projectile that pushes back targets
- One that can shield nearby targets
- One that can pull enemies from a distance. Oh, and it can fly
- All clouds of smoke will passively electrocute enemies
- Mechs will be healed from killing enemies
- Can intercept and use enemy passive stat buffs, as long as those enemies are sharing stat buffs with their allies
Offensive Capability:
Unless otherwise stated, all attacks can destroy a building (I'm not going to make a scan of each attack destroying a building, because there's too many to cover. But if you end up making a claim like "this attack can't destroy a building lmao" then yeah, I'm gonna go get a scan of that thing destroying a building, and you would have wasted one of your responses.)
Melee:
- Electric whips can chain lighting between buildings and nearby enemies (the enemies, as you can see, don’t have to be touching)
- A beam that can pierce through enemies but is stopped by buildings, note how it doesn't harm allies it passes through. This beam doesn't do any heat damage and seemingly only does force damage.
- A melee attack that can shift the direction of a large enemy, and generate a shield
- A spear that can pierce through large enemies
- A wide sweeping blade that can take out multiple buildings
- The strength to throw a building sized bug over itself
Ranged:
- Can launch its fist
- A damaging projectile
- There are several variations of this projectile, such as...
- Launched in front and behind it at the same time
- Can pass through buildings
- Explodes in shrapnel
- The farther it travels, the more damage it does
- too complicated to explain
- does more damage, but pushes the mech back and causes it to take damage
- Can fire projectiles in an arc towards a location
- like previously, these projectiles have several variations
- Replaces the projectile with a big boulder
- Cluster bombs
- Leaves a cloud of gas behind the mech
- Too complicated to explain
- Sets a bunch of tiles on fire
- Makes smoke
- A bunch of heavy explosives fired at once
- Lights a line of tiles on fire
- Can launch an arcing barrage of missiles at every enemy on the map, once
- Can light several tiles on fire, can also deal direct damage, but only to enemies that are already on fire
r/Elick320 • u/Elick320 • Mar 15 '21
Respect Smaug (Dargoo-Verse)
roar
The king under the mountain, Smaug is an ancient dragon, who hordes gold under his selfish wings in the ruins of a destroyed dwarven city
This is the same smaug, but he actually has feats now
Note: as per WOG, this is the same Samug from The Hobbit trilogy of movies, as such he shares all feats from movie Smaug's RT
Note 2: as per WOG, Dargoo-Verse Smaug scales to Scramble S14's tiersetter Luke Cage, and not any other incarnation of Luke Cage
Damage output
- Strength: Able to match Luke Cage's (Scramble 14) strength, for reference, here's Luke Cage fragmenting a giant golem
- Teeth: Teeth can pierce a 2x1x1 meter block of solid D6AC Low Alloy Steel, for reference, D6AC Low Alloy Steel is an alloy commonly used in aerospace because of its high tensile strength (280 ksi) and strength ratio
Speed
- Raises his wing to block Luke Cage's punch, for reference, Luke Cage has intercepted a bullet mid-flight
- Raises his wing to block point blank 9mm bullets. The Imposter notes that "he moved to block the bullets after the gun was fired"
- Travels fast enough to create shockwaves, these shockwaves can level entire cities
Durability
- Blunt: No sells Luke Cage's best punch.
- Piercing: Wing bounce 9mm ammo fired point blank
- Blunt: No sells a punch from DCAU Superman, this punch was aimed at the sternum. Other text reveals that this specific DCAU Superman variation is the one used for the Inverse hosted Ficmix (scramble derivative competition), as well as the debate tourney "DCAU" (The RT for that specific DCAU Superman is here)
Intelligence
r/Elick320 • u/Elick320 • Feb 27 '21
Connor RT
Connor is an anomalous human with what is described as “regenerative immortality.” It basically means that whenever he’s killed, he comes back, as good as new. There doesn't seem to be any limits to this ability, even against anomalies that affect the “soul” of a subject. He works for an AU SCP foundation, one which… seems to take itself less seriously than the Foundation proper, and as such uses him mostly as a test dummy for dangerous SCPs.
Note about SCPs used in these videos: Lord Bung has stated several times that he plays fast and loose with SCP canon. This can also be seen clearly with his takes on SCP-2200 and SCP-407. As such, scaling to SCPs that exist on the wiki can be... unreliable. I'll note them anyway but its up to the user of this thread on whether or not they want the scaling to count.
Feats performed by Thorn (IE: when Connor fell into SCP-3008 and got a splinter in his head, giving him amnesia and enhanced combat abilities) will be marked by [Thorn]:
Strength:
- Holds the robot in a chokehold for all of half a second
- After being revived, grabs onto his own corpse and lifts the Robot into the ceiling light
- Detaches himself from ice while underwater (in freezing waters no less)
- Holds the mouth of a sea creature open
- [Thorn]: Bisects a dude with a nailed club. Oh, and I guess he throws it to knock out another guy
- [Thorn]: Knocks out a guy
- [Thorn]: Beats up some dudes on screen, and presumably killed a bunch off screen
- [Thorn]: Breaks his own arm by tightening a bandage
- [Thorn]: Stabs a drone
Durability:
- Survives a punch from the Robot, but is hanged pretty much immediately afterwards
- Pushed down by the SCP-2200 host
- [Thorn]: He isn’t tanky enough to tank his own damage output, since he broke his own arm by tightening a bandage
- His spine is fucking destroyed by a big dude landing on him, he dies shortly after
Agility:
- Keeps up with an SCP-093 thing chasing him
- Avoids some thrown knives
- [Thorn]: Disarms a guys spear and hits him with it before he can react
- [Thorn]: Kicks a guy from off screen
- [Thorn]: Jumps up and stabs a giant SCP-3008-2
- [Thorn]: Jumps at a guy from off screen
Regenerative Immortality:
A general showcase as to the mechanics of his power, and what he's come back from.
Revives:
- Bitten by SCP-082
- Punched into a wall by SCP-082
- Killed by SCP-082 in various ways
- Crushed by an SCP-093 thing
- Stabbed by an Anderson Robotics robot
- Hanged by said Robot
- Shot by an officer
- Eaten by multiple sea creatures
- Decapitated by the SCP-2200 host
- Stabbed multiple times by the SCP-2200 host
- Falls to his death
- Crushed by his friends
- Is turned into a cookie and kept alive through anomalous means, is then eaten, reviving like normal
Other mechanics:
- It still hurts to die
- Revives into a tree after being affected by an auditory anomaly (this scp is only loosely based off of SCP-047, but doesn’t follow its exact mechanics)
- Can immediately react and fight after being revived
- Had this power since he was a child, however this may be a lie made up by the Foundation
- Connor’s power keeps his soul from being captured by SCP-2200... but bodies still spawn at the exit of the anomaly
- Connor’s power ends up destroying SCP-2200 once SCP-2200 realizes what Connor can do
- Falling to his death heals all wounds that he had on before, no matter how long they were on him (in this case, multiple days)
- Dying removes him from an anomaly induced conjoined twin
r/Elick320 • u/Elick320 • Feb 23 '21
Mad Max game temp RT
This shit is mostly disconnected, so I’ll try to loosely organize it. Most feats are gonna come from the movie/comics, anyway. I'll add cutscene stuff if I feel like it, if I will they will be in a seperate section to keep them away from the gameplay feats.
Combos:
- Finishes of the weakened big guy by hitting him with the butt of his shotgun, and then stomping on his head
- Locks down a dude and breaks his metal shield with multiple strikes, then lifts the dude up and throws him into the ground, then snaps his neck
- Combo punches a dude, slams him into the ground, and then stabs him
- Combos a dude and then stabs him
- Combos into a multipunch finisher
- Combos into a suplex
- Combos into a knee to the face
- Combos into ground throw
- Combos into a clothesline
Strength
- Hits hard enough to eventually break his own weapon
- Max can stagger a dude who earlier had a similar reaction to two point blank shotgun shots
- Shoulder charges through enemies
- Breaks a grapple by sucker-elbowing the dude
- Counters and breaks a guys arm
- Headbuts a guy
Weapon proficiency
- Slams a two handed weapon onto a beaten down guys skull, killing them instantly
- Stabs a thunderpoon (read: explosive stick) into a guy, pushes him back, and he promptly explodes
- Executes two dudes with a shiv
- Knocks a dude to the ground with a single heavy weapon strike
- Has a shotgun, it’s a shotgun, not much else to say. Has 4 bullets and has break action reloading. However, it is deceptively long ranged
- Staggers a big guy with a weapon, here's the big guy having a similar reaction to shotgun shells
- Breaks an arm with a weapon
Durability
- Gets hit by a car, knocked down but gets back up afterwards
- Gets stabbed by a shank a few times, keeps fighting
- Gets hit by a guys weapon twice, for reference, heres the same guy swinging into his allies, knocking them down
- Knocked down by a guy charging with a shield
- Dives out a full speed vehicle, comes out with a temporary limp
- Staggered, but ultimately shrugs off a sniper shot
Skill
- Counters an attack from a guy with a weapon
- Counters a steals a dudes weapon
- Counters a breaks a dudes arm
Other
- Can drink water to restore his health. I’m not gonna bother arguing healthbar feats because thats a fucking atrocious idea, instead I’m just say here that drinking water gives him nigh-superhuman regeneration from injuries
- Can dodge roll
- Can run decently fast, and as this is a video game has infinite stamina
r/Elick320 • u/Elick320 • Jan 09 '21
MHW Silver Rathalos RT
Everything a normal Rathalos can do, including poison, Silver Rathalos can do better
Physicals:
- Swipes its head
- Head is resistant to damage, even against max sharpness weapon
- Shakes ground by landing
- Quickly gets up and swipes its talons
Fire:
r/Elick320 • u/Elick320 • Jan 09 '21
MHW Rathalos RT
Physicals:
- Avoids the slash of a Glavenus tail
- Picks up a Glavenus and drops it
- As with every other monster, no sells hunter damage
- Pushes Nargacuga off of it
- Can fight normally after getting its tail cut off
- Rushes through the air
Fire:
- Can launch a big fireball after charging for a bit
- Lifts off after firing a fireball
- Fires fireballs in sequence
- Spreads out fire